/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 1999, 2000 Matthias Ettrich Copyright (C) 2003 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #ifndef KWIN_UTILS_H #define KWIN_UTILS_H #include #include #include #include #include namespace KWinInternal { const int SUPPORTED_WINDOW_TYPES_MASK = NET::NormalMask | NET::DesktopMask | NET::DockMask | NET::ToolbarMask | NET::MenuMask | NET::DialogMask /*| NET::OverrideMask*/ | NET::TopMenuMask | NET::UtilityMask | NET::SplashMask; const long ClientWinMask = KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | KeymapStateMask | ButtonMotionMask | PointerMotionMask | // need this, too! EnterWindowMask | LeaveWindowMask | FocusChangeMask | ExposureMask | StructureNotifyMask | SubstructureRedirectMask; const TQPoint invalidPoint( INT_MIN, INT_MIN ); class Client; class Group; class Options; typedef TQValueList< Client* > ClientList; typedef TQValueList< const Client* > ConstClientList; typedef TQValueList< Group* > GroupList; typedef TQValueList< const Group* > ConstGroupList; extern Options* options; enum Layer { UnknownLayer = -1, FirstLayer = 0, DesktopLayer = FirstLayer, BelowLayer, NormalLayer, DockLayer, AboveLayer, ActiveLayer, // active fullscreen, or active dialog NumLayers // number of layers, must be last }; // yes, I know this is not 100% like standard operator++ inline void operator++( Layer& lay ) { lay = static_cast< Layer >( lay + 1 ); } // for Client::takeActivity() enum ActivityFlags { ActivityFocus = 1 << 0, // focus the window ActivityFocusForce = 1 << 1, // focus even if Dock etc. ActivityRaise = 1 << 2 // raise the window }; // Some KWin classes, mainly Client and Workspace, are very tighly coupled, // and some of the methods of one class may be called only from speficic places. // Those methods have additional allowed_t argument. If you pass Allowed // as an argument to any function, make sure you really know what you're doing. enum allowed_t { Allowed }; // some enums to have more readable code, instead of using bools enum ForceGeometry_t { NormalGeometrySet, ForceGeometrySet }; // Areas, mostly related to Xinerama enum clientAreaOption { PlacementArea, // geometry where a window will be initially placed after being mapped MovementArea, // ??? window movement snapping area? ignore struts MaximizeArea, // geometry to which a window will be maximized MaximizeFullArea, // like MaximizeArea, but ignore struts - used e.g. for topmenu FullScreenArea, // area for fullscreen windows // these below don't depend on xinerama settings WorkArea, // whole workarea (all screens together) FullArea, // whole area (all screens together), ignore struts ScreenArea // one whole screen, ignore struts }; enum ShadeMode { ShadeNone, // not shaded ShadeNormal, // normally shaded - isShade() is true only here ShadeHover, // "shaded", but visible due to hover unshade ShadeActivated // "shaded", but visible due to alt+tab to the window }; class Shape { public: static bool available() { return twin_shape_version > 0; } static int version() { return twin_shape_version; } // as 16*major+minor, i.e. two hex digits static bool hasShape( WId w); static int shapeEvent(); static void init(); private: static int twin_shape_version; static int twin_shape_event; }; // compile with XShape older than 1.0 #ifndef ShapeInput const int ShapeInput = 2; #endif class Motif { public: static void readFlags( WId w, bool& noborder, bool& resize, bool& move, bool& minimize, bool& maximize, bool& close ); struct MwmHints { ulong flags; ulong functions; ulong decorations; long input_mode; ulong status; }; enum { MWM_HINTS_FUNCTIONS = (1L << 0), MWM_HINTS_DECORATIONS = (1L << 1), MWM_FUNC_ALL = (1L << 0), MWM_FUNC_RESIZE = (1L << 1), MWM_FUNC_MOVE = (1L << 2), MWM_FUNC_MINIMIZE = (1L << 3), MWM_FUNC_MAXIMIZE = (1L << 4), MWM_FUNC_CLOSE = (1L << 5) }; }; class KWinSelectionOwner : public TDESelectionOwner { Q_OBJECT public: KWinSelectionOwner( int screen ); protected: virtual bool genericReply( Atom target, Atom property, Window requestor ); virtual void replyTargets( Atom property, Window requestor ); virtual void getAtoms(); private: Atom make_selection_atom( int screen ); static Atom xa_version; }; // Class which saves original value of the variable, assigns the new value // to it, and in the destructor restores the value. // Used in Client::isMaximizable() and so on. // It also casts away contness and generally this looks like a hack. template< typename T > class TemporaryAssign { public: TemporaryAssign( const T& var, const T& value ) : variable( var ), orig( var ) { const_cast< T& >( variable ) = value; } ~TemporaryAssign() { const_cast< T& >( variable ) = orig; } private: const T& variable; T orig; }; TQCString getStringProperty(WId w, Atom prop, char separator=0); void updateXTime(); void grabXServer(); void ungrabXServer(); bool grabbedXServer(); // the docs say it's UrgencyHint, but it's often #defined as XUrgencyHint #ifndef UrgencyHint #define UrgencyHint XUrgencyHint #endif // for STL-like algo's #define KWIN_CHECK_PREDICATE( name, check ) \ struct name \ { \ inline bool operator()( const Client* cl ) { return check; }; \ } #define KWIN_COMPARE_PREDICATE( name, type, check ) \ struct name \ { \ typedef type type_helper; /* in order to work also with type being 'const Client*' etc. */ \ inline name( const type_helper& compare_value ) : value( compare_value ) {}; \ inline bool operator()( const Client* cl ) { return check; }; \ const type_helper& value; \ } #define KWIN_PROCEDURE( name, action ) \ struct name \ { \ inline void operator()( Client* cl ) { action; }; \ } KWIN_CHECK_PREDICATE( TruePredicate, cl == cl /*true, avoid warning about 'cl' */ ); template< typename T > Client* findClientInList( const ClientList& list, T predicate ) { for ( ClientList::ConstIterator it = list.begin(); it != list.end(); ++it) { if ( predicate( const_cast< const Client* >( *it))) return *it; } return NULL; } inline int timestampCompare( Time time1, Time time2 ) // like strcmp() { return NET::timestampCompare( time1, time2 ); } inline Time timestampDiff( Time time1, Time time2 ) // returns time2 - time1 { return NET::timestampDiff( time1, time2 ); } bool isLocalMachine( const TQCString& host ); void checkNonExistentClients(); #ifndef KCMRULES // Qt dialogs emit no signal when closed :( class ShortcutDialog : public TDEShortcutDialog { Q_OBJECT public: ShortcutDialog( const TDEShortcut& cut ); virtual void accept(); virtual void hide(); signals: void dialogDone( bool ok ); protected: virtual void done( int r ) { TDEShortcutDialog::done( r ); emit dialogDone( r == Accepted ); } }; #endif } // namespace #endif