/*************************************************************************** Kwin4 - Four in a Row for KDE ------------------- begin : March 2000 copyright : (C) 1995-2001 by Martin Heni email : martin@heni-online.de ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef KWIN4VIEW_H #define KWIN4VIEW_H #include #include class Kwin4Doc; class ScoreWidget; class StatusWidget; class KSpriteCache; /** * The Kwin4View class provides the view widget for the Kwin4App instance. */ class Kwin4View : public TQCanvasView { Q_OBJECT public: Kwin4View(Kwin4Doc *theDoc, TQWidget *parent = 0, const char *name=0); void initView(bool deleteall=true); void drawBoard(bool remove=false); void drawIntro(bool remove=false); void hideIntro(); void drawStar(int x,int y,int no); void setArrow(int x,int color); void setPiece(int x,int y,int color,int no,bool animation=true); void setHint(int x,int y,bool enabled); ScoreWidget *scoreWidget() {return mScoreWidget;} StatusWidget *statusWidget() {return mStatusWidget;} void setSprite(int no,int x, int col, bool enable); void clearError(); void EndGame(); public slots: void slotMouseInput(KGameIO *input,TQDataStream &stream,TQMouseEvent *e,bool *eatevent); void slotKeyInput(KGameIO *input,TQDataStream &stream,TQKeyEvent *e,bool *eatevent); void introMoveDone(TQCanvasItem *item,int mode); protected: TQPixmap *loadPixmap(TQString name); void resizeEvent(TQResizeEvent *e); bool wrongPlayer(KPlayer *player,KGameIO::IOMode io); private: Kwin4Doc *doc; TQCanvas *mCanvas; // our drawing canvas KSpriteCache *mCache; // The sprite cache TQString mGrafix; // grafix dir int mLastArrow; // last drawn arrow int mLastX; // last piece int mLastY; int mSpreadX; // spread x,y board pieces int mSpreadY; int mBoardX; // board offset int mBoardY; ScoreWidget *mScoreWidget; // score widget StatusWidget *mStatusWidget; // score widget }; #endif // KWIN4VIEW_H