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+/***********************-*-C++-*-********
+
+ computation.h implements a patience card game
+
+ Copyright (C) 1995 Paul Olav Tvete
+
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+
+//
+// This one was discussed on the newsgroup rec.games.abstract
+//
+
+
+****************************************/
+
+#ifndef P_COMPUTATION_H
+#define P_COMPUTATION_H
+
+#include "dealer.h"
+
+class Computation : public Dealer {
+ Q_OBJECT
+
+public:
+ Computation( KMainWindow *parent = 0, const char *name=0 );
+
+ virtual void restart();
+
+private:
+ Card *getCardByValue( char v );
+ void deal();
+
+ bool checkStore(const Pile* c1, const CardList& c2) const;
+ virtual bool checkAdd( int index, const Pile* c1, const CardList& c2) const;
+
+ Deck *deck;
+ Pile *pile;
+
+ Pile *play[4];
+ Pile *target[4];
+};
+
+#endif