diff options
Diffstat (limited to 'kblackbox/kbbgame.cpp')
| -rw-r--r-- | kblackbox/kbbgame.cpp | 26 | 
1 files changed, 13 insertions, 13 deletions
| diff --git a/kblackbox/kbbgame.cpp b/kblackbox/kbbgame.cpp index aabdbff5..a8c51100 100644 --- a/kblackbox/kbbgame.cpp +++ b/kblackbox/kbbgame.cpp @@ -87,7 +87,7 @@ KBBGame::KBBGame()    statusBar()->insertItem(i18n("Run: yesno"), SRUN);    statusBar()->insertItem(i18n("Size: 00 x 00"), SSIZE); -  initKAction(); +  initTDEAction();    connect( gr, TQT_SIGNAL(inputAt(int,int,int)),  	  this, TQT_SLOT(gotInputAt(int,int,int)) ); @@ -695,40 +695,40 @@ void KBBGame::gotInputAt( int col, int row, int state )    updateStats();  } -void KBBGame::initKAction() +void KBBGame::initTDEAction()  {  // game    KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); -  (void)new KAction( i18n("&Give Up"), SmallIcon("giveup"), 0, TQT_TQOBJECT(this), TQT_SLOT(giveUp()), actionCollection(), "game_giveup" ); -  (void)new KAction( i18n("&Done"), SmallIcon("done"), 0, TQT_TQOBJECT(this), TQT_SLOT(gameFinished()), actionCollection(), "game_done" ); -  (void)new KAction( i18n("&Resize"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotResize()), actionCollection(), "game_resize" ); +  (void)new TDEAction( i18n("&Give Up"), SmallIcon("giveup"), 0, TQT_TQOBJECT(this), TQT_SLOT(giveUp()), actionCollection(), "game_giveup" ); +  (void)new TDEAction( i18n("&Done"), SmallIcon("done"), 0, TQT_TQOBJECT(this), TQT_SLOT(gameFinished()), actionCollection(), "game_done" ); +  (void)new TDEAction( i18n("&Resize"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotResize()), actionCollection(), "game_resize" );    KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());  // settings -  sizeAction = new KSelectAction( i18n("&Size"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSize()), actionCollection(), "options_size"); +  sizeAction = new TDESelectAction( i18n("&Size"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSize()), actionCollection(), "options_size");    TQStringList list;    list.append(i18n("  8 x  8 "));    list.append(i18n(" 10 x 10 "));    list.append(i18n(" 12 x 12 "));    sizeAction->setItems(list); -  ballsAction = new KSelectAction( i18n("&Balls"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBalls()), actionCollection(), "options_balls"); +  ballsAction = new TDESelectAction( i18n("&Balls"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBalls()), actionCollection(), "options_balls");    list.clear();    list.append(i18n(" 4 "));    list.append(i18n(" 6 "));    list.append(i18n(" 8 "));    ballsAction->setItems(list); -  tutorialAction = new KToggleAction( i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" ); +  tutorialAction = new TDEToggleAction( i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" );  //  KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()),   //actionCollection());  // keyboard only -  (void)new KAction( i18n("Move Down"), TQt::Key_Down, TQT_TQOBJECT(gr), TQT_SLOT(slotDown()), actionCollection(), "move_down" ); -  (void)new KAction( i18n("Move Up"), TQt::Key_Up, TQT_TQOBJECT(gr), TQT_SLOT(slotUp()), actionCollection(), "move_up" ); -  (void)new KAction( i18n("Move Left"), TQt::Key_Left, TQT_TQOBJECT(gr), TQT_SLOT(slotLeft()), actionCollection(), "move_left" ); -  (void)new KAction( i18n("Move Right"), TQt::Key_Right, TQT_TQOBJECT(gr), TQT_SLOT(slotRight()), actionCollection(), "move_right" ); -  (void)new KAction( i18n("Trigger Action"), TQt::Key_Return, TQT_TQOBJECT(gr), TQT_SLOT(slotInput()), actionCollection(), "move_trigger" ); +  (void)new TDEAction( i18n("Move Down"), TQt::Key_Down, TQT_TQOBJECT(gr), TQT_SLOT(slotDown()), actionCollection(), "move_down" ); +  (void)new TDEAction( i18n("Move Up"), TQt::Key_Up, TQT_TQOBJECT(gr), TQT_SLOT(slotUp()), actionCollection(), "move_up" ); +  (void)new TDEAction( i18n("Move Left"), TQt::Key_Left, TQT_TQOBJECT(gr), TQT_SLOT(slotLeft()), actionCollection(), "move_left" ); +  (void)new TDEAction( i18n("Move Right"), TQt::Key_Right, TQT_TQOBJECT(gr), TQT_SLOT(slotRight()), actionCollection(), "move_right" ); +  (void)new TDEAction( i18n("Trigger Action"), TQt::Key_Return, TQT_TQOBJECT(gr), TQT_SLOT(slotInput()), actionCollection(), "move_trigger" );  }  void KBBGame::slotResize() | 
