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+//-*-C++-*-
+/*
+**************************************************************************
+ description
+ --------------------
+ copyright : (C) 2000-2001 by Andreas Zehender
+ email : zehender@kde.org
+**************************************************************************
+
+**************************************************************************
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+**************************************************************************/
+
+#ifndef PMCAMERA_H
+#define PMCAMERA_H
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "pmnamedobject.h"
+#include "pmvector.h"
+
+class PMViewStructure;
+
+/**
+ * Class for povray cameras
+ */
+
+class PMCamera : public PMNamedObject
+{
+ typedef PMNamedObject Base;
+public:
+ /**
+ * Type of the camera
+ */
+ enum CameraType { Perspective, Orthographic, FishEye, UltraWideAngle,
+ Omnimax, Panoramic, Cylinder };
+ /**
+ * Creates a default povray camera
+ */
+ PMCamera( PMPart* part );
+ /**
+ * Copy constructor
+ */
+ PMCamera( const PMCamera& c );
+ /**
+ * deletes the camera
+ */
+ virtual ~PMCamera( );
+
+ /** */
+ virtual PMObject* copy( ) const { return new PMCamera( *this ); }
+ /** */
+ virtual QString description( ) const;
+
+ /** */
+ virtual PMMetaObject* metaObject( ) const;
+
+ /** */
+ virtual void serialize( QDomElement& e, QDomDocument& doc ) const;
+ /** */
+ virtual void readAttributes( const PMXMLHelper& h );
+
+ /**
+ * Returns a new @ref PMCameraEdit
+ */
+ virtual PMDialogEditBase* editWidget( QWidget* parent ) const;
+ /** */
+ virtual QString pixmap( ) const { return QString( "pmcamera" ); }
+
+ /**
+ * Returns the location
+ */
+ PMVector location( ) const { return m_location; }
+ /**
+ * Sets the location
+ */
+ void setLocation( const PMVector& p );
+
+ /**
+ * Returns the look_at point
+ */
+ PMVector lookAt( ) const { return m_lookAt; }
+ /**
+ * Sets the look_at point
+ */
+ void setLookAt( const PMVector& p );
+
+ /**
+ * Returns the up vector
+ */
+ PMVector up( ) const { return m_up; }
+ /**
+ * Sets the up vector
+ */
+ void setUp( const PMVector& v );
+
+ /**
+ * Returns the right vector
+ */
+ PMVector right( ) const { return m_right; }
+ /**
+ * Sets the right vector
+ */
+ void setRight( const PMVector& v );
+
+ /**
+ * Returns the direction vector
+ */
+ PMVector direction( ) const { return m_direction; }
+ /**
+ * Sets the direction vector
+ */
+ void setDirection( const PMVector& v );
+
+ /**
+ * Returns the sky vector
+ */
+ PMVector sky( ) const { return m_sky; }
+ /**
+ * Sets the sky vector
+ */
+ void setSky( const PMVector& v );
+
+ /**
+ * Returns the aspect ratio
+ */
+ double aspect( ) const;
+
+ /**
+ * Returns true if angle is enabled
+ */
+ bool isAngleEnabled( ) const { return m_angleEnabled; }
+ /**
+ * Enables/Disables the use of angle
+ */
+ void enableAngle( bool yes );
+
+ /**
+ * Returns the angle
+ */
+ double angle( ) const { return m_angle; }
+ /**
+ * Sets the angle
+ */
+ void setAngle( double a );
+
+ /**
+ * Returns the camera type
+ */
+ CameraType cameraType( ) const { return m_cameraType; }
+ /**
+ * Sets the camera type
+ */
+ void setCameraType( CameraType t );
+
+ /**
+ * Returns the cylinder type
+ */
+ int cylinderType( ) const { return m_cylinderType; }
+ /**
+ * Sets the cylinder type. Valid values are 1-4
+ */
+ void setCylinderType( int t );
+
+ /**
+ * Returns true if focal blur is enabled
+ */
+ bool isFocalBlurEnabled( ) const { return m_focalBlurEnabled; }
+ /**
+ * Enables/Disables the focal blur
+ */
+ void enableFocalBlur( bool yes );
+ /**
+ * Returns the aperture
+ */
+ double aperture( ) const { return m_aperture; }
+ /**
+ * Sets the aperture. Has to be greater or equal 0
+ */
+ void setAperture( double d );
+ /**
+ * Returns the number of blur samples
+ */
+ int blurSamples( ) const { return m_blurSamples; }
+ /**
+ * Sets the number of blur samples
+ */
+ void setBlurSamples( int s );
+ /**
+ * Returns the focal point
+ */
+ PMVector focalPoint( ) const { return m_focalPoint; }
+ /**
+ * Sets the focal point
+ */
+ void setFocalPoint( const PMVector& v );
+ /**
+ * Returns the confidence
+ */
+ double confidence( ) const { return m_confidence;}
+ /**
+ * Sets the confidence
+ */
+ void setConfidence( double c );
+ /**
+ * Returns the variance
+ */
+ double variance( ) const { return m_variance; }
+ /**
+ * Sets the variance
+ */
+ void setVariance( double v );
+
+ /**
+ * Returns the export flag
+ */
+ virtual bool exportPovray( ) const { return m_export; }
+ /**
+ * Sets the export flag
+ */
+ void setExportPovray( bool ex );
+
+ /** */
+ virtual void restoreMemento( PMMemento* s );
+ /** */
+ virtual void controlPoints( PMControlPointList& list );
+ /** */
+ virtual void controlPointsChanged( PMControlPointList& list );
+
+ /**
+ * Calculates the new right, up and direction vector with the
+ * look_at vector.
+ */
+ void calculateLookAtAngle( PMVector& right, PMVector& up, PMVector& direction );
+
+ /**
+ * Converts the camera type to a string
+ */
+ static QString cameraTypeToString( CameraType t );
+ /**
+ * Converts a string to the camera type
+ */
+ static CameraType stringToCameraType( const QString& s );
+ /** */
+ virtual void cleanUp( ) const;
+
+protected:
+ /** */
+ virtual bool isDefault( ) { return false; }
+ /** */
+ virtual void createViewStructure( );
+ /** */
+ virtual PMViewStructure* defaultViewStructure( ) const;
+
+private:
+ /**
+ * IDs for @ref PMMementoData
+ */
+ enum PMCameraMementoID { PMLocationID, PMLookAtID, PMDirectionID,
+ PMUpID, PMRightID, PMAngleID, PMSkyID,
+ PMCameraTypeID, PMCylinderTypeID,
+ PMFocalBlurID, PMBlurSamplesID, PMFocalPointID,
+ PMConfidenceID, PMVarianceID, PMApertureID,
+ PMAngleEnabledID, PMExportID };
+ PMVector m_location, m_lookAt, m_up, m_right, m_direction, m_sky;
+ bool m_angleEnabled;
+ double m_angle;
+ CameraType m_cameraType;
+ int m_cylinderType;
+ bool m_focalBlurEnabled;
+ double m_aperture;
+ int m_blurSamples;
+ PMVector m_focalPoint;
+ double m_confidence, m_variance;
+ bool m_export;
+
+ /**
+ * The default view structure. It can be shared between cameras
+ */
+ static PMViewStructure* s_pDefaultViewStructure;
+
+ static PMMetaObject* s_pMetaObject;
+};
+
+#endif