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Diffstat (limited to 'kbackgammon/engines/nextgen/kbgng.cpp')
-rw-r--r--kbackgammon/engines/nextgen/kbgng.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/kbackgammon/engines/nextgen/kbgng.cpp b/kbackgammon/engines/nextgen/kbgng.cpp
index aadb536f..a9e1ac56 100644
--- a/kbackgammon/engines/nextgen/kbgng.cpp
+++ b/kbackgammon/engines/nextgen/kbgng.cpp
@@ -67,13 +67,13 @@ KBgEngineNg::KBgEngineNg(TQWidget *parent, TQString *name, TQPopupMenu *pmenu)
for (int i = 0; i < MaxTypes; i++)
list.append(label[i]);
- _gameSelect = new TDESelectAction(i18n("&Types"), 0, this, TQT_SLOT(setGame()), this);
+ _gameSelect = new TDESelectAction(i18n("&Types"), 0, this, TQ_SLOT(setGame()), this);
_gameSelect->setItems(list);
_gameSelect->plug(menu);
menu->insertSeparator();
- _connectAction = new TDEAction(i18n("&Names..."), 0, this, TQT_SLOT(changeName()), this);
+ _connectAction = new TDEAction(i18n("&Names..."), 0, this, TQ_SLOT(changeName()), this);
_connectAction->plug(menu);
// Restore last settings
@@ -588,8 +588,8 @@ KBgPlayer * KBgEngineNg::createPlayer(int i, TQString name)
p->findProperty(KGamePropertyBase::IdName)->setEmittingSignal(true);
- connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KPlayer *)),
- this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase *, KPlayer *)));
+ connect(p, TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KPlayer *)),
+ this, TQ_SLOT(slotPropertyChanged(KGamePropertyBase *, KPlayer *)));
return (_player[i] = p);
}
@@ -602,20 +602,20 @@ void KBgEngineNg::initGame()
_game = new KBgGame(PROG_COOKIE);
_game->random()->setSeed(getpid()*time(NULL));
- connect(_game, TQT_SIGNAL(signalPlayerJoinedGame(KPlayer *)),
- this, TQT_SLOT(slotPlayerJoinedGame(KPlayer *)));
- connect(_game, TQT_SIGNAL(signalCreatePlayer(KPlayer *&, int, int, bool, KGame *)),
- this, TQT_SLOT(slotCreatePlayer(KPlayer *&, int, int, bool, KGame *)));
+ connect(_game, TQ_SIGNAL(signalPlayerJoinedGame(KPlayer *)),
+ this, TQ_SLOT(slotPlayerJoinedGame(KPlayer *)));
+ connect(_game, TQ_SIGNAL(signalCreatePlayer(KPlayer *&, int, int, bool, KGame *)),
+ this, TQ_SLOT(slotCreatePlayer(KPlayer *&, int, int, bool, KGame *)));
- connect(_game, TQT_SIGNAL(signalClientConnected(TQ_UINT32)),
- this, TQT_SLOT(slotClientConnected(TQ_UINT32)));
- connect(_game, TQT_SIGNAL(signalClientDisconnected(TQ_UINT32, bool)),
- this, TQT_SLOT(slotClientDisconnected(TQ_UINT32, bool)));
+ connect(_game, TQ_SIGNAL(signalClientConnected(TQ_UINT32)),
+ this, TQ_SLOT(slotClientConnected(TQ_UINT32)));
+ connect(_game, TQ_SIGNAL(signalClientDisconnected(TQ_UINT32, bool)),
+ this, TQ_SLOT(slotClientDisconnected(TQ_UINT32, bool)));
- connect(_game, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KGame *)),
- this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase *, KGame *)));
- connect(_game, TQT_SIGNAL(signalNetworkData(int,const TQByteArray &, TQ_UINT32, TQ_UINT32)),
- this, TQT_SLOT(slotNetworkData(int,const TQByteArray &, TQ_UINT32, TQ_UINT32)));
+ connect(_game, TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KGame *)),
+ this, TQ_SLOT(slotPropertyChanged(KGamePropertyBase *, KGame *)));
+ connect(_game, TQ_SIGNAL(signalNetworkData(int,const TQByteArray &, TQ_UINT32, TQ_UINT32)),
+ this, TQ_SLOT(slotNetworkData(int,const TQByteArray &, TQ_UINT32, TQ_UINT32)));
}
// EOF