/*--------------------------------------------------------------------------- mod3.cpp implements a patience card game Copyright (C) 1997 Rodolfo Borges * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation. * * This file is provided AS IS with no warranties of any kind. The author * shall have no liability with respect to the infringement of copyrights, * trade secrets or any patents by this file or any part thereof. In no * event will the author be liable for any lost revenue or profits or * other special, indirect and consequential damages. (I don't know a name for this one, if you do, please tell me.) ---------------------------------------------------------------------------*/ #ifndef _MOD3_H_ #define _MOD3_H_ #include "dealer.h" class Mod3 : public Dealer { Q_OBJECT public: Mod3( TDEMainWindow* parent=0, const char* name=0); void deal(); virtual void restart(); virtual bool isGameLost() const; virtual bool startAutoDrop(); public slots: void deckClicked(Card *c); protected: virtual Card *demoNewCards(); private: // functions virtual bool checkAdd( int checkIndex, const Pile *c1, const CardList& c2) const; virtual bool checkPrefering( int checkIndex, const Pile *c1, const CardList& c2) const; void dealRow(int row); private: Deck *deck; Pile *stack[4][8]; Pile *aces; }; #endif //-------------------------------------------------------------------------//