diff options
Diffstat (limited to 'kgoldrunner/src/kgoldrunner.cpp')
| -rw-r--r-- | kgoldrunner/src/kgoldrunner.cpp | 106 | 
1 files changed, 53 insertions, 53 deletions
| diff --git a/kgoldrunner/src/kgoldrunner.cpp b/kgoldrunner/src/kgoldrunner.cpp index f793af47..b7a31d78 100644 --- a/kgoldrunner/src/kgoldrunner.cpp +++ b/kgoldrunner/src/kgoldrunner.cpp @@ -34,7 +34,7 @@  #include "kgoldrunner.h"  KGoldrunner::KGoldrunner() -    : KMainWindow (0, "KGoldrunner"), +    : TDEMainWindow (0, "KGoldrunner"),        view (new KGrCanvas (this))  {  /******************************************************************************/ @@ -78,7 +78,7 @@ KGoldrunner::KGoldrunner()      // Get catalog for translation      TDEGlobal::locale()->insertCatalogue("libtdegames"); -    // Tell the KMainWindow that this is the main widget +    // Tell the TDEMainWindow that this is the main widget      setCentralWidget (view);      // Set up our actions (menu, toolbar and keystrokes) ... @@ -154,21 +154,21 @@ void KGoldrunner::setupActions()      // Tutorial      // -------------------------- -    KAction * newAction =	KStdGameAction:: +    TDEAction * newAction =	KStdGameAction::  				gameNew (  				game,  				TQT_SLOT(startLevelOne()), actionCollection());      newAction->			setText (i18n("&New Game...")); -    KAction * loadGame =	KStdGameAction:: +    TDEAction * loadGame =	KStdGameAction::  				load (  				game, TQT_SLOT(loadGame()), actionCollection());      loadGame->			setText (i18n("&Load Saved Game...")); -    (void)			new KAction ( +    (void)			new TDEAction (  				i18n("&Play Any Level..."),  				0,  				game, TQT_SLOT(startAnyLevel()), actionCollection(),  				"play_any"); -    (void)			new KAction ( +    (void)			new TDEAction (  				i18n("Play &Next Level..."),  				0,  				game, @@ -198,12 +198,12 @@ void KGoldrunner::setupActions()      highScore =			KStdGameAction::  				highscores (  				game, TQT_SLOT(showHighScores()), actionCollection()); -    hintAction =		new KAction ( +    hintAction =		new TDEAction (  				i18n("&Get Hint"), "ktip",  				0,  				game, TQT_SLOT(showHint()), actionCollection(),  				"get_hint"); -    killHero =			new KAction ( +    killHero =			new TDEAction (  				i18n("&Kill Hero"),  				Key_Q,  				game, TQT_SLOT(herosDead()), actionCollection(), @@ -225,17 +225,17 @@ void KGoldrunner::setupActions()      // Edit Next Level...      // -------------------------- -    (void)			new KAction ( +    (void)			new TDEAction (  				i18n("&Create Level"),  				0,  				TQT_TQOBJECT(game), TQT_SLOT(createLevel()), actionCollection(),  				"create"); -    (void)			new KAction ( +    (void)			new TDEAction (  				i18n("&Edit Any Level..."),  				0,  				TQT_TQOBJECT(game), TQT_SLOT(updateLevel()), actionCollection(),  				"edit_any"); -    (void)			new KAction ( +    (void)			new TDEAction (  				i18n("Edit &Next Level..."),  				0,  				TQT_TQOBJECT(game), TQT_SLOT(updateNext()), actionCollection(), @@ -246,19 +246,19 @@ void KGoldrunner::setupActions()      // Delete Level...      // -------------------------- -    saveEdits =			new KAction ( +    saveEdits =			new TDEAction (  				i18n("&Save Edits..."),  				0,  				TQT_TQOBJECT(game), TQT_SLOT(saveLevelFile()), actionCollection(),  				"save_edits");      saveEdits->setEnabled (FALSE);			// Nothing to save, yet. -    (void)			new KAction ( +    (void)			new TDEAction (  				i18n("&Move Level..."),  				0,  				TQT_TQOBJECT(game), TQT_SLOT(moveLevelFile()), actionCollection(),  				"move_level"); -    (void)			new KAction ( +    (void)			new TDEAction (  				i18n("&Delete Level..."),  				0,  				TQT_TQOBJECT(game), @@ -269,12 +269,12 @@ void KGoldrunner::setupActions()      // Edit Game Info...      // -------------------------- -    (void)			new KAction ( +    (void)			new TDEAction (  				i18n("Create Game..."),  				0,  				TQT_TQOBJECT(this), TQT_SLOT(createGame()), actionCollection(),  				"create_game"); -    (void)			new KAction ( +    (void)			new TDEAction (  				i18n("Edit Game Info..."),  				0,  				TQT_TQOBJECT(this), @@ -287,27 +287,27 @@ void KGoldrunner::setupActions()      // Default shortcut keys are set by "kgoldrunnerui.rc". -    setKGoldrunner =		new KRadioAction ( +    setKGoldrunner =		new TDERadioAction (  				"K&Goldrunner",  				0,			// Default Shift+G  				TQT_TQOBJECT(this), TQT_SLOT(lsKGoldrunner()), actionCollection(),  				"kgoldrunner"); -    setAppleII =		new KRadioAction ( +    setAppleII =		new TDERadioAction (  				"&Apple II",  				0,			// Default Shift+A  				TQT_TQOBJECT(this), TQT_SLOT(lsApple2()), actionCollection(),  				"apple_2"); -    setIceCave =		new KRadioAction ( +    setIceCave =		new TDERadioAction (  				i18n("&Ice Cave"),  				0,			// Default Shift+I  				TQT_TQOBJECT(this), TQT_SLOT(lsIceCave()), actionCollection(),  				"ice_cave"); -    setMidnight =		new KRadioAction ( +    setMidnight =		new TDERadioAction (  				i18n("&Midnight"),  				0,			// Default Shift+M  				TQT_TQOBJECT(this), TQT_SLOT(lsMidnight()), actionCollection(),  				"midnight"); -    setKDEKool =		new KRadioAction ( +    setKDEKool =		new TDERadioAction (  				i18n("&TDE Kool"),  				0,			// Default Shift+K  				TQT_TQOBJECT(this), TQT_SLOT(lsKDEKool()), actionCollection(), @@ -328,13 +328,13 @@ void KGoldrunner::setupActions()      // Keyboard Controls Hero      // -------------------------- -    setMouse =			new KRadioAction ( +    setMouse =			new TDERadioAction (  				i18n("&Mouse Controls Hero"),  				0,  				TQT_TQOBJECT(this),  				TQT_SLOT(setMouseMode()), actionCollection(),  				"mouse_mode"); -    setKeyboard =		new KRadioAction ( +    setKeyboard =		new TDERadioAction (  				i18n("&Keyboard Controls Hero"),  				0,  				TQT_TQOBJECT(this), @@ -352,27 +352,27 @@ void KGoldrunner::setupActions()      // Decrease Speed      // -------------------------- -    KRadioAction * nSpeed =	new KRadioAction ( +    TDERadioAction * nSpeed =	new TDERadioAction (  				i18n("Normal Speed"),  				0,  				TQT_TQOBJECT(this), TQT_SLOT(normalSpeed()), actionCollection(),  				"normal_speed"); -    KRadioAction * bSpeed =	new KRadioAction ( +    TDERadioAction * bSpeed =	new TDERadioAction (  				i18n("Beginner Speed"),  				0,  				TQT_TQOBJECT(this), TQT_SLOT(beginSpeed()), actionCollection(),  				"beginner_speed"); -    KRadioAction * cSpeed =	new KRadioAction ( +    TDERadioAction * cSpeed =	new TDERadioAction (  				i18n("Champion Speed"),  				0,  				TQT_TQOBJECT(this), TQT_SLOT(champSpeed()), actionCollection(),  				"champion_speed"); -    (void)			new KAction (		// Repeatable action. +    (void)			new TDEAction (		// Repeatable action.  				i18n("Increase Speed"),  				Key_Plus,  				TQT_TQOBJECT(this), TQT_SLOT(incSpeed()), actionCollection(),  				"increase_speed"); -    (void)			new KAction (		// Repeatable action. +    (void)			new TDEAction (		// Repeatable action.  				i18n("Decrease Speed"),  				Key_Minus,  				TQT_TQOBJECT(this), TQT_SLOT(decSpeed()), actionCollection(), @@ -387,12 +387,12 @@ void KGoldrunner::setupActions()      // KGoldrunner Rules      // -------------------------- -    tradRules =			new KRadioAction ( +    tradRules =			new TDERadioAction (  				i18n("&Traditional Rules"),  				0,  				TQT_TQOBJECT(this), TQT_SLOT(setTradRules()), actionCollection(),  				"trad_rules"); -    kgrRules =			new KRadioAction ( +    kgrRules =			new TDERadioAction (  				i18n("K&Goldrunner Rules"),  				0,  				TQT_TQOBJECT(this), TQT_SLOT(setKGrRules()), actionCollection(), @@ -406,12 +406,12 @@ void KGoldrunner::setupActions()      // Smaller Playing Area      // -------------------------- -    (void)			new KAction ( +    (void)			new TDEAction (  				i18n("Larger Playing Area"),  				0,  				TQT_TQOBJECT(this), TQT_SLOT(makeLarger()), actionCollection(),  				"larger_area"); -    (void)			new KAction ( +    (void)			new TDEAction (  				i18n("Smaller Playing Area"),  				0,  				TQT_TQOBJECT(this), TQT_SLOT(makeSmaller()), actionCollection(), @@ -434,19 +434,19 @@ void KGoldrunner::setupActions()      // Two-handed KB controls and alternate one-handed controls for the hero. -    (void)	new KAction (i18n("Move Up"), Key_Up, +    (void)	new TDEAction (i18n("Move Up"), Key_Up,  		TQT_TQOBJECT(this), TQT_SLOT(goUp()), actionCollection(), "move_up"); -    (void)	new KAction (i18n("Move Right"), Key_Right, +    (void)	new TDEAction (i18n("Move Right"), Key_Right,  		TQT_TQOBJECT(this), TQT_SLOT(goR()), actionCollection(), "move_right"); -    (void)	new KAction (i18n("Move Down"), Key_Down, +    (void)	new TDEAction (i18n("Move Down"), Key_Down,  		TQT_TQOBJECT(this), TQT_SLOT(goDown()), actionCollection(), "move_down"); -    (void)	new KAction (i18n("Move Left"), Key_Left, +    (void)	new TDEAction (i18n("Move Left"), Key_Left,  		TQT_TQOBJECT(this), TQT_SLOT(goL()), actionCollection(), "move_left"); -    (void)	new KAction (i18n("Stop"), Key_Space, +    (void)	new TDEAction (i18n("Stop"), Key_Space,  		TQT_TQOBJECT(this), TQT_SLOT(stop()), actionCollection(), "stop"); -    (void)	new KAction (i18n("Dig Right"), Key_C, +    (void)	new TDEAction (i18n("Dig Right"), Key_C,  		TQT_TQOBJECT(this), TQT_SLOT(digR()), actionCollection(), "dig_right"); -    (void)	new KAction (i18n("Dig Left"), Key_Z, +    (void)	new TDEAction (i18n("Dig Left"), Key_Z,  		TQT_TQOBJECT(this), TQT_SLOT(digL()), actionCollection(), "dig_left");      // Alternate one-handed controls.  Set up in "kgoldrunnerui.rc". @@ -462,31 +462,31 @@ void KGoldrunner::setupActions()  #ifdef KGR_DEBUG      // Authors' debugging aids. -    (void)	new KAction (i18n("Step"), Key_Period, +    (void)	new TDEAction (i18n("Step"), Key_Period,  		game, TQT_SLOT(doStep()), actionCollection(), "do_step"); -    (void)	new KAction (i18n("Test Bug Fix"), Key_B, +    (void)	new TDEAction (i18n("Test Bug Fix"), Key_B,  		game, TQT_SLOT(bugFix()), actionCollection(), "bug_fix"); -    (void)	new KAction (i18n("Show Positions"), Key_D, +    (void)	new TDEAction (i18n("Show Positions"), Key_D,  		game, TQT_SLOT(showFigurePositions()), actionCollection(), "step"); -    (void)	new KAction (i18n("Start Logging"), Key_G, +    (void)	new TDEAction (i18n("Start Logging"), Key_G,  		game, TQT_SLOT(startLogging()), actionCollection(), "logging"); -    (void)	new KAction (i18n("Show Hero"), Key_H, +    (void)	new TDEAction (i18n("Show Hero"), Key_H,  		game, TQT_SLOT(showHeroState()), actionCollection(), "show_hero"); -    (void)	new KAction (i18n("Show Object"), Key_Question, +    (void)	new TDEAction (i18n("Show Object"), Key_Question,  		game, TQT_SLOT(showObjectState()), actionCollection(), "show_obj"); -    (void)	new KAction (i18n("Show Enemy") + "0", Key_0, +    (void)	new TDEAction (i18n("Show Enemy") + "0", Key_0,  		this, TQT_SLOT(showEnemy0()), actionCollection(), "show_enemy_0"); -    (void)	new KAction (i18n("Show Enemy") + "1", Key_1, +    (void)	new TDEAction (i18n("Show Enemy") + "1", Key_1,  		this, TQT_SLOT(showEnemy1()), actionCollection(), "show_enemy_1"); -    (void)	new KAction (i18n("Show Enemy") + "2", Key_2, +    (void)	new TDEAction (i18n("Show Enemy") + "2", Key_2,  		this, TQT_SLOT(showEnemy2()), actionCollection(), "show_enemy_2"); -    (void)	new KAction (i18n("Show Enemy") + "3", Key_3, +    (void)	new TDEAction (i18n("Show Enemy") + "3", Key_3,  		this, TQT_SLOT(showEnemy3()), actionCollection(), "show_enemy_3"); -    (void)	new KAction (i18n("Show Enemy") + "4", Key_4, +    (void)	new TDEAction (i18n("Show Enemy") + "4", Key_4,  		this, TQT_SLOT(showEnemy4()), actionCollection(), "show_enemy_4"); -    (void)	new KAction (i18n("Show Enemy") + "5", Key_5, +    (void)	new TDEAction (i18n("Show Enemy") + "5", Key_5,  		this, TQT_SLOT(showEnemy5()), actionCollection(), "show_enemy_5"); -    (void)	new KAction (i18n("Show Enemy") + "6", Key_6, +    (void)	new TDEAction (i18n("Show Enemy") + "6", Key_6,  		this, TQT_SLOT(showEnemy6()), actionCollection(), "show_enemy_6");  #endif @@ -987,7 +987,7 @@ void KGoldrunner::makeEditToolbar()  	edenemybg		= edenemybg.xForm (w);      } -    editToolbar = new KToolBar (this, TQt::DockTop, TRUE, "Editor", TRUE); +    editToolbar = new TDEToolBar (this, TQt::DockTop, TRUE, "Editor", TRUE);      // Choose a colour that enhances visibility of the KGoldrunner pixmaps.      // editToolbar->setPalette (TQPalette (TQColor (150, 150, 230))); | 
