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-rw-r--r--ktron/ktron.cpp26
-rw-r--r--ktron/ktron.h8
-rw-r--r--ktron/tron.cpp2
-rw-r--r--ktron/tron.h6
4 files changed, 21 insertions, 21 deletions
diff --git a/ktron/ktron.cpp b/ktron/ktron.cpp
index 6ef3c4e1..19786300 100644
--- a/ktron/ktron.cpp
+++ b/ktron/ktron.cpp
@@ -42,7 +42,7 @@
/**
* Constuctor
*/
-KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) {
+KTron::KTron(TQWidget *parent, const char *name) : TDEMainWindow(parent, name) {
playerPoints[0]=playerPoints[1]=0;
tron=new Tron(this, "Tron");
@@ -56,27 +56,27 @@ KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) {
// We match up keyboard events ourselves in Tron::keyPressEvent()
// We must disable the actions, otherwise we don't get the keyPressEvent's
- KAction *act;
- act = new KAction(i18n("Player 1 Up"), Key_R, 0, 0, actionCollection(), "Pl1Up");
+ TDEAction *act;
+ act = new TDEAction(i18n("Player 1 Up"), Key_R, 0, 0, actionCollection(), "Pl1Up");
act->setEnabled(false);
- act = new KAction(i18n("Player 1 Down"), Key_F, 0, 0, actionCollection(), "Pl1Down");
+ act = new TDEAction(i18n("Player 1 Down"), Key_F, 0, 0, actionCollection(), "Pl1Down");
act->setEnabled(false);
- act = new KAction(i18n("Player 1 Right"), Key_G, 0, 0, actionCollection(), "Pl1Right");
+ act = new TDEAction(i18n("Player 1 Right"), Key_G, 0, 0, actionCollection(), "Pl1Right");
act->setEnabled(false);
- act = new KAction(i18n("Player 1 Left"), Key_D, 0, 0, actionCollection(), "Pl1Left");
+ act = new TDEAction(i18n("Player 1 Left"), Key_D, 0, 0, actionCollection(), "Pl1Left");
act->setEnabled(false);
- act = new KAction(i18n("Player 1 Accelerator"), Key_A, 0, 0, actionCollection(), "Pl1Ac");
+ act = new TDEAction(i18n("Player 1 Accelerator"), Key_A, 0, 0, actionCollection(), "Pl1Ac");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Up"), Key_Up, 0, 0, actionCollection(), "Pl2Up");
+ act = new TDEAction(i18n("Player 2 Up"), Key_Up, 0, 0, actionCollection(), "Pl2Up");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Down"), Key_Down, 0, 0, actionCollection(), "Pl2Down");
+ act = new TDEAction(i18n("Player 2 Down"), Key_Down, 0, 0, actionCollection(), "Pl2Down");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Right"), Key_Right, 0, 0, actionCollection(), "Pl2Right");
+ act = new TDEAction(i18n("Player 2 Right"), Key_Right, 0, 0, actionCollection(), "Pl2Right");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Left"), Key_Left, 0, 0, actionCollection(), "Pl2Left");
+ act = new TDEAction(i18n("Player 2 Left"), Key_Left, 0, 0, actionCollection(), "Pl2Left");
act->setEnabled(false);
- act = new KAction(i18n("Player 2 Accelerator"), Key_0, 0, 0, actionCollection(), "Pl2Ac");
+ act = new TDEAction(i18n("Player 2 Accelerator"), Key_0, 0, 0, actionCollection(), "Pl2Ac");
act->setEnabled(false);
tron->setActionCollection(actionCollection());
@@ -86,7 +86,7 @@ KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) {
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection());
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection());
- setupGUI( KMainWindow::Keys | StatusBar | Save | Create);
+ setupGUI( TDEMainWindow::Keys | StatusBar | Save | Create);
loadSettings();
}
diff --git a/ktron/ktron.h b/ktron/ktron.h
index d063b792..262d56ef 100644
--- a/ktron/ktron.h
+++ b/ktron/ktron.h
@@ -29,14 +29,14 @@
#include <kmainwindow.h>
#include "tron.h"
-class KAccel;
-class KSelectAction;
+class TDEAccel;
+class TDESelectAction;
class Tron;
/**
* @short The main window of KTron
*/
-class KTron : public KMainWindow {
+class KTron : public TDEMainWindow {
Q_OBJECT
@@ -45,7 +45,7 @@ public:
KTron(TQWidget *parent=0, const char *name=0);
private:
- KAccel *accel;
+ TDEAccel *accel;
Tron *tron;
TQString playerName[2];
int playerPoints[2];
diff --git a/ktron/tron.cpp b/ktron/tron.cpp
index 585aedd0..ae219a7d 100644
--- a/ktron/tron.cpp
+++ b/ktron/tron.cpp
@@ -422,7 +422,7 @@ void Tron::drawRect(TQPainter & p, int x, int y)
** config functions **
** *************************************************************** */
-void Tron::setActionCollection(KActionCollection *a)
+void Tron::setActionCollection(TDEActionCollection *a)
{
actionCollection = a;
}
diff --git a/ktron/tron.h b/ktron/tron.h
index 821beddb..eeeab068 100644
--- a/ktron/tron.h
+++ b/ktron/tron.h
@@ -32,7 +32,7 @@
#include <math.h>
#include <krandomsequence.h>
-class KActionCollection;
+class TDEActionCollection;
#include "player.h"
@@ -51,7 +51,7 @@ class Tron : public TQWidget
public:
Tron(TQWidget *parent=0, const char *name=0);
~Tron();
- void setActionCollection(KActionCollection*);
+ void setActionCollection(TDEActionCollection*);
void updatePixmap();
void setBackgroundPix(TQPixmap);
void setComputerplayer(Player player, bool);
@@ -91,7 +91,7 @@ protected:
private:
/** Stores key shortcuts */
- KActionCollection* actionCollection;
+ TDEActionCollection* actionCollection;
/** Drawing buffer */
TQPixmap *pixmap;
/** The playingfield */