diff options
Diffstat (limited to 'kbattleship/kbattleship/kbattleship.cpp')
| -rw-r--r-- | kbattleship/kbattleship/kbattleship.cpp | 16 | 
1 files changed, 8 insertions, 8 deletions
| diff --git a/kbattleship/kbattleship/kbattleship.cpp b/kbattleship/kbattleship/kbattleship.cpp index a1aee315..9a3c141a 100644 --- a/kbattleship/kbattleship/kbattleship.cpp +++ b/kbattleship/kbattleship/kbattleship.cpp @@ -36,7 +36,7 @@  extern const char *clientVersion; -KBattleshipWindow::KBattleshipWindow() : KMainWindow() +KBattleshipWindow::KBattleshipWindow() : TDEMainWindow()  {  	shift = false;  	m_connection = 0; @@ -93,20 +93,20 @@ void KBattleshipWindow::initStatusBar()  void KBattleshipWindow::initActions()  {  	KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(slotConfigureNotifications()), actionCollection()); -	m_gameServerConnect = new KAction(i18n("&Connect to Server..."), "connect_no", Key_F2, TQT_TQOBJECT(this), TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect"); -	m_gameNewServer = new KAction(i18n("&Start Server..."), "network", Key_F3, TQT_TQOBJECT(this), TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver"); -	m_gameSingle = new KAction(i18n("S&ingle Player..."), "gear", Key_F4, TQT_TQOBJECT(this), TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer"); +	m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, TQT_TQOBJECT(this), TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect"); +	m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, TQT_TQOBJECT(this), TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver"); +	m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, TQT_TQOBJECT(this), TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer");  	m_gameQuit = KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());  	KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(slotHighscore()), actionCollection()); -	m_gameEnemyInfo = new KAction(i18n("&Enemy Info"), "view_text", Key_F11, TQT_TQOBJECT(this), TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo"); +	m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, TQT_TQOBJECT(this), TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo"); -	m_configSound = new KToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound"); -	m_configGrid = new KToggleAction(i18n("&Show Grid"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid"); +	m_configSound = new TDEToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound"); +	m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid");  	m_configGrid->setCheckedState(i18n("Hide Grid"));  	m_gameEnemyInfo->setEnabled(false); -	setupGUI( KMainWindow::Save | StatusBar | Keys | Create ); +	setupGUI( TDEMainWindow::Save | StatusBar | Keys | Create );  }  void KBattleshipWindow::initChat() | 
