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+/***************************************************************************
+ skymap.h - K Desktop Planetarium
+ -------------------
+ begin : Sat Feb 10 2001
+ copyright : (C) 2001 by Jason Harris
+ email : jharris@30doradus.org
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ ***************************************************************************/
+
+#ifndef SKYMAP_H
+#define SKYMAP_H
+
+#include <qtimer.h>
+#include <qwidget.h>
+
+#include "skypoint.h"
+#include "starpixmap.h"
+
+#define HOVER_INTERVAL 500
+
+class QPainter;
+class QPaintDevice;
+class QPoint;
+class QPointArray;
+class QPixmap;
+
+class dms;
+class InfoBoxes;
+class KStars;
+class KStarsData;
+class KSPlanetBase;
+class KSPopupMenu;
+class SkyObject;
+class DeepSkyObject;
+
+/**@class SkyMap
+ *
+ *This is the canvas on which the sky is painted. It's the main widget for KStars.
+ *Contains SkyPoint members for the map's Focus (current central position), Destination
+ *(requested central position), FocusPoint (next queued position to be focused),
+ *MousePoint (position of mouse cursor), and ClickedPoint (position of last mouse click).
+ *Also contains the InfoBoxes for on-screen data display.
+ *
+ *SkyMap handles most user interaction events (both mouse and keyboard).
+ *
+ *@short Canvas widget for displaying the sky bitmap; also handles user interaction events.
+ *@author Jason Harris
+ *@version 1.0
+ */
+
+class SkyMap : public QWidget {
+ Q_OBJECT
+public:
+/**
+ *Constructor. Read stored settings from KConfig object (focus position,
+ *zoom factor, sky color, etc.). Run initPopupMenus().
+ */
+ SkyMap( KStarsData *d, QWidget *parent=0, const char *name=0);
+
+/**
+ *Destructor (empty)
+ */
+ ~SkyMap();
+
+/**
+ *@return pointer to InfoBoxes object.
+ */
+ InfoBoxes* infoBoxes() const { return IBoxes; }
+
+/**@short Update object name and coordinates in the Focus InfoBox
+ */
+ void showFocusCoords( bool coordsOnly = false );
+
+/**@short Update the focus position according to current options.
+ */
+ void updateFocus();
+
+/**@short Retrieve the Focus point; the position on the sky at the
+ *center of the skymap.
+ *@return a pointer to the central focus point of the sky map
+ */
+ SkyPoint* focus() { return &Focus; }
+
+/**@short retrieve the Destination position.
+ *
+ *The Destination is the point on the sky to which the focus will
+ *be moved.
+ *
+ *@return a pointer to the destination point of the sky map
+ */
+ SkyPoint* destination() { return &Destination; }
+
+/**@short retrieve the FocusPoint position.
+ *
+ *The FocusPoint stores the position on the sky that is to be
+ *focused next. This is not exactly the same as the Destination
+ *point, because when the Destination is set, it will begin slewing
+ *immediately.
+ *
+ *@return a pointer to the sky point which is to be focused next.
+ */
+ SkyPoint* focusPoint() { return &FocusPoint; }
+
+/**@short retrieve the last focus posiiton.
+ *
+ *We store the previous focus point to determine how much the focus
+ *position has changed.
+ *
+ *@return a pointer to the previous central focus point of the sky map
+ */
+ SkyPoint* oldfocus() { return &OldFocus; }
+
+/**@short sets the central focus point of the sky map.
+ *@param f a pointer to the SkyPoint the map should be centered on
+ */
+ void setFocus( SkyPoint *f );
+
+/**@short sets the focus point of the skymap, using ra/dec coordinates
+ *
+ *@note This function behaves essentially like the above function.
+ *It differs only in the data types of its arguments.
+ *
+ *@param ra the new right ascension
+ *@param dec the new declination
+ */
+ void setFocus( const dms &ra, const dms &dec );
+
+/**@short sets the focus point of the sky map, using ra/dec coordinates
+ *
+ *@note This function behaves essentially like the above function.
+ *It differs only in the data types of its arguments.
+ *
+ *@param ra the new right ascension
+ *@param dec the new declination
+ */
+ void setFocus(double ra, double dec);
+
+/**@short sets the focus point of the sky map, using its alt/az coordinates
+ *@param alt the new altitude
+ *@param az the new azimuth
+ */
+ void setFocusAltAz( const dms &alt, const dms & az);
+
+/**@short sets the central focus point of the sky map, using alt/az coordinates
+ *
+ *@note This function behaves essentially like the above function.
+ *It differs only in the data types of its arguments.
+ *
+ *@param alt the new altitude
+ *@param az the new azimuth
+ */
+ void setFocusAltAz(double alt, double az);
+
+/**@short sets the destination point of the sky map.
+ *@note setDestination() emits the destinationChanged() SIGNAL,
+ *which triggers the SLOT function SkyMap::slewFocus(). This
+ *function iteratively steps the Focus point toward Destination,
+ *repainting the sky at each step (if Options::useAnimatedSlewing()==true).
+ *@param f a pointer to the SkyPoint the map should slew to
+ */
+ void setDestination( SkyPoint *f );
+
+/**@short sets the destination point of the skymap, using ra/dec coordinates.
+ *
+ *@note This function behaves essentially like the above function.
+ *It differs only in the data types of its arguments.
+ *
+ *@param ra the new right ascension
+ *@param dec the new declination
+ */
+ void setDestination( const dms &ra, const dms &dec );
+
+/**@short sets the destination point of the sky map, using ra/dec coordinates
+ *
+ *@note This function behaves essentially like the above function.
+ *It differs only in the data types of its arguments.
+ *
+ *@param ra the new right ascension
+ *@param dec the new declination
+ */
+ void setDestination(double ra, double dec);
+
+/**@short sets the destination point of the sky map, using its alt/az coordinates.
+ *@param alt the new altitude
+ *@param az the new azimuth
+ */
+ void setDestinationAltAz( const dms &alt, const dms & az);
+
+/**@short sets the destination point of the sky map, using its alt/az coordinates.
+ *
+ *@note This function behaves essentially like the above function.
+ *It differs only in the data types of its arguments.
+ *
+ *@param alt the new altitude
+ *@param az the new azimuth
+ */
+ void setDestinationAltAz(double alt, double az);
+
+/**@short set the previous central focus point of the sky map.
+ *@param f a pointer to the SkyPoint the map was centered on
+ */
+ void setOldFocus( SkyPoint *f ) { OldFocus.set( f->ra(), f->dec() ); }
+
+/**@short set the FocusPoint; the position that is to be the next Destination.
+ *@param f a pointer to the FocusPoint SkyPoint.
+ */
+ void setFocusPoint( SkyPoint *f ) { if ( f ) FocusPoint.set( f->ra(), f->dec() ); }
+
+/**@short Retrieve the ClickedPoint position.
+ *
+ *When the user clicks on a point in the sky map, the sky coordinates of the mouse
+ *cursor are stored in the private member ClickedPoint. This function retrieves
+ *a pointer to ClickedPoint.
+ *@return a pointer to ClickedPoint, the sky coordinates where the user clicked.
+ */
+ SkyPoint* clickedPoint() { return &ClickedPoint; }
+
+/**@short Set the ClickedPoint to the skypoint given as an argument.
+ *@param f pointer to the new ClickedPoint.
+ */
+ void setClickedPoint( SkyPoint *f ) { ClickedPoint.set( f->ra(), f->dec() ); }
+
+/**@short Retrieve the PreviousClickedPoint position.
+ *@return a pointer to PreviousClickedPoint, the sky coordinates of the
+ *penultimate mouse click.
+ */
+ SkyPoint* previousClickedPoint() { return &PreviousClickedPoint; }
+
+/**Sets the PreviousClickedPoint to the skypoint given as an argument.
+ *@param f pointer to the new PreviousClickedPoint.
+ */
+ void setPreviousClickedPoint( SkyPoint *f ) { PreviousClickedPoint.set( f->ra(), f->dec() ); }
+
+/**@short Retrieve a pointer to MousePoint, the sky coordinates of the mouse cursor.
+ *
+ *When the user moves the mouse in the sky map, the sky coordinates of the mouse
+ *cursor are continually stored in MousePoint by the function mouseMoveEvent().
+ *@return a pointer to MousePoint, the current sky coordinates of the mouse cursor.
+ */
+ SkyPoint* mousePoint() { return &MousePoint; }
+
+/**@short Set the MousePoint to the skypoint given as an argument.
+ *@note In this function, the argument is a SkyPoint, not a pointer to a SkyPoint.
+ *This is because setMousePoint always uses the function dXdYToRaDec() for the
+ *argument, and this function returns by value.
+ *@param f the new MousePoint (typically the output of dXdYToRaDec()).
+ */
+ void setMousePoint( SkyPoint f ) { MousePoint.set( f.ra(), f.dec() ); }
+
+ /**@short Attempt to find a named object near the SkyPoint argument.
+ *
+ *There is a object-type preference order for selecting among nearby objects:
+ *objects of a less-preferred type will be selected only if they are twice as close
+ *to the SkyPoint as the nearest object of a more-preferred type. The order (from
+ *most to least preferred) is: Solar System, custom object, Messier,
+ *NGC, IC, stars. If no named object was found within the zoom-dependent maximum
+ *search radius of about 4 pixels, then the function returns a NULL pointer.
+ *
+ *@note This code used to be in mousePressEvent(), but now we need it in
+ *slotTransientLabel() and other parts of the code as well.
+ *@param p pointer to the skypoint around which to search for an object.
+ *@return a pointer to the nearest named object to point p, or NULL if
+ *no object was found.
+ */
+ SkyObject* objectNearest( SkyPoint *p );
+
+/**@short Retrieve the object nearest to a mouse click event.
+ *
+ *If the user clicks on the sky map, a pointer to the nearest SkyObject is stored in
+ *the private member ClickedObject. This function returns the ClickedObject pointer,
+ *or NULL if there is no CLickedObject.
+ *@return a pointer to the object nearest to a user mouse click.
+ */
+ SkyObject* clickedObject( void ) const { return ClickedObject; }
+
+/**@short Set the ClickedObject pointer to the argument.
+ *@param o pointer to the SkyObject to be assigned as the ClickedObject
+ */
+ void setClickedObject( SkyObject *o ) { ClickedObject = o; }
+
+/**@short Retrieve the object which is centered in the sky map.
+ *
+ *If the user centers the sky map on an object (by double-clicking or using the
+ *Find Object dialog), a pointer to the "focused" object is stored in
+ *the private member FocusObject. This function returns a pointer to the
+ *FocusObject, or NULL if there is not FocusObject.
+ *@return a pointer to the object at the center of the sky map.
+ */
+ SkyObject* focusObject( void ) const { return FocusObject; }
+
+/**@short Set the FocusObject pointer to the argument.
+ *@param o pointer to the SkyObject to be assigned as the FocusObject
+ */
+ void setFocusObject( SkyObject *o );
+
+/**@short Retrieve the object nearest to the point at which the mouse has hovered.
+ *
+ *When the mouse hovers near an object, it is set as the TransientObject (so named
+ *because a transient name label will be attached to it). This function returns
+ *a pointer to the current TransientObject, or NULL if no TransientObject is set.
+ *@return pointer to the SkyObject nearest to the mouse hover position.
+ *@see SkyMap::slotTransientLabel()
+ */
+ SkyObject* transientObject( void ) const { return TransientObject; }
+
+/**@short Set the TransientObject pointer to the argument.
+ *@param o pointer to the SkyObject to be assigned as the TransientObject.
+ */
+ void setTransientObject( SkyObject *o ) { TransientObject = o; }
+
+/**@return the current setting of the color mode for stars (0=real colors,
+ *1=solid red, 2=solid white or 3=solid black).
+ */
+ int starColorMode( void ) const { return starpix->mode(); }
+
+/**@short Set the color mode for stars (0=real colors, 1=solid red, 2=solid
+ *white or 3=solid black).
+ */
+ void setStarColorMode( int mode ) { starpix->setColorMode( mode ); }
+
+/**@short Retrieve the color-intensity value for stars.
+ *
+ *When using the "realistic colors" mode for stars, stars are rendered as
+ *white circles with a colored border. The "color intensity" setting modulates
+ *the relative thickness of this colored border, so it effectively adjusts
+ *the color-saturation level for star images.
+ *@return the current setting of the color intensity setting for stars.
+ */
+ int starColorIntensity( void ) const { return starpix->intensity(); }
+
+/**@short Sets the color-intensity value for stars.
+ *
+ *When using the "realistic colors" mode for stars, stars are rendered as
+ *white circles with a colored border. The "color intensity" setting modulates
+ *the relative thickness of this colored border, so it effectively adjusts
+ *the color-saturation level for star images.
+ */
+ void setStarColorIntensity( int value ) { starpix->setIntensity( value ); }
+
+/**@short set up variables for the checkVisibility function.
+ *
+ *checkVisibility() uses some variables to assist it in determining whether points are
+ *on-screen or not. The values of these variables do not depend on which object is being tested,
+ *so we save a lot of time by bringing the code which sets their values outside of checkVisibility()
+ *(which must be run for each and every SkyPoint). setMapGeometry() is called once in paintEvent().
+ *The variables set by setMapGeometry are:
+ *@li isPoleVisible TRUE if a coordinate Pole is on-screen
+ *@li XMax the horizontal center-to-edge angular distance
+ *@li guideXMax a version of XMax used for guide lines (same as XMax at low zoom; 2x XMAX otherwise)
+ *@li guideFOV similar to guideXMax, but for the vertical direction.
+ *@see SkyMap::checkVisibility()
+ *@see SkyMap::paintEvent()
+ */
+ void setMapGeometry( void );
+
+/**@short Call keyPressEvent, as if the key given as an argument had been pressed. */
+ void invokeKey( int key );
+
+/**@return true if the angular distance measuring mode is on
+ */
+ bool isAngleMode() const {return angularDistanceMode;}
+
+/**@short update the geometry of the angle ruler
+ */
+ void updateAngleRuler();
+
+
+/**@return true if the object currently has a user label attached.
+ *@note this function only checks for a label explicitly added to the object
+ *with the right-click popup menu; other kinds of labels are not detected by
+ *this function.
+ *@param o pointer to the sky object to be tested for a User label.
+ */
+ bool isObjectLabeled( SkyObject *o );
+
+/**@short Convenience function for shutting off tracking mode. Just calls KStars::slotTrack().
+ */
+ void stopTracking();
+
+/**@short Draw the current Sky map to a pixmap which is to be printed or exported to a file.
+ *
+ *Each of the draw functions is called, with a value for the Scale parameter computed to fit the
+ *geometry of the QPaintDevice.
+ *@param pd pointer to the QPaintDevice on which to draw.
+ *@see KStars::slotExportImage()
+ *@see KStars::slotPrint()
+ */
+ void exportSkyImage( const QPaintDevice *pd );
+
+public slots:
+/**@short This overloaded function is used internally to resize the Sky pixmap to match the window size.
+ */
+ virtual void setGeometry( int x, int y, int w, int h );
+
+/**@short This overloaded function is used internally to resize the Sky pixmap to match the window size.
+ *
+ *This function behaves essentially like the above function. It differs only in the data types *of its arguments.
+ */
+ virtual void setGeometry( const QRect &r );
+
+/**Recalculates the positions of objects in the sky, and then repaints the sky map.
+ *If the positions don't need to be recalculated, use update() instead of forceUpdate().
+ *This saves a lot of CPU time.
+ *@param now if true, paintEvent() is run immediately. Otherwise, it is added to the event queue
+ */
+ void forceUpdate( bool now=false );
+
+/**@short Convenience function; simply calls forceUpdate(true).
+ *@see forceUpdate()
+ */
+ void forceUpdateNow() { forceUpdate( true ); }
+
+/**Estimate the effect of atmospheric refraction on object positions. Refraction
+ *affects only the Altitude angle of objects. Also, the correction should not be applied
+ *to the horizon, which is not beyond the atmosphere.
+ *
+ *To estimate refraction, we use a simple analytic equation. To save time, we store
+ *values of the correction for 0.5-degree Altitude intervals. Individual objects are then
+ *simply assigned the nearest stored value. The precaclulated values are stored in the
+ *RefractCorr1 and RefractCorr2 arrays, and these are initialized in the SkyMap constructor.
+ *
+ *There are two cases: the true altitude is known, and the apparent altitude is needed;
+ *or the apparent altitude is known and the true altitude is needed.
+ *@param alt The input altitude
+ *@param findApparent if TRUE, then alt is the true altitude, and we'll find the apparent alt.
+ *@return the corrected altitude, as a dms object.
+ */
+ dms refract( const dms *alt, bool findApparent );
+
+/**Step the Focus point toward the Destination point. Do this iteratively, redrawing the Sky
+ *Map after each step, until the Focus point is within 1 step of the Destination point.
+ *For the final step, snap directly to Destination, and redraw the map.
+ */
+ void slewFocus( void );
+
+/**@short Center the display at the point ClickedPoint.
+ *
+ *The essential part of the function is to simply set the Destination point, which will emit
+ *the destinationChanged() SIGNAL, which triggers the slewFocus() SLOT. Additionally, this
+ *function performs some bookkeeping tasks, such updating whether we are tracking the new
+ *object/position, adding a Planet Trail if required, etc.
+ *
+ *@see destinationChanged()
+ *@see slewFocus()
+ */
+ void slotCenter( void );
+
+/**@short Popup menu function: Display 1st-Generation DSS image with the Image Viewer.
+ *@note the URL is generated using the coordinates of ClickedPoint.
+ */
+ void slotDSS( void );
+
+/**@short Popup menu function: Display 2nd-Generation DSS image with the Image Viewer.
+ *@note the URL is generated using the coordinates of ClickedPoint.
+ */
+ void slotDSS2( void );
+
+/**@short Popup menu function: Show webpage about ClickedObject
+ *(only available for some objects).
+ *@param id the popup-menu ID entry of the selected information page
+ */
+ void slotInfo( int id );
+
+/**@short Popup menu function: Show image of ClickedObject
+ *(only available for some objects).
+ *@param id the popup-menu ID entry of the selected image
+ */
+ void slotImage( int id );
+
+/**@short Popup menu function: Show the Detailed Information window for ClickedObject.
+ */
+ void slotDetail( void );
+
+/**Add ClickedObject to KStarsData::ObjLabelList, which stores pointers to SkyObjects which
+ *have User Labels attached.
+ */
+ void slotAddObjectLabel( void );
+
+/**Remove ClickedObject from KStarsData::ObjLabelList, which stores pointers to SkyObjects which
+ *have User Labels attached.
+ */
+ void slotRemoveObjectLabel( void );
+
+/**@short Add a Planet Trail to ClickedObject.
+ *@note Trails are added simply by calling KSPlanetBase::addToTrail() to add the first point.
+ *as long as the trail is not empty, new points will be automatically appended to it.
+ *@note if ClickedObject is not a Solar System body, this function does nothing.
+ *@see KSPlanetBase::addToTrail()
+ */
+ void slotAddPlanetTrail( void );
+
+/**@short Remove the PlanetTrail from ClickedObject.
+ *@note The Trail is removed by simply calling KSPlanetBase::clearTrail(). As long as
+ *the trail is empty, no new points will be automatically appended.
+ *@see KSPlanetBase::clearTrail()
+ */
+ void slotRemovePlanetTrail( void );
+
+/**Popup menu function: Add a custom Image or Information URL.
+ *Opens the AddLinkDialog window.
+ */
+ void addLink( void );
+
+/**Checks whether the timestep exceeds a threshold value. If so, sets
+ *ClockSlewing=true and sets the SimClock to ManualMode.
+ */
+ void slotClockSlewing();
+
+/**Enables the angular distance measuring mode. It saves the first
+ *position of the ruler in a SkyPoint. It makes difference between
+ *having clicked on the skymap and not having done so */
+ void slotBeginAngularDistance(void);
+
+/**Computes the angular distance, prints the result in the status
+ *bar and disables the angular distance measuring mode
+ *If the user has clicked on the map the status bar shows the
+ *name of the clicked object plus the angular distance. If
+ *the user did not clicked on the map, just pressed ], only
+ *the angular distance is printed */
+ void slotEndAngularDistance(void);
+
+/**Disables the angular distance measuring mode. Nothing is printed
+ *in the status bar */
+ void slotCancelAngularDistance(void);
+
+signals:
+/**Emitted by setDestination(), and connected to slewFocus(). Whenever the Destination
+ *point is changed, slewFocus() will iteratively step the Focus toward Destination
+ *until it is reached.
+ *@see SkyMap::setDestination()
+ *@see SkyMap::slewFocus()
+ */
+ void destinationChanged();
+
+/**Emitted by SkyMap::addLink(). This Signal is used to inform the Details Dialog
+ *that it needs to update its lists of URL links.
+ */
+ void linkAdded();
+
+protected:
+/**Draw the Sky, and all objects in it. */
+ virtual void paintEvent( QPaintEvent *e );
+
+/**Process keystrokes:
+ *@li arrow keys Slew the map
+ *@li +/- keys Zoom in and out
+ *@li N/E/S/W keys Go to the cardinal points on the Horizon
+ *@li Z Go to the Zenith
+ *@li <i>Space</i> Toggle between Horizontal and Equatorial coordinate systems
+ *@li 0-9 Go to a major Solar System body (0=Sun; 1-9 are the major planets, except 3=Moon)
+ *@li [ Place starting point for measuring an angular distance
+ *@li ] End point for Angular Distance; display measurement.
+ *@li <i>Escape</i> Cancel Angular measurement
+ *@li ,/< Step backward one time step
+ *@li ./> Step forward one time step
+ */
+ virtual void keyPressEvent( QKeyEvent *e );
+
+/**When keyRelease is triggered, just set the "slewing" flag to false,
+ *and update the display (to draw objects that are hidden when slewing==true). */
+ virtual void keyReleaseEvent( QKeyEvent *e );
+
+/**Determine RA, Dec coordinates of clicked location. Find the SkyObject
+ *which is nearest to the clicked location.
+ *
+ *If left-clicked: Set set mouseButtonDown==true, slewing==true; display
+ *nearest object name in status bar.
+ *If right-clicked: display popup menu appropriate for nearest object.
+ */
+ virtual void mousePressEvent( QMouseEvent *e );
+
+/**set mouseButtonDown==false, slewing==false */
+ virtual void mouseReleaseEvent( QMouseEvent *e );
+
+/**Center SkyMap at double-clicked location */
+ virtual void mouseDoubleClickEvent( QMouseEvent *e );
+
+/**This function does several different things depending on the state of the program:
+ *@li If Angle-measurement mode is active, update the end-ruler point to the mouse cursor,
+ *and continue this function.
+ *@li If we are dragging an InfoBox, simply redraw the screen and return.
+ *@li If we are defining a ZoomBox, update the ZoomBox rectangle, redraw the screen,
+ *and return.
+ *@li If dragging the mouse in the map, update focus such that RA, Dec under the mouse
+ *cursor remains constant.
+ *@li If just moving the mouse, simply update the curso coordinates in the status bar.
+ */
+ virtual void mouseMoveEvent( QMouseEvent *e );
+
+/**Zoom in and out with the mouse wheel. */
+ virtual void wheelEvent( QWheelEvent *e );
+
+/**If the skymap will be resized, the sky must be new computed. So this
+ *function calls explicitly new computing of the skymap.
+ *It also repositions the InfoBoxes, if they are anchored to a window edge.
+ */
+ virtual void resizeEvent( QResizeEvent * );
+
+private slots:
+/**Gradually fade the Transient Hover Label into the background sky color, and
+ *redraw the screen after each color change. Once it has faded fully, set the
+ *TransientObject pointer to NULL to remove the label.
+ */
+ void slotTransientTimeout();
+
+/**@short attach transient label to object nearest the mouse cursor.
+ *This slot is connected to the timeout() signal of the HoverTimer, which is restarted
+ *in every mouseMoveEvent(). So this slot is executed only if the mouse does not move for
+ *HOVER_INTERVAL msec. It points TransientObject at the SkyObject nearest the
+ *mouse cursor, and the TransientObject is subsequently labeled in paintEvent().
+ *Note that when TransientObject is not NULL, the next mouseMoveEvent() calls
+ *fadeTransientLabel(), which fades the label color and then sets TransientLabel to NULL.
+ *@sa mouseMoveEvent(), paintEvent(), slotTransientTimeout(), fadeTransientLabel()
+ */
+ void slotTransientLabel();
+
+/**Set the shape of mouse cursor to a cross with 4 arrows. */
+ void setMouseMoveCursor();
+
+private:
+// Drawing functions. Each takes a QPainter reference and a scaling factor as arguments.
+// The QPainter is usually the Sky pixmap, but it can also be the Export-to-Image pixmap, or the
+// Printer device. The scaling factors are 1.0 by default (for screen images). The scale factor
+// is used to resize the image to fit the page when printing or exporting to a file.
+
+/**@short Draw the Milky Way contour.
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ */
+ void drawMilkyWay( QPainter& psky, double scale = 1.0 );
+
+/**@short Draw the coordinate system grid lines.
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ */
+ void drawCoordinateGrid( QPainter& psky, double scale = 1.0 );
+
+/**@short Draw the Celestial Equator line.
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ */
+ void drawEquator( QPainter& psky, double scale = 1.0 );
+
+/**@short Draw the Ecliptic line.
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ */
+ void drawEcliptic( QPainter& psky, double scale = 1.0 );
+
+/**@short Draw the Horizon Line, the compass point labels, and the opaque ground.
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ */
+
+ void drawHorizon( QPainter& psky, double scale = 1.0 );
+/**@short Draw the Constellation Lines.
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ */
+ void drawConstellationLines( QPainter& psky, double scale = 1.0 );
+
+/**@short Draw the Constellation Boundaries.
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ */
+ void drawConstellationBoundaries( QPainter& psky, double scale = 1.0 );
+
+/**@short Draw the Constellation Names.
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ */
+ void drawConstellationNames( QPainter& psky, double scale = 1.0 );
+
+/**@short Draw the Stars.
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ */
+ void drawStars( QPainter& psky, double scale = 1.0 );
+
+/**@short Draw the Deep-Sky Objects.
+ *
+ *Calls drawDeepSkyCatalog() for each catalog (Messier/NGC/IC/Custom)
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ *@see SkyMap::drawDeepSkyCatalog()
+ */
+ void drawDeepSkyObjects( QPainter& psky, double scale = 1.0 );
+
+/**@short Draw a Deep-Sky Catalog.
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param catalog List of pointers to the objects in a particular deep-sky catalog.
+ *@param color The color to be used when drawing the symbols for this catalog.
+ *@param drawObject if TRUE, the object symbols will be drawn
+ *@param drawImage if TRUE, the object images will be drawn
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ */
+ void drawDeepSkyCatalog( QPainter& psky, QPtrList<DeepSkyObject>& catalog, QColor& color, bool drawObject, bool drawImage, double scale = 1.0 );
+
+/**@short Draw the Planet Trails.
+ *
+ *"Planet Trails" can be attached to any solar system body; they are lists of SkyPoints
+ *tracing the path of a body across the sky.
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param ksp pointer to the solar-system bosy whose trail is to be drawn.
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ */
+ void drawPlanetTrail( QPainter& psky, KSPlanetBase *ksp, double scale = 1.0 );
+
+/**@short Draw all solar system bodies: Sun, Moon, 8 planets, comets, asteroids.
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param drawPlanets if FALSE, do nothing
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ */
+ void drawSolarSystem( QPainter& psky, bool drawPlanets, double scale = 1.0 );
+
+/**@short Draw "User Labels". User labels are name labels attached to objects manually with
+ *the right-click popup menu. Also adds a label to the FocusObject if the Option UseAutoLabel
+ *is TRUE.
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ */
+ void drawAttachedLabels( QPainter &psky, double scale = 1.0 );
+
+/**@short Attach a name label to a SkyObject. This Function is called by the object-specific
+ *draw functions and also by drawAttachedLabels().
+ *@param psky reference to the QPainter on which to draw (either the sky pixmap or printer device)
+ *@param obj pointer to the SkyObject which is to be labeled.
+ *@param x The screen X-coordinate for the label (in pixels; typically as found by SkyMap::getXY())
+ *@param y The screen Y-coordinate for the label (in pixels; typically as found by SkyMap::getXY())
+ *@param scale the scaling factor. We use the default value (1.0) everywhere, except when printing.
+ *@see SkyMap::drawAttachedLabels()
+ *@see SkyMap::getXY()
+ */
+ void drawNameLabel( QPainter &psky, SkyObject *obj, int x, int y, double scale );
+
+/**Draw a planet. This is an image if the planet image is loaded, the zoomlevel
+ *is high enough (but not so high that the image fills the screen), and the
+ *user has selected that planet images be shown. If one of these conditions
+ *is false, then a simple colored circle is drawn instead.
+ *@param psky reference to the QPainter on which to draw
+ *@param p pointer to the KSPlanetBase to be drawn
+ *@param c the color of the circle to be used if not plotting an image of the planet
+ *@param zoommin the minimum zoomlevel for drawing the planet image
+ *@param resize_mult scale factor for angular size of planet. This is used only for Saturn,
+ *because its image includes the Rings, which are not included in its angular size measurement.
+ *(there's probably a better way to handle this)
+ *@param scale the scale factor used for printing the sky image.
+ */
+ void drawPlanet(QPainter &psky, KSPlanetBase *p, QColor c,
+ double zoommin, int resize_mult = 1, double scale = 1.0 );
+
+/**Draw the overlays on top of the sky map. These include the infoboxes,
+ *field-of-view indicator, telescope symbols, zoom box and any other
+ *user-interaction graphics.
+ *
+ *The overlays can be updated rapidly, without having to recompute the entire SkyMap.
+ *The stored Sky image is simply blitted onto the SkyMap widget, and then we call
+ *drawOverlays() to refresh the overlays.
+ *@param pm pointer to the Sky pixmap
+ */
+ void drawOverlays( QPixmap *pm );
+
+/**Draw the Focus, Geo and Time InfoBoxes. This is called by drawOverlays().
+ *@param p reference to the QPainter on which to draw (this should be the Sky pixmap).
+ *@note there is no scale factor because this is only used for drawing onto the screen, not printing.
+ *@see SkyMap::drawOverlays()
+ */
+ void drawBoxes( QPainter &p );
+
+/**Draw symbols at the position of each Telescope currently being controlled by KStars.
+ *@note The shape of the Telescope symbol is currently a hard-coded bullseye.
+ *@note there is no scale factor because this is only used for drawing onto the screen, not printing.
+ *@param psky reference to the QPainter on which to draw (this should be the Sky pixmap).
+ */
+ void drawTelescopeSymbols(QPainter &psky);
+
+/**@short Draw symbols for objects in the observing list.
+ *@param psky reference to the QPainter on which to draw (this should be the sky pixmap)
+ *@note there is no scale factor because this is only used for drawing onto the screen, not printing.
+ */
+ void drawObservingList( QPainter &psky, double scale = 1.0 );
+
+/**Draw a dotted-line rectangle which traces the potential new field-of-view in ZoomBox mode.
+ *@param psky reference to the QPainter on which to draw (this should be the Sky pixmap).
+ *@note there is no scale factor because this is only used for drawing onto the screen, not printing.
+ */
+ void drawZoomBox( QPainter &psky);
+
+/**Draw the current TransientLabel. TransientLabels are triggered when the mouse
+ *hovers on an object.
+ *@param psky reference to the QPainter on which to draw (this should be the Sky pixmap).
+ *@note there is no scale factor because this is only used for drawing onto the screen, not printing.
+ *@sa SkyMap::slotTransientLabel(), SkyMap::slotTransientTimeout()
+ */
+ void drawTransientLabel( QPainter &psky );
+
+/**Draw a dashed line from the Angular-Ruler start point to the current mouse cursor,
+ *when in Angular-Ruler mode.
+ *@param psky reference to the QPainter on which to draw (this should be the Sky pixmap).
+ *@note there is no scale factor because this is only used for drawing onto the screen, not printing.
+ */
+ void drawAngleRuler( QPainter &psky );
+
+
+/**Given the coordinates of the SkyPoint argument, determine the
+ *pixel coordinates in the SkyMap.
+ *@return QPoint containing screen pixel x, y coordinates of SkyPoint.
+ *@param o pointer to the SkyPoint for which to calculate x, y coordinates.
+ *@param Horiz if TRUE, use Alt/Az coordinates.
+ *@param doRefraction if TRUE, correct for atmospheric refraction
+ *@param scale scaling factor (unused?)
+ */
+ QPoint getXY( SkyPoint *o, bool Horiz, bool doRefraction=true, double scale = 1.0 );
+
+/**Determine RA, Dec coordinates of the pixel at (dx, dy), which are the
+ *screen pixel coordinate offsets from the center of the Sky pixmap.
+ *@param dx horizontal pixel offset from center of SkyMap.
+ *@param dy vertical pixel offset from center of SkyMap.
+ *@param Horiz if TRUE, the SkyMap is displayed using the Horizontal coordinate system
+ *@param LSTh pointer to the local sidereal time, as a dms object.
+ *@param lat pointer to the current geographic laitude, as a dms object
+ *@param doRefraction if TRUE, correct for atmospheric refraction
+ */
+ SkyPoint dXdYToRaDec( double dx, double dy, bool Horiz, dms *LST, const dms *lat, bool doRefraction=true );
+
+/**@return the angular field of view of the sky map, in degrees.
+ *@note it must use either the height or the width of the window to calculate the
+ *FOV angle. It chooses whichever is larger.
+ */
+ float fov();
+
+/**@short Determine if the skypoint p is likely to be visible in the display
+ *window.
+ *
+ *checkVisibility() is an optimization function. It determines whether an object
+ *appears within the bounds of the skymap window, and therefore should be drawn.
+ *The idea is to save time by skipping objects which are off-screen, so it is
+ *absolutely essential that checkVisibility() is significantly faster than
+ *the computations required to draw the object to the screen.
+ *
+ *The function first checks the difference between the Declination/Altitude
+ *coordinate of the Focus position, and that of the point p. If the absolute
+ *value of this difference is larger than fov, then the function returns FALSE.
+ *For most configurations of the sky map window, this simple check is enough to
+ *exclude a large number of objects.
+ *
+ *Next, it determines if one of the poles of the current Coordinate System
+ *(Equatorial or Horizontal) is currently inside the sky map window. This is
+ *stored in the member variable 'bool SkyMap::isPoleVisible, and is set by the
+ *function SkyMap::setMapGeometry(), which is called by SkyMap::paintEvent().
+ *If a Pole is visible, then it will return TRUE immediately. The idea is that
+ *when a pole is on-screen it is computationally expensive to determine whether
+ *a particular position is on-screen or not: for many valid Dec/Alt values, *all*
+ *values of RA/Az will indeed be onscreen, but for other valid Dec/Alt values,
+ *only *most* RA/Az values are onscreen. It is cheaper to simply accept all
+ *"horizontal" RA/Az values, since we have already determined that they are
+ *on-screen in the "vertical" Dec/Alt coordinate.
+ *
+ *Finally, if no Pole is onscreen, it checks the difference between the Focus
+ *position's RA/Az coordinate and that of the point p. If the absolute value of
+ *this difference is larger than XMax, the function returns FALSE. Otherwise,
+ *it returns TRUE.
+
+ *@param p pointer to the skypoint to be checked.
+ *@param fov the vertical center-to-edge angle of the window, in degrees
+ *@param XMax the horizontal center-to-edge angle of the window, in degrees
+ *@return true if the point p was found to be inside the Sky map window.
+ *@see SkyMap::setMapGeometry()
+ *@see SkyMap::fov()
+ */
+ bool checkVisibility( SkyPoint *p, float fov, double XMax );
+
+/**@short Begin fading out the name label attached to TransientObject.
+ *
+ *mouseMoveEvent() will call fadeTransientLabel() when TransientObject is not a
+ *NULL pointer, and the TransientTimer is not already active. These conditions
+ *are met when the mouse did not move for HOVER_INTERVAL msec (triggering a
+ *TransientLabel), but the mouse has since been moved, thus ending the Hover event.
+ *This function merely starts the TransientTimer, whose timeout SIGNAL is
+ *connected to the slotTransientTimeout() SLOT, which handles the actual fading
+ *of the transient label, and eventually resets TransientObject to NULL.
+ *@sa SkyMap::slotTransientLabel(), SkyMap::slotTransientTimeout()
+ */
+ void fadeTransientLabel() { TransientTimer.start( TransientTimeout ); }
+
+/**Determine the on-screen position angle of a SkyObject. This is the sum
+ *of the object's sky position angle (w.r.t. North), and the position angle
+ *of "North" at the position of the object (w.r.t. the screen Y-axis).
+ *The latter is determined by constructing a test point with the same RA but
+ *a slightly increased Dec as the object, and calculating the angle w.r.t. the
+ *Y-axis of the line connecing the object to its test point.
+ */
+ double findPA( SkyObject *o, int x, int y, double scale=1.0 );
+
+/**@short Sets the shape of the default mouse cursor to a cross.
+ */
+ void setDefaultMouseCursor();
+
+/**@short Sets the shape of the mouse cursor to a magnifying glass.
+ */
+ void setZoomMouseCursor();
+
+/**Check if the current point on screen is a valid point on the sky. This is needed
+ *to avoid a crash of the program if the user clicks on a point outside the sky (the
+ *corners of the sky map at the lowest zoom level are the invalid points).
+ *@param dx the screen pixel X-coordinate, relative to the screen center
+ *@param dy the screen pixel Y-coordinate, relative to the screen center
+ */
+ bool unusablePoint (double dx, double dy);
+
+ bool mouseButtonDown, midMouseButtonDown;
+ bool mouseMoveCursor; // true if mouseMoveEvent; needed by setMouseMoveCursor
+ bool slewing, clockSlewing;
+ bool computeSkymap; //if false only old pixmap will repainted with bitBlt(), this saves a lot of cpu usage
+ bool angularDistanceMode;
+ int idSolInfo, idMessHST, idMoonInfo, idMoonImages, idMessInfo, idNGCHST;
+ int scrollCount;
+ double Range;
+ double RefractCorr1[184], RefractCorr2[184];
+ double y0;
+
+ //data for checkVisibility
+ bool isPoleVisible;
+ int guidemax;
+ float guideFOV;
+ double XRange, Ymax;
+ double guideXRange;
+
+ QString sURL;
+
+ KStars *ksw;
+ KStarsData *data;
+ KSPopupMenu *pmenu;
+ QPixmap *sky, *sky2;
+ InfoBoxes *IBoxes;
+ SkyPoint Focus, OldFocus, ClickedPoint, FocusPoint, MousePoint, Destination, PreviousClickedPoint;
+ SkyObject *ClickedObject, *FocusObject, *TransientObject;
+ StarPixmap *starpix; // the pixmap of the stars
+
+ QPointArray *pts; // needed in paintEvent() so it should not every event call reallocated (save time)
+ SkyPoint *sp; // see line above
+
+ QPoint beginRulerPoint, endRulerPoint; // used in angle mode
+ QRect ZoomRect; //The manual-focus circle.
+
+ //data for transient object labels
+ QTimer TransientTimer, HoverTimer;
+ QColor TransientColor;
+ unsigned int TransientTimeout;
+};
+
+#endif