#include #include #include "game.h" #include "canvasitem.h" QCanvasRectangle *CanvasItem::onVStrut() { QCanvasItem *qthis = dynamic_cast(this); if (!qthis) return 0; QCanvasItemList l = qthis->collisions(true); l.sort(); bool aboveVStrut = false; CanvasItem *item = 0; QCanvasItem *qitem = 0; for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) { item = dynamic_cast(*it); if (item) { qitem = *it; if (item->vStrut()) { //kdDebug(12007) << "above vstrut\n"; aboveVStrut = true; break; } } } QCanvasRectangle *ritem = dynamic_cast(qitem); return aboveVStrut && ritem? ritem : 0; } void CanvasItem::save(KConfig *cfg) { cfg->writeEntry("dummykey", true); } void CanvasItem::playSound(QString file, double vol) { if (game) game->playSound(file, vol); }