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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2024-01-13 12:28:49 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2024-01-19 10:10:52 +0900 |
commit | 6374e2e62eef25945347ce2c9ae9f88e61765d11 (patch) | |
tree | 707d84dbca20d20dee68626dda0d35568d7dcb34 /atlantik/client/selectgame_widget.cpp | |
parent | c26a225408c4759743b754453b07d0dca97aa749 (diff) | |
download | tdegames-6374e2e62eef25945347ce2c9ae9f88e61765d11.tar.gz tdegames-6374e2e62eef25945347ce2c9ae9f88e61765d11.zip |
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
(cherry picked from commit c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610)
Diffstat (limited to 'atlantik/client/selectgame_widget.cpp')
-rw-r--r-- | atlantik/client/selectgame_widget.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/atlantik/client/selectgame_widget.cpp b/atlantik/client/selectgame_widget.cpp index ba61c3c1..b7b71a58 100644 --- a/atlantik/client/selectgame_widget.cpp +++ b/atlantik/client/selectgame_widget.cpp @@ -33,8 +33,8 @@ SelectGame::SelectGame(AtlanticCore *atlanticCore, TQWidget *parent, const char { m_atlanticCore = atlanticCore; - connect(m_atlanticCore, TQT_SIGNAL(createGUI(Game *)), this, TQT_SLOT(addGame(Game *))); - connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Game *)), this, TQT_SLOT(delGame(Game *))); + connect(m_atlanticCore, TQ_SIGNAL(createGUI(Game *)), this, TQ_SLOT(addGame(Game *))); + connect(m_atlanticCore, TQ_SIGNAL(removeGUI(Game *)), this, TQ_SLOT(delGame(Game *))); m_mainLayout = new TQVBoxLayout(this, KDialog::marginHint()); TQ_CHECK_PTR(m_mainLayout); @@ -52,17 +52,17 @@ SelectGame::SelectGame(AtlanticCore *atlanticCore, TQWidget *parent, const char m_gameList->setAllColumnsShowFocus(true); // m_mainLayout->addWidget(m_gameList); - connect(m_gameList, TQT_SIGNAL(clicked(TQListViewItem *)), this, TQT_SLOT(validateConnectButton())); - connect(m_gameList, TQT_SIGNAL(doubleClicked(TQListViewItem *)), this, TQT_SLOT(connectClicked())); - connect(m_gameList, TQT_SIGNAL(rightButtonClicked(TQListViewItem *, const TQPoint &, int)), this, TQT_SLOT(validateConnectButton())); - connect(m_gameList, TQT_SIGNAL(selectionChanged(TQListViewItem *)), this, TQT_SLOT(validateConnectButton())); + connect(m_gameList, TQ_SIGNAL(clicked(TQListViewItem *)), this, TQ_SLOT(validateConnectButton())); + connect(m_gameList, TQ_SIGNAL(doubleClicked(TQListViewItem *)), this, TQ_SLOT(connectClicked())); + connect(m_gameList, TQ_SIGNAL(rightButtonClicked(TQListViewItem *, const TQPoint &, int)), this, TQ_SLOT(validateConnectButton())); + connect(m_gameList, TQ_SIGNAL(selectionChanged(TQListViewItem *)), this, TQ_SLOT(validateConnectButton())); TQHBoxLayout *buttonBox = new TQHBoxLayout(m_mainLayout, KDialog::spacingHint()); KPushButton *backButton = new KPushButton(SmallIcon("back"), i18n("Server List"), this); buttonBox->addWidget(backButton); - connect(backButton, TQT_SIGNAL(clicked()), this, TQT_SIGNAL(leaveServer())); + connect(backButton, TQ_SIGNAL(clicked()), this, TQ_SIGNAL(leaveServer())); buttonBox->addItem(new TQSpacerItem(20, 20, TQSizePolicy::Expanding, TQSizePolicy::Minimum)); @@ -70,13 +70,13 @@ SelectGame::SelectGame(AtlanticCore *atlanticCore, TQWidget *parent, const char m_connectButton->setEnabled(false); buttonBox->addWidget(m_connectButton); - connect(m_connectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(connectClicked())); + connect(m_connectButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(connectClicked())); } void SelectGame::addGame(Game *game) { - connect(game, TQT_SIGNAL(changed(Game *)), this, TQT_SLOT(updateGame(Game *))); + connect(game, TQ_SIGNAL(changed(Game *)), this, TQ_SLOT(updateGame(Game *))); if (game->id() == -1) { @@ -92,7 +92,7 @@ void SelectGame::addGame(Game *game) KNotifyClient::event(winId(), "newgame"); - connect(master, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *))); + connect(master, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged(Player *))); } // validateConnectButton(); @@ -126,7 +126,7 @@ void SelectGame::updateGame(Game *game) item->setText( 3, TQString::number( game->players() ) ); item->setEnabled( game->canBeJoined() ); - connect(master, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *))); + connect(master, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged(Player *))); } m_gameList->triggerUpdate(); |