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-rw-r--r--klines/klines.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/klines/klines.cpp b/klines/klines.cpp
index 43d60835..f813d0e1 100644
--- a/klines/klines.cpp
+++ b/klines/klines.cpp
@@ -64,10 +64,10 @@ KLines::KLines()
setCentralWidget( mwidget );
lsb = mwidget->GetLsb();
- connect(lsb, TQT_SIGNAL(endTurn()), this, TQT_SLOT(makeTurn()));
- connect(lsb, TQT_SIGNAL(eraseLine(int)), this, TQT_SLOT(addScore(int)));
- connect(lsb, TQT_SIGNAL(endGame()), this, TQT_SLOT(endGame()));
- connect(lsb, TQT_SIGNAL(userTurn()), this, TQT_SLOT(userTurn()));
+ connect(lsb, TQ_SIGNAL(endTurn()), this, TQ_SLOT(makeTurn()));
+ connect(lsb, TQ_SIGNAL(eraseLine(int)), this, TQ_SLOT(addScore(int)));
+ connect(lsb, TQ_SIGNAL(endGame()), this, TQ_SLOT(endGame()));
+ connect(lsb, TQ_SIGNAL(userTurn()), this, TQ_SLOT(userTurn()));
lPrompt = mwidget->GetPrompt();
@@ -82,7 +82,7 @@ KLines::KLines()
initTDEAction();
- connect(&demoTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(slotDemo()));
+ connect(&demoTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(slotDemo()));
setFocusPolicy(TQWidget::StrongFocus);
setFocus();
@@ -104,18 +104,18 @@ KLines::~KLines()
*/
void KLines::initTDEAction()
{
- KStdGameAction::gameNew(this, TQT_SLOT(startGame()), actionCollection());
- act_demo = KStdGameAction::demo(this, TQT_SLOT(startDemo()), actionCollection());
+ KStdGameAction::gameNew(this, TQ_SLOT(startGame()), actionCollection());
+ act_demo = KStdGameAction::demo(this, TQ_SLOT(startDemo()), actionCollection());
act_demo->setText(i18n("Start &Tutorial"));
- KStdGameAction::highscores(this, TQT_SLOT(viewHighScore()), actionCollection());
- KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
- endTurnAction = KStdGameAction::endTurn(this, TQT_SLOT(makeTurn()), actionCollection());
+ KStdGameAction::highscores(this, TQ_SLOT(viewHighScore()), actionCollection());
+ KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection());
+ endTurnAction = KStdGameAction::endTurn(this, TQ_SLOT(makeTurn()), actionCollection());
showNextAction = new TDEToggleAction(i18n("&Show Next"), TDEShortcut(CTRL+Key_P),
- this, TQT_SLOT(switchPrompt()), actionCollection(), "options_show_next");
+ this, TQ_SLOT(switchPrompt()), actionCollection(), "options_show_next");
showNextAction->setCheckedState(i18n("Hide Next"));
showNumberedAction = new TDEToggleAction(i18n("&Use Numbered Balls"), TDEShortcut(),
- this, TQT_SLOT(switchNumbered()), actionCollection(), "options_show_numbered");
- undoAction = KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection());
+ this, TQ_SLOT(switchNumbered()), actionCollection(), "options_show_numbered");
+ undoAction = KStdGameAction::undo(this, TQ_SLOT(undo()), actionCollection());
levelAction = KStdGameAction::chooseGameType(0, 0, actionCollection());
TQStringList items;
@@ -128,11 +128,11 @@ void KLines::initTDEAction()
showNumberedAction->setChecked(Prefs::numberedBalls());
lPrompt->setPrompt(Prefs::showNext());
- (void)new TDEAction(i18n("Move Left"), Key_Left, lsb, TQT_SLOT(moveLeft()), actionCollection(), "left");
- (void)new TDEAction(i18n("Move Right"), Key_Right, lsb, TQT_SLOT(moveRight()), actionCollection(), "right");
- (void)new TDEAction(i18n("Move Up"), Key_Up, lsb, TQT_SLOT(moveUp()), actionCollection(), "up");
- (void)new TDEAction(i18n("Move Down"), Key_Down, lsb, TQT_SLOT(moveDown()), actionCollection(), "down");
- (void)new TDEAction(i18n("Move Ball"), Key_Space, lsb, TQT_SLOT(placePlayerBall()), actionCollection(), "place_ball");
+ (void)new TDEAction(i18n("Move Left"), Key_Left, lsb, TQ_SLOT(moveLeft()), actionCollection(), "left");
+ (void)new TDEAction(i18n("Move Right"), Key_Right, lsb, TQ_SLOT(moveRight()), actionCollection(), "right");
+ (void)new TDEAction(i18n("Move Up"), Key_Up, lsb, TQ_SLOT(moveUp()), actionCollection(), "up");
+ (void)new TDEAction(i18n("Move Down"), Key_Down, lsb, TQ_SLOT(moveDown()), actionCollection(), "down");
+ (void)new TDEAction(i18n("Move Ball"), Key_Space, lsb, TQ_SLOT(placePlayerBall()), actionCollection(), "place_ball");
setupGUI( TDEMainWindow::Save | Keys | StatusBar | Create );
}