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+//Auto-generated by kalyptus. DO NOT EDIT.
+package org.kde.koala;
+
+import org.kde.qt.Qt;
+import org.kde.qt.QtSupport;
+
+/**
+
+ A class to create a pseudo-random sequence
+ Given a seed number, this class will produce a sequence of
+ pseudo-random numbers. This would typically be used in
+ applications like games.
+ In general, you should instantiate a KRandomSequence object and
+ pass along your seed number in the constructor. From then on,
+ simply call getDouble() or getLong() to obtain the next
+ number in the sequence.
+ @author Sean Harmer <sh@astro.keele.ac.uk>
+
+ @short A class to create a pseudo-random sequence
+
+*/
+public class KRandomSequence implements QtSupport {
+ private long _qt;
+ private boolean _allocatedInJavaWorld = true;
+ protected KRandomSequence(Class dummy){}
+
+ /**
+ Creates a pseudo-random sequence based on the seed lngSeed.
+ A Pseudo-random sequence is different for each seed but can be
+ reproduced by starting the sequence with the same seed.
+ If you need a single value which needs to be unpredictable,
+ you need to use kapp.random() instead.
+ @param lngSeed Seed to initialize the sequence with.
+ If lngSeed is 0, the sequence is initialized with a value from
+ KApplication.random().
+ @short Creates a pseudo-random sequence based on the seed lngSeed.
+ */
+ public KRandomSequence(long lngSeed) {
+ newKRandomSequence(lngSeed);
+ }
+ private native void newKRandomSequence(long lngSeed);
+ public KRandomSequence() {
+ newKRandomSequence();
+ }
+ private native void newKRandomSequence();
+ /**
+ Copy constructor
+ @short Copy constructor
+ */
+ public KRandomSequence(KRandomSequence a) {
+ newKRandomSequence(a);
+ }
+ private native void newKRandomSequence(KRandomSequence a);
+ /**
+ Restart the sequence based on lngSeed.
+ @param lngSeed Seed to initialize the sequence with.
+ If lngSeed is 0, the sequence is initialized with a value from
+ KApplication.random().
+ @short Restart the sequence based on lngSeed.
+ */
+ public native void setSeed(long lngSeed);
+ public native void setSeed();
+ /**
+ Get the next number from the pseudo-random sequence.
+ @return a pseudo-random double value between [0,1[
+
+ @short Get the next number from the pseudo-random sequence.
+ */
+ public native double getDouble();
+ /**
+ Get the next number from the pseudo-random sequence.
+ @return a pseudo-random integer value between [0, max[
+ with 0 <= max < 1.000.000
+
+ @short Get the next number from the pseudo-random sequence.
+ */
+ public native long getLong(long max);
+ /**
+ Get a booleanean from the pseudo-random sequence.
+ @return a boolean which is either true or false
+
+ @short Get a boolean from the pseudo-random sequence.
+ */
+ public native boolean getBool();
+ /**
+ Put a list in random order.
+ @param list the list whose order will be modified
+ @short Put a list in random order.
+ */
+ // void randomize(QGList* arg1); >>>> NOT CONVERTED
+ /**
+ Modulate the random sequence.
+ If S(i) is the sequence of numbers that will follow
+ given the current state after calling modulate(i),
+ then S(i) != S(j) for i != j and
+ S(i) == S(j) for i == j.
+ This can be useful in game situation where "undo" restores
+ the state of the random sequence. If the game modulates the
+ random sequence with the move chosen by the player, the
+ random sequence will be identical whenever the player "redo"-s
+ his or hers original move, but different when the player
+ chooses another move.
+ With this scenario "undo" can no longer be used to repeat a
+ certain move over and over again until the computer reacts
+ with a favorable response or to predict the response for a
+ certain move based on the response to another move.
+ @param i the sequence identified
+ @short Modulate the random sequence.
+ */
+ public native void modulate(int i);
+ /** Deletes the wrapped C++ instance */
+ protected native void finalize() throws InternalError;
+ /** Delete the wrapped C++ instance ahead of finalize() */
+ public native void dispose();
+ /** Has the wrapped C++ instance been deleted? */
+ public native boolean isDisposed();
+}