summaryrefslogtreecommitdiffstats
path: root/qtruby/rubylib/tutorial/t12/cannon.rb
blob: 0d17f8800d4cf6686799f32460625f8cfc4d2a78 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
include Math
require 'Qt'

class CannonField < TQt::Widget
    
    signals 'hit()', 'missed()', 'angleChanged(int)', 'forceChanged(int)'
    slots 'setAngle(int)', 'setForce(int)', 'shoot()', 'moveShot()', 'newTarget()'
    
    def initialize(parent, name)
        super
        @ang = 45
        @f = 0
        @timerCount = 0;
        @autoShootTimer = TQt::Timer.new( self, 'movement handler' )
        connect( @autoShootTimer, SIGNAL('timeout()'),
                 self, SLOT('moveShot()') );
        @shoot_ang = 0
        @shoot_f = 0
        @target = TQt::Point.new(0, 0)        
        setPalette( TQt::Palette.new( TQt::Color.new( 250, 250, 200) ) )
        newTarget()
        @barrelRect = TQt::Rect.new(33, -4, 15, 8)
    end

    def setAngle( degrees )
        if degrees < 5
            degrees = 5
        elsif degrees > 70
            degrees = 70
        end
        if @ang == degrees
            return
        end
        @ang = degrees
        repaint( cannonRect(), false )
        emit angleChanged( @ang )
    end
    
    def setForce( newton )
        if newton < 0
            newton = 0
        end
        if @f == newton
            return
        end
        @f = newton
        emit forceChanged( @f )
    end
    
    def shoot()
        if @autoShootTimer.isActive()
            return
        end;
        @timerCount = 0
        @shoot_ang = @ang
        @shoot_f = @f
        @autoShootTimer.start( 50 )
    end

    @@first_time = true
    
    def newTarget()
        if @@first_time
            @@first_time = false
            midnight = TQt::Time.new( 0, 0, 0 )
            srand( midnight.secsTo(TQt::Time.currentTime()) )
        end
        r = TQt::Region.new( targetRect() )
        @target = TQt::Point.new( 200 + rand(190),
                     10  + rand(255) )
        repaint( r.unite( TQt::Region.new(targetRect()) ) )
    end
    
    def moveShot()
        r = TQt::Region.new( shotRect() )
        @timerCount += 1

        shotR = shotRect()

        if shotR.intersects( targetRect() ) 
            @autoShootTimer.stop()
            emit hit()
        elsif shotR.x() > width() || shotR.y() > height()
            @autoShootTimer.stop()
            emit missed()
        else
            r = r.unite( TQt::Region.new( shotR ) )
        end
        
        repaint( r )
    end

    def paintEvent( e )
        updateR = e.rect()
        p = TQt::Painter.new( self )

        if updateR.intersects( cannonRect() )
            paintCannon( p )
        end
        if @autoShootTimer.isActive() &&
             updateR.intersects( shotRect() )
            paintShot( p )
        end        
        if updateR.intersects( targetRect() )
            paintTarget( p )
        end
        p.end()
    end

    def paintShot( p )
        p.setBrush( black )
        p.setPen( TQt::NoPen )
        p.drawRect( shotRect() )
    end

    def paintTarget( p )
        p.setBrush( red )
        p.setPen( black )
        p.drawRect( targetRect() )
    end
    
    def paintCannon(p)                
        cr = cannonRect()
        pix = TQt::Pixmap.new( cr.size() )
        pix.fill( self, cr.topLeft() )
        
        tmp = TQt::Painter.new( pix )
        tmp.setBrush( blue )
        tmp.setPen( TQt::NoPen )
        tmp.translate( 0, pix.height() - 1 )
        tmp.drawPie( TQt::Rect.new(-35, -35, 70, 70), 0, 90*16 )
        tmp.rotate( - @ang )
        tmp.drawRect( @barrelRect )
        tmp.end()
        
        p.drawPixmap(cr.topLeft(), pix )        
    end

    def cannonRect()
        r = TQt::Rect.new( 0, 0, 50, 50)
        r.moveBottomLeft( rect().bottomLeft() )
        return r
    end
    
    def shotRect()
        gravity = 4.0

        time      = @timerCount / 4.0
        velocity  = @shoot_f
        radians   = @shoot_ang*3.14159265/180.0

        velx      = velocity*cos( radians )
        vely      = velocity*sin( radians )
        x0        = ( @barrelRect.right()  + 5.0 )*cos(radians)
        y0        = ( @barrelRect.right()  + 5.0 )*sin(radians)
        x         = x0 + velx*time
        y         = y0 + vely*time - 0.5*gravity*time*time

        r = TQt::Rect.new( 0, 0, 6, 6 );
        r.moveCenter( TQt::Point.new( x.round, height() - 1 - y.round ) )
        return r
    end

    def targetRect()
        r = TQt::Rect.new( 0, 0, 20, 10 )
        r.moveCenter( TQt::Point.new(@target.x(),height() - 1 - @target.y()) );
        return r
    end
    
    def sizePolicy()
        return TQt::SizePolicy.new( TQt::SizePolicy::Expanding, TQt::SizePolicy::Expanding )
    end
end