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+* Boid rotation.
+* Comment the code.
+* More documentation.
+* Save/restore params (e.g. camera position).
+* Make sphere output more efficient by using strips or fans.
+* Boids-eye view: camera follows position of a boid. This is not hard, but
+ I have to fix boid rotation first.
+* Velocity and destination influence proportional to distance from other
+ boids. Boids that are farther away have less influence on your velocity
+ and destination.
+* Boids that are behind you don't influence you because you can't see them.