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/* -------------------------------------------------------------
From KDE Tuberling
mailto:e.bischoff@noos.fr
------------------------------------------------------------- */
/*
* Copyright (C) 2001 Eric Bischoff
2004-2006 Anne-Marie Mahfouf <annma@kde.org>
This program is free software; you can redistribute it and/or
modify it under the terms of version 2 of the GNU General Public
License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <stdlib.h>
#include <kmessagebox.h>
#include <klocale.h>
#include <kaudioplayer.h>
#include <kdebug.h>
#include <kstandarddirs.h>
#include "soundfactory.h"
#include "soundfactory.moc"
#include "klettres.h"
#include "prefs.h"
SoundFactory::SoundFactory(KLettres *parent, const char *name)
: QObject(parent, name)
{
klettres = parent;
namesList = filesList = 0;
sounds = 0;
bool ok = klettres->loadLayout(m_layoutsDocument);
if (ok) change(Prefs::language());
if (!ok) loadFailure();
}
SoundFactory::~SoundFactory()
{
}
void SoundFactory::change(QString currentLanguage)
{
//go load the sounds for the current language
bool ok = loadLanguage(m_layoutsDocument, currentLanguage);
kdDebug() << "ok " << ok << endl;
//tell the user if there are no sounds
if (!ok) loadFailure();
}
void SoundFactory::playSound(int mySound)
{
QString soundFile;
if ((uint) mySound >= sounds) return;
soundFile = locate("data", "klettres/" + filesList[mySound]);
kdDebug() << "soundFile " << soundFile << endl;
if (soundFile == 0) return;
KAudioPlayer::play(soundFile);
}
void SoundFactory::loadFailure()
{
KMessageBox::error(klettres, i18n("Error while loading the sound names."));
}
bool SoundFactory::loadLanguage(QDomDocument &layoutDocument, QString currentLanguage)
{
QDomNodeList languagesList,
alphabetList,
syllablesList,
soundNamesList;
QDomElement languageElement,
alphabetElement,
syllableElement,
soundNameElement;
QDomAttr nameAttribute, fileAttribute;
languagesList = layoutDocument.elementsByTagName("language");
QDomAttr codeAttribute;
//check if the sound files match current language
languageElement = (const QDomElement &) languagesList.item(0).toElement();
codeAttribute = languageElement.attributeNode("code");
if (currentLanguage != codeAttribute.value()) {
kdDebug() << "Fail reading language !!! " << endl;
return false;
}
else kdDebug() << "current language " << currentLanguage << endl;
//load the sounds for level 1 and 2 (alphabet)
if ((Prefs::level() == 1) || (Prefs::level() == 2))
{
alphabetList = languageElement.elementsByTagName("alphabet");
if (alphabetList.count() != 1)
return false;
alphabetElement = (const QDomElement &) alphabetList.item(0).toElement();
soundNamesList = alphabetElement.elementsByTagName("sound");
}
//load the sounds for level 3 and 4 (syllables)
if ((Prefs::level() == 3) || (Prefs::level() == 4))
{
syllablesList = languageElement.elementsByTagName("syllables");
if (syllablesList.count() != 1)
return false;
syllableElement = (const QDomElement &) syllablesList.item(0).toElement();
soundNamesList = syllableElement.elementsByTagName("sound");
}
//Counts the number of sounds
sounds = soundNamesList.count();
if (sounds < 1)
return false;
namesList.clear();
filesList.clear();
for (uint sound = 0; sound < sounds; sound++)
{
soundNameElement = (const QDomElement &) soundNamesList.item(sound).toElement();
nameAttribute = soundNameElement.attributeNode("name");
//namesList helds the names of the letter or syllable to display
namesList.append(nameAttribute.value());
fileAttribute = soundNameElement.attributeNode("file");
//filesList helds the names of the sound files (i.e the location of the sounds like fr/alpha/a-0.mp3)
filesList.append(fileAttribute.value());
}
if (namesList.isEmpty()) return false;
if (filesList.isEmpty()) return false;
return true;
}
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