summaryrefslogtreecommitdiffstats
path: root/ksmserver
diff options
context:
space:
mode:
authorDarrell Anderson <humanreadable@yahoo.com>2014-03-19 01:14:39 +0100
committerSlávek Banko <slavek.banko@axis.cz>2014-03-19 01:16:10 +0100
commit907d8b7d7b6ef21125b5c8f17f96273c3cf4782a (patch)
tree3fc591346b7cf5b3db7a46c755b7501e6f57e15d /ksmserver
parent0b4c2f588dd2556daa6b8c5654e73f89a7537041 (diff)
downloadtdebase-907d8b7d7b6ef21125b5c8f17f96273c3cf4782a.tar.gz
tdebase-907d8b7d7b6ef21125b5c8f17f96273c3cf4782a.zip
Add secondary logout fadeaway control
This resolves Bug 1999 This relates to Bug 258
Diffstat (limited to 'ksmserver')
-rw-r--r--ksmserver/shutdowndlg.cpp269
1 files changed, 136 insertions, 133 deletions
diff --git a/ksmserver/shutdowndlg.cpp b/ksmserver/shutdowndlg.cpp
index 55e49e4ad..f4b1ca86c 100644
--- a/ksmserver/shutdowndlg.cpp
+++ b/ksmserver/shutdowndlg.cpp
@@ -113,7 +113,8 @@ void KSMShutdownFeedback::fadeBack( void )
void KSMShutdownFeedback::slotPaintEffect()
{
// determine which fade to use
- if (TDEConfigGroup(TDEGlobal::config(), "Logout").readBoolEntry("doFancyLogout", true)) {
+ if ( (TDEConfigGroup(TDEGlobal::config(), "Logout").readBoolEntry("doFadeaway", true)) &&
+ (TDEConfigGroup(TDEGlobal::config(), "Logout").readBoolEntry("doFancyLogout", true)) ) {
// fancy logout fade
float doFancyLogoutAdditionalDarkness = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutAdditionalDarkness", 0.6);
float doFancyLogoutFadeTime = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutFadeTime", 4000);
@@ -363,149 +364,151 @@ void KSMShutdownFeedback::slotPaintEffect()
}
}
else {
- // standard logout fade
- if (kapp->isX11CompositionAvailable()) {
- // We can do this in a different (simpler) manner because we have compositing support!
- // The end effect will be very similar to the old style logout
- float doFancyLogoutFadeTime = 1000;
- float doFancyLogoutFadeBackTime = 0;
- if ( m_greyImageCreated == false ) {
- m_greyImageCreated = true;
-
- // eliminate nasty flicker on first show
- m_root.resize( width(), height() );
- TQImage blendedImage = m_grayImage;
- TQPainter p;
- p.begin( &m_root );
- blendedImage.setAlphaBuffer(false);
- p.drawImage( 0, 0, blendedImage );
- p.end();
-
- setBackgroundPixmap( m_root );
- setGeometry( TQApplication::desktop()->geometry() );
- setBackgroundMode( TQWidget::NoBackground );
-
- m_unfadedImage = m_grayImage.copy();
-
- register uchar * r = m_grayImage.bits();
- uchar * end = m_grayImage.bits() + m_grayImage.numBytes();
-
- while ( r != end ) {
- *reinterpret_cast<TQRgb*>(r) = tqRgba(0, 0, 0, 107);
- r += 4;
+ if (TDEConfigGroup(TDEGlobal::config(), "Logout").readBoolEntry("doFadeaway", true)) {
+ // standard logout fade
+ if (kapp->isX11CompositionAvailable()) {
+ // We can do this in a different (simpler) manner because we have compositing support!
+ // The end effect will be very similar to the old style logout
+ float doFancyLogoutFadeTime = 1000;
+ float doFancyLogoutFadeBackTime = 0;
+ if ( m_greyImageCreated == false ) {
+ m_greyImageCreated = true;
+
+ // eliminate nasty flicker on first show
+ m_root.resize( width(), height() );
+ TQImage blendedImage = m_grayImage;
+ TQPainter p;
+ p.begin( &m_root );
+ blendedImage.setAlphaBuffer(false);
+ p.drawImage( 0, 0, blendedImage );
+ p.end();
+
+ setBackgroundPixmap( m_root );
+ setGeometry( TQApplication::desktop()->geometry() );
+ setBackgroundMode( TQWidget::NoBackground );
+
+ m_unfadedImage = m_grayImage.copy();
+
+ register uchar * r = m_grayImage.bits();
+ uchar * end = m_grayImage.bits() + m_grayImage.numBytes();
+
+ while ( r != end ) {
+ *reinterpret_cast<TQRgb*>(r) = tqRgba(0, 0, 0, 107);
+ r += 4;
+ }
+
+ // start timer which is used for cpu-speed-independent fading
+ m_fadeTime.start();
+ m_rowsDone = 0;
}
-
- // start timer which is used for cpu-speed-independent fading
- m_fadeTime.start();
- m_rowsDone = 0;
- }
-
- // return if fading is completely done...
- if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) ) {
- return;
- }
-
- if ( m_fadeBackwards == FALSE ) {
- m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime;
- if ( m_grayOpacity > 1.0f )
- m_grayOpacity = 1.0f;
- }
- else {
- m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation;
- if ( m_grayOpacity < 0.0f )
- m_grayOpacity = 0.0f;
- }
-
- const int imgWidth = m_unfadedImage.width();
- int imgHeight = m_unfadedImage.height();
- int heightUnit = imgHeight / 3;
- if( heightUnit < 1 )
- heightUnit = 1;
-
- int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f );
- if( y1 > imgHeight ) {
- y1 = imgHeight;
- }
-
- int y2 = y1+heightUnit;
- if( y2 > imgHeight ) {
- y2 = imgHeight;
- }
-
- if( m_fadeBackwards == FALSE )
- {
- if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight )
- {
- TQImage img( imgWidth, y1-m_rowsDone, 32 );
- memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 );
- bitBlt( this, 0, m_rowsDone, &img );
- m_rowsDone = y1;
+
+ // return if fading is completely done...
+ if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) ) {
+ return;
}
- }
- else {
- // when fading back we have to blit area which isnt gray anymore to unfaded image
- if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 )
- {
- TQImage img( imgWidth, m_rowsDone-y2, 32 );
- memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 );
- bitBlt( this, 0, y2, &img );
- m_rowsDone = y2;
+
+ if ( m_fadeBackwards == FALSE ) {
+ m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime;
+ if ( m_grayOpacity > 1.0f )
+ m_grayOpacity = 1.0f;
}
- }
-
- int start_y1 = y1;
- if( start_y1 < 0 ) {
- start_y1 = 0;
- }
- if( y2 > start_y1 ) {
- TQImage img( imgWidth, y2-start_y1, 32 );
- memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 );
- register uchar * rs = m_unfadedImage.scanLine( start_y1 );
- register uchar * rd = img.bits();
- for( int y = start_y1; y < y2; ++y )
+ else {
+ m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation;
+ if ( m_grayOpacity < 0.0f )
+ m_grayOpacity = 0.0f;
+ }
+
+ const int imgWidth = m_unfadedImage.width();
+ int imgHeight = m_unfadedImage.height();
+ int heightUnit = imgHeight / 3;
+ if( heightUnit < 1 )
+ heightUnit = 1;
+
+ int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f );
+ if( y1 > imgHeight ) {
+ y1 = imgHeight;
+ }
+
+ int y2 = y1+heightUnit;
+ if( y2 > imgHeight ) {
+ y2 = imgHeight;
+ }
+
+ if( m_fadeBackwards == FALSE )
{
- // linear gradients look bad, so use cos-function
- for( short int x = 0; x < imgWidth; ++x )
+ if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight )
{
- *reinterpret_cast<TQRgb*>(rd) = tqRgba(0, 0, 0, 107);
- rs += 4; rd += 4;
+ TQImage img( imgWidth, y1-m_rowsDone, 32 );
+ memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 );
+ bitBlt( this, 0, m_rowsDone, &img );
+ m_rowsDone = y1;
}
}
- bitBlt( this, 0, start_y1, &img );
- }
-
- TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) );
- }
- else {
- if ( m_currentY >= height() ) {
- if ( backgroundMode() == TQWidget::NoBackground ) {
+ else {
+ // when fading back we have to blit area which isnt gray anymore to unfaded image
+ if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 )
+ {
+ TQImage img( imgWidth, m_rowsDone-y2, 32 );
+ memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 );
+ bitBlt( this, 0, y2, &img );
+ m_rowsDone = y2;
+ }
+ }
+
+ int start_y1 = y1;
+ if( start_y1 < 0 ) {
+ start_y1 = 0;
+ }
+ if( y2 > start_y1 ) {
+ TQImage img( imgWidth, y2-start_y1, 32 );
+ memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 );
+ register uchar * rs = m_unfadedImage.scanLine( start_y1 );
+ register uchar * rd = img.bits();
+ for( int y = start_y1; y < y2; ++y )
+ {
+ // linear gradients look bad, so use cos-function
+ for( short int x = 0; x < imgWidth; ++x )
+ {
+ *reinterpret_cast<TQRgb*>(rd) = tqRgba(0, 0, 0, 107);
+ rs += 4; rd += 4;
+ }
+ }
+ bitBlt( this, 0, start_y1, &img );
+ }
+
+ TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) );
+ }
+ else {
+ if ( m_currentY >= height() ) {
+ if ( backgroundMode() == TQWidget::NoBackground ) {
+ setBackgroundMode( TQWidget::NoBackground );
+ setBackgroundPixmap( m_root );
+ }
+ return;
+ }
+
+ if ( m_currentY == 0 ) {
setBackgroundMode( TQWidget::NoBackground );
- setBackgroundPixmap( m_root );
+ setGeometry( TQApplication::desktop()->geometry() );
+ m_root.resize( width(), height() ); // for the default logout
+
+ KPixmap pixmap;
+ pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, 0, width(), height() ));
+ bitBlt( this, 0, 0, &pixmap );
+ bitBlt( &m_root, 0, 0, &pixmap );
}
- return;
- }
-
- if ( m_currentY == 0 ) {
- setBackgroundMode( TQWidget::NoBackground );
- setGeometry( TQApplication::desktop()->geometry() );
- m_root.resize( width(), height() ); // for the default logout
-
+
KPixmap pixmap;
- pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, 0, width(), height() ));
- bitBlt( this, 0, 0, &pixmap );
- bitBlt( &m_root, 0, 0, &pixmap );
+ pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, m_currentY, width(), 10 ));
+ TQImage image = pixmap.convertToImage();
+ KImageEffect::blend( Qt::black, image, 0.4 );
+ KImageEffect::toGray( image, true );
+ pixmap.convertFromImage( image );
+ bitBlt( this, 0, m_currentY, &pixmap );
+ bitBlt( &m_root, 0, m_currentY, &pixmap );
+ m_currentY += 10;
+ TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) );
}
-
- KPixmap pixmap;
- pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, m_currentY, width(), 10 ));
- TQImage image = pixmap.convertToImage();
- KImageEffect::blend( Qt::black, image, 0.4 );
- KImageEffect::toGray( image, true );
- pixmap.convertFromImage( image );
- bitBlt( this, 0, m_currentY, &pixmap );
- bitBlt( &m_root, 0, m_currentY, &pixmap );
- m_currentY += 10;
- TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) );
}
}