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+/* -------------------------------------------------------------
+ From KDE Tuberling
+ mailto:e.bischoff@noos.fr
+ ------------------------------------------------------------- */
+ /*
+ * Copyright (C) 2001
+ Eric Bischoff
+ 2004-2006 Anne-Marie Mahfouf <annma@kde.org>
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of version 2 of the GNU General Public
+ License as published by the Free Software Foundation.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+
+#ifndef _SOUNDFACTORY_H_
+#define _SOUNDFACTORY_H_
+
+#include <qdom.h>
+
+class KLettres;
+
+/**
+ * This class manages the sounds toplay in KLettres, reading the data about the sounds
+ * in the sounds.xml file which is in /data.
+ *
+ * @short Sounds factory class: find and play the right sound.
+ * @author Anne-Marie Mahfouf <annma@kde.org>
+ * @version 1.1
+ */
+
+class SoundFactory : public QObject
+{
+ Q_OBJECT
+
+public:
+
+ SoundFactory(KLettres *parent, const char *name);
+ ~SoundFactory();
+
+ ///Call the main instance of the program
+ KLettres *klettres;
+ ///Change the language when the user changes the language in the Languages menu
+ void change(QString currentLanguage);
+ ///Play the sound associated to int soundRef
+ void playSound(int ) ;
+ ///Number of sounds corresponding to the current language and level (alphabet or syllables)
+ uint sounds;
+ ///List of sound names
+ QStringList namesList;
+ ///List of sound files associated with each sound name
+ QStringList filesList;
+ /**
+ * Load the sounds of one given language
+ * Call that when you read the language from Config and when the language changes
+ * or when the level changes
+ */
+ bool loadLanguage(QDomDocument &layoutDocument, QString currentLanguage);
+ ///The language document
+ QDomDocument m_layoutsDocument;
+
+private:
+ ///Report a load failure
+ void loadFailure();
+
+};
+
+#endif