/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * created 1997 by Mario Weilguni * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING. If not, write to * the Free Software Foundation, 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * ******************************************************************* */ #include "qreversigame.h" // ================================================================ // class QReversiGame QReversiGame::QReversiGame(TQObject *parent) : TQObject(parent), Game() { } QReversiGame::~QReversiGame() { } void QReversiGame::newGame() { Game::newGame(); emit sig_newGame(); } bool QReversiGame::doMove(Move move) { bool retval = Game::doMove(move); if (!retval) return false; emit sig_move(m_moveNumber, move); if (!Game::moveIsAtAllPossible()) emit sig_gameOver(); return retval; } bool QReversiGame::undoMove() { bool retval = Game::undoMove(); // Update all views. emit sig_update(); return retval; } #include "qreversigame.moc"