/* * Copyright (C) 2003 by Unai Garro * Copyright (C) 2004 by Enrico Ros * Copyright (C) 2004 by Stephan Kulow * Copyright (C) 2004 by Oswald Buddenhagen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include "kdmpixmap.h" #include #ifdef HAVE_LIBART #include #endif #include #include #include #include KdmPixmap::KdmPixmap( KdmItem *parent, const TQDomNode &node, const char *name ) : KdmItem( parent, node, name ) { itemType = "pixmap"; // Set default values for pixmap (note: strings are already Null) pixmap.normal.tint.setRgb( 0xFFFFFF ); pixmap.normal.alpha = 1.0; pixmap.active.present = false; pixmap.prelight.present = false; // Read PIXMAP ID // it rarely happens that a pixmap can be a button too! TQDomNode n = node; TQDomElement elPix = n.toElement(); // Read PIXMAP TAGS TQDomNodeList childList = node.childNodes(); for (uint nod = 0; nod < childList.count(); nod++) { TQDomNode child = childList.item( nod ); TQDomElement el = child.toElement(); TQString tagName = el.tagName(); if (tagName == "normal") { loadPixmap( el.attribute( "file", "" ), pixmap.normal.pixmap, pixmap.normal.fullpath ); parseColor( el.attribute( "tint", "#ffffff" ), pixmap.normal.tint ); pixmap.normal.alpha = el.attribute( "alpha", "1.0" ).toFloat(); } else if (tagName == "active") { pixmap.active.present = true; loadPixmap( el.attribute( "file", "" ), pixmap.active.pixmap, pixmap.active.fullpath ); parseColor( el.attribute( "tint", "#ffffff" ), pixmap.active.tint ); pixmap.active.alpha = el.attribute( "alpha", "1.0" ).toFloat(); } else if (tagName == "prelight") { pixmap.prelight.present = true; loadPixmap( el.attribute( "file", "" ), pixmap.prelight.pixmap, pixmap.prelight.fullpath ); parseColor( el.attribute( "tint", "#ffffff" ), pixmap.prelight.tint ); pixmap.prelight.alpha = el.attribute( "alpha", "1.0" ).toFloat(); } } } QSize KdmPixmap::sizeHint() { // choose the correct pixmap class PixmapStruct::PixmapClass * pClass = &pixmap.normal; if (state == Sactive && pixmap.active.present) pClass = &pixmap.active; if (state == Sprelight && pixmap.prelight.present) pClass = &pixmap.prelight; // use the pixmap size as the size hint if (!pClass->pixmap.isNull()) return pClass->pixmap.size(); return KdmItem::sizeHint(); } void KdmPixmap::setGeometry( const TQRect &newGeometry, bool force ) { KdmItem::setGeometry( newGeometry, force ); pixmap.active.readyPixmap.resize( 0, 0 ); pixmap.prelight.readyPixmap.resize( 0, 0 ); pixmap.normal.readyPixmap.resize( 0, 0 ); } void KdmPixmap::loadPixmap( const TQString &fileName, TQPixmap &map, TQString &fullName ) { if (fileName.isEmpty()) return; fullName = fileName; if (fullName.at( 0 ) != '/') fullName = baseDir() + "/" + fileName; if (!fullName.endsWith( ".svg" )) // we delay it for svgs if (!map.load( fullName )) fullName = TQString::null; } void KdmPixmap::renderSvg( PixmapStruct::PixmapClass *pClass, const TQRect &area ) { #ifdef HAVE_LIBART // Special stuff for SVG icons KSVGIconEngine *svgEngine = new KSVGIconEngine(); if (svgEngine->load( area.width(), area.height(), pClass->fullpath )) { TQImage *t = svgEngine->image(); pClass->pixmap = *t; pClass->readyPixmap.resize( 0, 0 ); delete t; } else { kdWarning() << "failed to load " << pClass->fullpath << endl; pClass->fullpath = TQString::null; } delete svgEngine; #else Q_UNUSED(pClass); Q_UNUSED(area); #endif } void KdmPixmap::drawContents( TQPainter *p, const TQRect &r ) { // choose the correct pixmap class PixmapStruct::PixmapClass *pClass = &pixmap.normal; if (state == Sactive && pixmap.active.present) pClass = &pixmap.active; if (state == Sprelight && pixmap.prelight.present) pClass = &pixmap.prelight; if (pClass->pixmap.isNull()) { if (pClass->fullpath.isEmpty()) // if neither is set, we're empty return; kdDebug() << "renderSVG\n"; renderSvg( pClass, area ); } int px = area.left() + r.left(); int py = area.top() + r.top(); int sx = r.x(); int sy = r.y(); int sw = r.width(); int sh = r.height(); if (px < 0) { px *= -1; sx += px; px = 0; } if (py < 0) { py *= -1; sy += py; py = 0; } if (pClass->readyPixmap.isNull()) { TQImage scaledImage; // use the loaded pixmap or a scaled version if needed if (area.size() != pClass->pixmap.size()) { if (pClass->fullpath.endsWith( ".svg" )) { kdDebug() << "renderSVG\n"; renderSvg( pClass, area ); scaledImage = pClass->pixmap.convertToImage(); } else { kdDebug() << "convertFromImage\n"; TQImage tempImage = pClass->pixmap.convertToImage(); scaledImage = tempImage.smoothScale( area.width(), area.height() ); } } else scaledImage = pClass->pixmap.convertToImage(); bool haveTint = pClass->tint.rgb() != 0xFFFFFF; bool haveAlpha = pClass->alpha < 1.0; if (haveTint || haveAlpha) { // blend image(pix) with the given tint scaledImage = scaledImage.convertDepth( 32 ); int w = scaledImage.width(); int h = scaledImage.height(); float tint_red = float( pClass->tint.red() ) / 255; float tint_green = float( pClass->tint.green() ) / 255; float tint_blue = float( pClass->tint.blue() ) / 255; float tint_alpha = pClass->alpha; for (int y = 0; y < h; ++y) { QRgb *ls = (QRgb *)scaledImage.scanLine( y ); for (int x = 0; x < w; ++x) { QRgb l = ls[x]; int r = int( qRed( l ) * tint_red ); int g = int( qGreen( l ) * tint_green ); int b = int( qBlue( l ) * tint_blue ); int a = int( qAlpha( l ) * tint_alpha ); ls[x] = qRgba( r, g, b, a ); } } } pClass->readyPixmap.convertFromImage( scaledImage ); } // kdDebug() << "Pixmap::drawContents " << pClass->readyPixmap.size() << " " << px << " " << py << " " << sx << " " << sy << " " << sw << " " << sh << endl; p->drawPixmap( px, py, pClass->readyPixmap, sx, sy, sw, sh ); } void KdmPixmap::statusChanged() { KdmItem::statusChanged(); if (!pixmap.active.present && !pixmap.prelight.present) return; if ((state == Sprelight && !pixmap.prelight.present) || (state == Sactive && !pixmap.active.present)) return; needUpdate(); } #include "kdmpixmap.moc"