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diff --git a/kpdf/xpdf/splash/SplashState.h b/kpdf/xpdf/splash/SplashState.h
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+//========================================================================
+//
+// SplashState.h
+//
+//========================================================================
+
+#ifndef SPLASHSTATE_H
+#define SPLASHSTATE_H
+
+#include <aconf.h>
+
+#ifdef USE_GCC_PRAGMAS
+#pragma interface
+#endif
+
+#include "SplashTypes.h"
+
+class SplashPattern;
+class SplashScreen;
+class SplashClip;
+class SplashBitmap;
+
+//------------------------------------------------------------------------
+// line cap values
+//------------------------------------------------------------------------
+
+#define splashLineCapButt 0
+#define splashLineCapRound 1
+#define splashLineCapProjecting 2
+
+//------------------------------------------------------------------------
+// line join values
+//------------------------------------------------------------------------
+
+#define splashLineJoinMiter 0
+#define splashLineJoinRound 1
+#define splashLineJoinBevel 2
+
+//------------------------------------------------------------------------
+// SplashState
+//------------------------------------------------------------------------
+
+class SplashState {
+public:
+
+ // Create a new state object, initialized with default settings.
+ SplashState(int width, int height, GBool vectorAntialias,
+ SplashScreenParams *screenParams);
+ SplashState(int width, int height, GBool vectorAntialias,
+ SplashScreen *screenA);
+
+ // Copy a state object.
+ SplashState *copy() { return new SplashState(this); }
+
+ ~SplashState();
+
+ // Set the stroke pattern. This does not copy <strokePatternA>.
+ void setStrokePattern(SplashPattern *strokePatternA);
+
+ // Set the fill pattern. This does not copy <fillPatternA>.
+ void setFillPattern(SplashPattern *fillPatternA);
+
+ // Set the screen. This does not copy <screenA>.
+ void setScreen(SplashScreen *screenA);
+
+ // Set the line dash pattern. This copies the <lineDashA> array.
+ void setLineDash(SplashCoord *lineDashA, int lineDashLengthA,
+ SplashCoord lineDashPhaseA);
+
+ // Set the soft mask bitmap.
+ void setSoftMask(SplashBitmap *softMaskA);
+
+private:
+
+ SplashState(SplashState *state);
+
+ SplashCoord matrix[6];
+ SplashPattern *strokePattern;
+ SplashPattern *fillPattern;
+ SplashScreen *screen;
+ SplashBlendFunc blendFunc;
+ SplashCoord strokeAlpha;
+ SplashCoord fillAlpha;
+ SplashCoord lineWidth;
+ int lineCap;
+ int lineJoin;
+ SplashCoord miterLimit;
+ SplashCoord flatness;
+ SplashCoord *lineDash;
+ int lineDashLength;
+ SplashCoord lineDashPhase;
+ GBool strokeAdjust;
+ SplashClip *clip;
+ SplashBitmap *softMask;
+ GBool deleteSoftMask;
+ GBool inNonIsolatedGroup;
+
+ SplashState *next; // used by Splash class
+
+ friend class Splash;
+};
+
+#endif