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+/*****************************************************************
+ KWin - the KDE window manager
+ This file is part of the KDE project.
+
+Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
+Copyright (C) 2003 Lubos Lunak <l.lunak@kde.org>
+
+You can Freely distribute this program under the GNU General Public
+License. See the file "COPYING" for the exact licensing terms.
+******************************************************************/
+
+// SELI zmenit doc
+
+/*
+
+ This file contains things relevant to stacking order and layers.
+
+ Design:
+
+ Normal unconstrained stacking order, as requested by the user (by clicking
+ on windows to raise them, etc.), is in Workspace::unconstrained_stacking_order.
+ That list shouldn't be used at all, except for building
+ Workspace::stacking_order. The building is done
+ in Workspace::constrainedStackingOrder(). Only Workspace::stackingOrder() should
+ be used to get the stacking order, because it also checks the stacking order
+ is up to date.
+ All clients are also stored in Workspace::clients (except for isDesktop() clients,
+ as those are very special, and are stored in Workspace::desktops), in the order
+ the clients were created.
+
+ Every window has one layer assigned in which it is. There are 6 layers,
+ from bottom : DesktopLayer, BelowLayer, NormalLayer, DockLayer, AboveLayer
+ and ActiveLayer (see also NETWM sect.7.10.). The layer a window is in depends
+ on the window type, and on other things like whether the window is active.
+
+ NET::Splash clients belong to the Normal layer. NET::TopMenu clients
+ belong to Dock layer. Clients that are both NET::Dock and NET::KeepBelow
+ are in the Normal layer in order to keep the 'allow window to cover
+ the panel' Kicker setting to work as intended (this may look like a slight
+ spec violation, but a) I have no better idea, b) the spec allows adjusting
+ the stacking order if the WM thinks it's a good idea . We put all
+ NET::KeepAbove above all Docks too, even though the spec suggests putting
+ them in the same layer.
+
+ Most transients are in the same layer as their mainwindow,
+ see Workspace::constrainedStackingOrder(), they may also be in higher layers, but
+ they should never be below their mainwindow.
+
+ When some client attribute changes (above/below flag, transiency...),
+ Workspace::updateClientLayer() should be called in order to make
+ sure it's moved to the appropriate layer ClientList if needed.
+
+ Currently the things that affect client in which layer a client
+ belongs: KeepAbove/Keep Below flags, window type, fullscreen
+ state and whether the client is active, mainclient (transiency).
+
+ Make sure updateStackingOrder() is called in order to make
+ Workspace::stackingOrder() up to date and propagated to the world.
+ Using Workspace::blockStackingUpdates() (or the StackingUpdatesBlocker
+ helper class) it's possible to temporarily disable updates
+ and the stacking order will be updated once after it's allowed again.
+
+*/
+
+#include <assert.h>
+
+#include <kdebug.h>
+
+#include "utils.h"
+#include "client.h"
+#include "workspace.h"
+#include "tabbox.h"
+#include "group.h"
+#include "rules.h"
+
+namespace KWinInternal
+{
+
+//*******************************
+// Workspace
+//*******************************
+
+void Workspace::updateClientLayer( Client* c )
+ {
+ if( c == NULL )
+ return;
+ if( c->layer() == c->belongsToLayer())
+ return;
+ StackingUpdatesBlocker blocker( this );
+ c->invalidateLayer(); // tqinvalidate, will be updated when doing restacking
+ for( ClientList::ConstIterator it = c->transients().begin();
+ it != c->transients().end();
+ ++it )
+ updateClientLayer( *it );
+ }
+
+void Workspace::updateStackingOrder( bool propagate_new_clients )
+ {
+ if( block_stacking_updates > 0 )
+ {
+ blocked_propagating_new_clients = blocked_propagating_new_clients || propagate_new_clients;
+ return;
+ }
+ ClientList new_stacking_order = constrainedStackingOrder();
+ bool changed = ( new_stacking_order != stacking_order );
+ stacking_order = new_stacking_order;
+#if 0
+ kdDebug() << "stacking:" << changed << endl;
+ if( changed || propagate_new_clients )
+ {
+ for( ClientList::ConstIterator it = stacking_order.begin();
+ it != stacking_order.end();
+ ++it )
+ kdDebug() << (void*)(*it) << *it << ":" << (*it)->layer() << endl;
+ }
+#endif
+ if( changed || propagate_new_clients )
+ {
+ propagateClients( propagate_new_clients );
+ if( active_client )
+ active_client->updateMouseGrab();
+ }
+ }
+
+/*!
+ Propagates the managed clients to the world.
+ Called ONLY from updateStackingOrder().
+ */
+void Workspace::propagateClients( bool propagate_new_clients )
+ {
+ Window *cl; // MW we should not assume WId and Window to be compatible
+ // when passig pointers around.
+
+ // restack the windows according to the stacking order
+#if 0
+ Window* new_stack = new Window[ stacking_order.count() + 2 ];
+ int pos = 0;
+#endif
+ NET::WindowType t;
+ Window shadow;
+ Window *dock_shadow_stack, *window_stack;
+ int i, numDocks, pos, topmenu_space_pos;
+
+ dock_shadow_stack = new Window[ stacking_order.count() * 2 ];
+ window_stack = new Window[ stacking_order.count() * 2 + 2 ];
+ i = 0;
+ pos = 0;
+ topmenu_space_pos = 1; // not 0, that's supportWindow !!!
+
+ // Stack all windows under the support window. The support window is
+ // not used for anything (besides the NETWM property), and it's not shown,
+ // but it was lowered after twin startup. Stacking all clients below
+ // it ensures that no client will be ever shown above override-redirect
+ // windows (e.g. popups).
+#if 0
+ new_stack[ pos++ ] = supportWindow->winId();
+ int topmenu_space_pos = 1; // not 0, that's supportWindow !!!
+#endif
+ window_stack[pos++] = supportWindow->winId();
+ for( ClientList::ConstIterator it = stacking_order.fromLast();
+ it != stacking_order.end();
+ --it )
+ {
+#if 0
+ new_stack[ pos++ ] = (*it)->frameId();
+ if( (*it)->belongsToLayer() >= DockLayer )
+ topmenu_space_pos = pos;
+#endif
+ t = (*it)->windowType();
+ switch (t)
+ {
+ case NET::Dock:
+ window_stack[pos++] = (*it)->frameId();
+ if ((shadow = (*it)->shadowId()) != None)
+ dock_shadow_stack[i++] = shadow;
+ break;
+ case NET::Desktop:
+ numDocks = i;
+ for (i = 0; i < numDocks; i++)
+ // Shadows for dock windows go just above the desktop
+ window_stack[pos++] = dock_shadow_stack[i];
+ window_stack[pos++] = (*it)->frameId();
+ break;
+ case NET::TopMenu:
+ topmenu_space_pos = pos;
+ // fall through
+ default:
+ window_stack[pos++] = (*it)->frameId();
+ if ((shadow = (*it)->shadowId()) != None)
+ // If the current window also has a shadow, place it
+ // immediately under the current window
+ window_stack[pos++] = shadow;
+ }
+ }
+ if( topmenu_space != NULL )
+ { // make sure the topmenu space is below all topmenus, fullscreens, etc.
+ for( int i = pos;
+ i > topmenu_space_pos;
+ --i )
+#if 0
+ new_stack[ i ] = new_stack[ i - 1 ];
+ new_stack[ topmenu_space_pos ] = topmenu_space->winId();
+#endif
+ window_stack[ i ] = window_stack[ i - 1 ];
+ window_stack[ topmenu_space_pos ] = topmenu_space->winId();
+ ++pos;
+ }
+#if 0
+ // TODO isn't it too inefficient to restart always all clients?
+ // TODO don't restack not visible windows?
+ assert( new_stack[ 0 ] = supportWindow->winId());
+#endif
+#if 0
+ XRestackWindows(qt_xdisplay(), new_stack, pos);
+ delete [] new_stack;
+#endif
+ XRestackWindows(qt_xdisplay(), window_stack, pos);
+ delete [] dock_shadow_stack;
+ delete [] window_stack;
+
+ if ( propagate_new_clients )
+ {
+ cl = new Window[ desktops.count() + clients.count()];
+ pos = 0;
+ // TODO this is still not completely in the map order
+ for ( ClientList::ConstIterator it = desktops.begin(); it != desktops.end(); ++it )
+ cl[pos++] = (*it)->window();
+ for ( ClientList::ConstIterator it = clients.begin(); it != clients.end(); ++it )
+ cl[pos++] = (*it)->window();
+ rootInfo->setClientList( cl, pos );
+ delete [] cl;
+ }
+
+ cl = new Window[ stacking_order.count()];
+ pos = 0;
+ for ( ClientList::ConstIterator it = stacking_order.begin(); it != stacking_order.end(); ++it)
+ cl[pos++] = (*it)->window();
+ rootInfo->setClientListStacking( cl, pos );
+ delete [] cl;
+ }
+
+
+/*!
+ Returns topmost visible client. Windows on the dock, the desktop
+ or of any other special kind are excluded. Also if the window
+ doesn't accept focus it's excluded.
+ */
+// TODO misleading name for this method
+Client* Workspace::topClientOnDesktop( int desktop, bool unconstrained, bool only_normal ) const
+ {
+// TODO Q_ASSERT( block_stacking_updates == 0 );
+ ClientList::ConstIterator begin, end;
+ if( !unconstrained )
+ {
+ begin = stacking_order.fromLast();
+ end = stacking_order.end();
+ }
+ else
+ {
+ begin = unconstrained_stacking_order.fromLast();
+ end = unconstrained_stacking_order.end();
+ }
+ for( ClientList::ConstIterator it = begin;
+ it != end;
+ --it )
+ {
+ if( (*it)->isOnDesktop( desktop ) && (*it)->isShown( false ))
+ {
+ if( !only_normal )
+ return *it;
+ if( (*it)->wantsTabFocus() && !(*it)->isSpecialWindow())
+ return *it;
+ }
+ }
+ return 0;
+ }
+
+Client* Workspace::findDesktop( bool topmost, int desktop ) const
+ {
+// TODO Q_ASSERT( block_stacking_updates == 0 );
+ if( topmost )
+ {
+ for ( ClientList::ConstIterator it = stacking_order.fromLast(); it != stacking_order.end(); --it)
+ {
+ if ( (*it)->isOnDesktop( desktop ) && (*it)->isDesktop()
+ && (*it)->isShown( true ))
+ return *it;
+ }
+ }
+ else // bottom-most
+ {
+ for ( ClientList::ConstIterator it = stacking_order.begin(); it != stacking_order.end(); ++it)
+ {
+ if ( (*it)->isOnDesktop( desktop ) && (*it)->isDesktop()
+ && (*it)->isShown( true ))
+ return *it;
+ }
+ }
+ return NULL;
+ }
+
+void Workspace::raiseOrLowerClient( Client *c)
+ {
+ if (!c) return;
+ Client* topmost = NULL;
+// TODO Q_ASSERT( block_stacking_updates == 0 );
+ if ( most_recently_raised && stacking_order.contains( most_recently_raised ) &&
+ most_recently_raised->isShown( true ) && c->isOnCurrentDesktop())
+ topmost = most_recently_raised;
+ else
+ topmost = topClientOnDesktop( c->isOnAllDesktops() ? currentDesktop() : c->desktop());
+
+ if( c == topmost)
+ lowerClient(c);
+ else
+ raiseClient(c);
+ }
+
+
+void Workspace::lowerClient( Client* c )
+ {
+ if ( !c )
+ return;
+ if( c->isTopMenu())
+ return;
+
+ c->cancelAutoRaise();
+
+ StackingUpdatesBlocker blocker( this );
+
+ unconstrained_stacking_order.remove( c );
+ unconstrained_stacking_order.prepend( c );
+ if( c->isTransient())
+ {
+ // lower also mainclients, in their reversed stacking order
+ ClientList mainclients = ensureStackingOrder( c->mainClients());
+ for( ClientList::ConstIterator it = mainclients.fromLast();
+ it != mainclients.end();
+ ++it )
+ lowerClient( *it );
+ }
+
+ if ( c == most_recently_raised )
+ most_recently_raised = 0;
+ }
+
+void Workspace::lowerClientWithinApplication( Client* c )
+ {
+ if ( !c )
+ return;
+ if( c->isTopMenu())
+ return;
+
+ c->cancelAutoRaise();
+
+ StackingUpdatesBlocker blocker( this );
+
+ unconstrained_stacking_order.remove( c );
+ bool lowered = false;
+ // first try to put it below the bottom-most window of the application
+ for( ClientList::Iterator it = unconstrained_stacking_order.begin();
+ it != unconstrained_stacking_order.end();
+ ++it )
+ if( Client::belongToSameApplication( *it, c ))
+ {
+ unconstrained_stacking_order.insert( it, c );
+ lowered = true;
+ break;
+ }
+ if( !lowered )
+ unconstrained_stacking_order.prepend( c );
+ // ignore mainwindows
+ }
+
+void Workspace::raiseClient( Client* c )
+ {
+ if ( !c )
+ return;
+ if( c->isTopMenu())
+ return;
+
+ c->cancelAutoRaise();
+
+ StackingUpdatesBlocker blocker( this );
+
+ if( c->isTransient())
+ {
+ ClientList mainclients = ensureStackingOrder( c->mainClients());
+ for( ClientList::ConstIterator it = mainclients.begin();
+ it != mainclients.end();
+ ++it )
+ raiseClient( *it );
+ }
+
+ unconstrained_stacking_order.remove( c );
+ unconstrained_stacking_order.append( c );
+ if (options->shadowEnabled(c->isActive()))
+ {
+ c->removeShadow();
+ c->drawDelayedShadow();
+ }
+
+ if( !c->isSpecialWindow())
+ {
+ most_recently_raised = c;
+ pending_take_activity = NULL;
+ }
+ }
+
+void Workspace::raiseClientWithinApplication( Client* c )
+ {
+ if ( !c )
+ return;
+ if( c->isTopMenu())
+ return;
+
+ c->cancelAutoRaise();
+
+ StackingUpdatesBlocker blocker( this );
+ // ignore mainwindows
+
+ // first try to put it above the top-most window of the application
+ for( ClientList::Iterator it = unconstrained_stacking_order.fromLast();
+ it != unconstrained_stacking_order.end();
+ --it )
+ {
+ if( *it == c ) // don't lower it just because it asked to be raised
+ return;
+ if( Client::belongToSameApplication( *it, c ))
+ {
+ unconstrained_stacking_order.remove( c );
+ ++it; // insert after the found one
+ unconstrained_stacking_order.insert( it, c );
+ return;
+ }
+ }
+ }
+
+void Workspace::raiseClientRequest( Client* c, NET::RequestSource src, Time timestamp )
+ {
+ if( src == NET::FromTool || allowFullClientRaising( c, timestamp ))
+ raiseClient( c );
+ else
+ {
+ raiseClientWithinApplication( c );
+ c->demandAttention();
+ }
+ }
+
+void Workspace::lowerClientRequest( Client* c, NET::RequestSource src, Time /*timestamp*/ )
+ {
+ // If the client has support for all this focus stealing prevention stuff,
+ // do only lowering within the application, as that's the more logical
+ // variant of lowering when application requests it.
+ // No demanding of attention here of course.
+ if( src == NET::FromTool || !c->hasUserTimeSupport())
+ lowerClient( c );
+ else
+ lowerClientWithinApplication( c );
+ }
+
+void Workspace::restackClientUnderActive( Client* c )
+ {
+ if( c->isTopMenu())
+ return;
+ if( !active_client || active_client == c )
+ {
+ raiseClient( c );
+ return;
+ }
+
+ assert( unconstrained_stacking_order.contains( active_client ));
+ if( Client::belongToSameApplication( active_client, c ))
+ { // put it below the active window if it's the same app
+ unconstrained_stacking_order.remove( c );
+ unconstrained_stacking_order.insert( unconstrained_stacking_order.find( active_client ), c );
+ }
+ else
+ { // put in the stacking order below _all_ windows belonging to the active application
+ for( ClientList::Iterator it = unconstrained_stacking_order.begin();
+ it != unconstrained_stacking_order.end();
+ ++it )
+ { // TODO ignore topmenus?
+ if( Client::belongToSameApplication( active_client, *it ))
+ {
+ if( *it != c )
+ {
+ unconstrained_stacking_order.remove( c );
+ unconstrained_stacking_order.insert( it, c );
+ }
+ break;
+ }
+ }
+ }
+ assert( unconstrained_stacking_order.contains( c ));
+ for( int desktop = 1;
+ desktop <= numberOfDesktops();
+ ++desktop )
+ { // do for every virtual desktop to handle the case of onalldesktop windows
+ if( c->wantsTabFocus() && c->isOnDesktop( desktop ) && focus_chain[ desktop ].contains( active_client ))
+ {
+ if( Client::belongToSameApplication( active_client, c ))
+ { // put it after the active window if it's the same app
+ focus_chain[ desktop ].remove( c );
+ focus_chain[ desktop ].insert( focus_chain[ desktop ].find( active_client ), c );
+ }
+ else
+ { // put it in focus_chain[currentDesktop()] after all windows belonging to the active applicationa
+ focus_chain[ desktop ].remove( c );
+ for( ClientList::Iterator it = focus_chain[ desktop ].fromLast();
+ it != focus_chain[ desktop ].end();
+ --it )
+ {
+ if( Client::belongToSameApplication( active_client, *it ))
+ {
+ focus_chain[ desktop ].insert( it, c );
+ break;
+ }
+ }
+ }
+ }
+ }
+ // the same for global_focus_chain
+ if( c->wantsTabFocus() && global_focus_chain.contains( active_client ))
+ {
+ if( Client::belongToSameApplication( active_client, c ))
+ {
+ global_focus_chain.remove( c );
+ global_focus_chain.insert( global_focus_chain.find( active_client ), c );
+ }
+ else
+ {
+ global_focus_chain.remove( c );
+ for( ClientList::Iterator it = global_focus_chain.fromLast();
+ it != global_focus_chain.end();
+ --it )
+ {
+ if( Client::belongToSameApplication( active_client, *it ))
+ {
+ global_focus_chain.insert( it, c );
+ break;
+ }
+ }
+ }
+ }
+ updateStackingOrder();
+ }
+
+void Workspace::circulateDesktopApplications()
+ {
+ if ( desktops.count() > 1 )
+ {
+ bool change_active = activeClient()->isDesktop();
+ raiseClient( findDesktop( false, currentDesktop()));
+ if( change_active ) // if the previously topmost Desktop was active, activate this new one
+ activateClient( findDesktop( true, currentDesktop()));
+ }
+ // if there's no active client, make desktop the active one
+ if( desktops.count() > 0 && activeClient() == NULL && should_get_focus.count() == 0 )
+ activateClient( findDesktop( true, currentDesktop()));
+ }
+
+
+/*!
+ Returns a stacking order based upon \a list that fulfills certain contained.
+ */
+ClientList Workspace::constrainedStackingOrder()
+ {
+ ClientList layer[ NumLayers ];
+
+#if 0
+ kdDebug() << "stacking1:" << endl;
+#endif
+ // build the order from layers
+ TQMap< Group*, Layer > minimum_layer;
+ for( ClientList::ConstIterator it = unconstrained_stacking_order.begin();
+ it != unconstrained_stacking_order.end();
+ ++it )
+ {
+ Layer l = (*it)->layer();
+ // If a window is raised above some other window in the same window group
+ // which is in the ActiveLayer (i.e. it's fulscreened), make sure it stays
+ // above that window (see #95731).
+ if( minimum_layer.contains( (*it)->group())
+ && minimum_layer[ (*it)->group() ] == ActiveLayer
+ && ( l == NormalLayer || l == AboveLayer ))
+ {
+ l = minimum_layer[ (*it)->group() ];
+ }
+ minimum_layer[ (*it)->group() ] = l;
+ layer[ l ].append( *it );
+ }
+ ClientList stacking;
+ for( Layer lay = FirstLayer;
+ lay < NumLayers;
+ ++lay )
+ stacking += layer[ lay ];
+#if 0
+ kdDebug() << "stacking2:" << endl;
+ for( ClientList::ConstIterator it = stacking.begin();
+ it != stacking.end();
+ ++it )
+ kdDebug() << (void*)(*it) << *it << ":" << (*it)->layer() << endl;
+#endif
+ // now keep transients above their mainwindows
+ // TODO this could(?) use some optimization
+ for( ClientList::Iterator it = stacking.fromLast();
+ it != stacking.end();
+ )
+ {
+ if( !(*it)->isTransient())
+ {
+ --it;
+ continue;
+ }
+ ClientList::Iterator it2 = stacking.end();
+ if( (*it)->groupTransient())
+ {
+ if( (*it)->group()->members().count() > 0 )
+ { // find topmost client this one is transient for
+ for( it2 = stacking.fromLast();
+ it2 != stacking.end();
+ --it2 )
+ {
+ if( *it2 == *it )
+ {
+ it2 = stacking.end(); // don't reorder
+ break;
+ }
+ if( (*it2)->hasTransient( *it, true ) && keepTransientAbove( *it2, *it ))
+ break;
+ }
+ } // else it2 remains pointing at stacking.end()
+ }
+ else
+ {
+ for( it2 = stacking.fromLast();
+ it2 != stacking.end();
+ --it2 )
+ {
+ if( *it2 == *it )
+ {
+ it2 = stacking.end(); // don't reorder
+ break;
+ }
+ if( *it2 == (*it)->transientFor() && keepTransientAbove( *it2, *it ))
+ break;
+ }
+ }
+// kdDebug() << "STACK:" << (*it) << ":" << ( it2 == stacking.end() ? ((Client*)0) : (*it2)) << endl;
+ if( it2 == stacking.end())
+ {
+ --it;
+ continue;
+ }
+ Client* current = *it;
+ ClientList::Iterator remove_it = it;
+ --it;
+ stacking.remove( remove_it );
+ if( !current->transients().isEmpty()) // this one now can be possibly above its transients,
+ it = it2; // so go again higher in the stack order and possibly move those transients again
+ ++it2; // insert after the mainwindow, it's ok if it2 is now stacking.end()
+ stacking.insert( it2, current );
+ }
+#if 0
+ kdDebug() << "stacking3:" << endl;
+ for( ClientList::ConstIterator it = stacking.begin();
+ it != stacking.end();
+ ++it )
+ kdDebug() << (void*)(*it) << *it << ":" << (*it)->layer() << endl;
+ kdDebug() << "\n\n" << endl;
+#endif
+ return stacking;
+ }
+
+void Workspace::blockStackingUpdates( bool block )
+ {
+ if( block )
+ {
+ if( block_stacking_updates == 0 )
+ blocked_propagating_new_clients = false;
+ ++block_stacking_updates;
+ }
+ else // !block
+ if( --block_stacking_updates == 0 )
+ updateStackingOrder( blocked_propagating_new_clients );
+ }
+
+// Ensure list is in stacking order
+ClientList Workspace::ensureStackingOrder( const ClientList& list ) const
+ {
+// TODO Q_ASSERT( block_stacking_updates == 0 );
+ if( list.count() < 2 )
+ return list;
+ // TODO is this worth optimizing?
+ ClientList result = list;
+ for( ClientList::ConstIterator it = stacking_order.begin();
+ it != stacking_order.end();
+ ++it )
+ if( result.remove( *it ) != 0 )
+ result.append( *it );
+ return result;
+ }
+
+// check whether a transient should be actually kept above its mainwindow
+// there may be some special cases where this rule shouldn't be enfored
+bool Workspace::keepTransientAbove( const Client* mainwindow, const Client* transient )
+ {
+ // When topmenu's mainwindow becomes active, topmenu is raised and shown.
+ // They also belong to the Dock layer. This makes them to be very high.
+ // Therefore don't keep group transients above them, otherwise this would move
+ // group transients way too high.
+ if( mainwindow->isTopMenu() && transient->groupTransient())
+ return false;
+ // #93832 - don't keep splashscreens above dialogs
+ if( transient->isSplash() && mainwindow->isDialog())
+ return false;
+ // This is rather a hack for #76026. Don't keep non-modal dialogs above
+ // the mainwindow, but only if they're group transient (since only such dialogs
+ // have taskbar entry in Kicker). A proper way of doing this (both twin and kicker)
+ // needs to be found.
+ if( transient->isDialog() && !transient->isModal() && transient->groupTransient())
+ return false;
+ // #63223 - don't keep transients above docks, because the dock is kept high,
+ // and e.g. dialogs for them would be too high too
+ if( mainwindow->isDock())
+ return false;
+ return true;
+ }
+
+//*******************************
+// Client
+//*******************************
+
+void Client::restackWindow( Window /*above TODO */, int detail, NET::RequestSource src, Time timestamp, bool send_event )
+ {
+ switch ( detail )
+ {
+ case Above:
+ case TopIf:
+ workspace()->raiseClientRequest( this, src, timestamp );
+ break;
+ case Below:
+ case BottomIf:
+ workspace()->lowerClientRequest( this, src, timestamp );
+ break;
+ case Opposite:
+ default:
+ break;
+ }
+ if( send_event )
+ sendSyntheticConfigureNotify();
+ }
+
+void Client::setKeepAbove( bool b )
+ {
+ b = rules()->checkKeepAbove( b );
+ if( b && !rules()->checkKeepBelow( false ))
+ setKeepBelow( false );
+ if ( b == keepAbove())
+ { // force hint change if different
+ if( bool( info->state() & NET::KeepAbove ) != keepAbove())
+ info->setState( keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove );
+ return;
+ }
+ keep_above = b;
+ info->setState( keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove );
+ if( decoration != NULL )
+ decoration->emitKeepAboveChanged( keepAbove());
+ workspace()->updateClientLayer( this );
+ updateWindowRules();
+ }
+
+void Client::setKeepBelow( bool b )
+ {
+ b = rules()->checkKeepBelow( b );
+ if( b && !rules()->checkKeepAbove( false ))
+ setKeepAbove( false );
+ if ( b == keepBelow())
+ { // force hint change if different
+ if( bool( info->state() & NET::KeepBelow ) != keepBelow())
+ info->setState( keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow );
+ return;
+ }
+ keep_below = b;
+ info->setState( keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow );
+ if( decoration != NULL )
+ decoration->emitKeepBelowChanged( keepBelow());
+ workspace()->updateClientLayer( this );
+ updateWindowRules();
+ }
+
+Layer Client::layer() const
+ {
+ if( in_layer == UnknownLayer )
+ const_cast< Client* >( this )->in_layer = belongsToLayer();
+ return in_layer;
+ }
+
+Layer Client::belongsToLayer() const
+ {
+ if( isDesktop())
+ return DesktopLayer;
+ if( isSplash()) // no damn annoying splashscreens
+ return NormalLayer; // getting in the way of everything else
+ if( isDock() && keepBelow())
+ // slight hack for the 'allow window to cover panel' Kicker setting
+ // don't move keepbelow docks below normal window, but only to the same
+ // layer, so that both may be raised to cover the other
+ return NormalLayer;
+ if( keepBelow())
+ return BelowLayer;
+ if( isDock() && !keepBelow())
+ return DockLayer;
+ if( isTopMenu())
+ return DockLayer;
+ // only raise fullscreen above docks if it's the topmost window in unconstrained stacking order,
+ // i.e. the window set to be topmost by the user (also includes transients of the fullscreen window)
+ const Client* ac = workspace()->mostRecentlyActivatedClient(); // instead of activeClient() - avoids flicker
+ const Client* top = workspace()->topClientOnDesktop( desktop(), true, false );
+ if( isFullScreen() && ac != NULL && top != NULL
+ && ( ac == this || this->group() == ac->group())
+ && ( top == this || this->group() == top->group()))
+ return ActiveLayer;
+ if( keepAbove())
+ return AboveLayer;
+ return NormalLayer;
+ }
+
+} // namespace