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diff --git a/kpovmodeler/pmface.h b/kpovmodeler/pmface.h
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+//-*-C++-*-
+/*
+**************************************************************************
+ description
+ --------------------
+ copyright : (C) 2004 by Leon Pennington
+ email : leon@leonscape.co.uk
+**************************************************************************
+
+**************************************************************************
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+**************************************************************************/
+#ifndef PMFACE_H
+#define PMFACE_H
+
+#include <qptrlist.h>
+#include <qvaluevector.h>
+#include <GL/gl.h>
+#include "pmdebug.h"
+#include "pmvector.h"
+
+/**
+ * face to display with index of points. Points must be in clockwise order.
+ *
+ * Face of a @ref PMViewStructure. Only the indices in a @ref PMPointArray
+ * are stored.
+ *
+ * Optimized for OpenGL
+ */
+class PMFace
+{
+public:
+ /**
+ * Default constructor
+ */
+ PMFace( )
+ {
+ m_points = 0;
+ m_size = 0;
+ }
+ /**
+ * Copy Constructor
+ */
+ PMFace( const PMFace& face );
+ /**
+ * Destructor
+ */
+ ~PMFace( ) { delete m_points; }
+ /**
+ * Creates a face with three points.
+ */
+ PMFace( const GLuint pt1, const GLuint pt2, const GLuint pt3, const PMVector& normal = PMVector() );
+ /**
+ * Creates a face with four points.
+ */
+ PMFace( const GLuint pt1, const GLuint pt2, const GLuint pt3, const GLuint pt4, const PMVector& normal = PMVector() );
+
+ /**
+ * Operator assignment
+ */
+ PMFace& operator=( const PMFace& face );
+ /**
+ * Operator equals
+ */
+ bool operator==( const PMFace& face ) const;
+ /**
+ * Operator unequals
+ */
+ bool operator!=( const PMFace& face ) const;
+
+ /**
+ * Resizes the number of points in the face.
+ * @return True if successful
+ */
+ bool resize( const unsigned int size );
+ /**
+ * @return The number of points in the face.
+ */
+ unsigned int size( ) const { return m_size; }
+
+ /**
+ * Returns a reference to a point in the face
+ */
+ GLuint& operator[] ( int index );
+ /**
+ * Returns a const reference to a point in the face
+ */
+ const GLuint& operator[] ( int index ) const;
+
+ /**
+ * Calculates the normal for the face
+ */
+ void setNormal( const PMVector& normal ) { m_normal = normal; }
+ /**
+ * Returns the normal for the face
+ */
+ PMVector normal( ) const { return m_normal; }
+
+private:
+ /**
+ * The face points (indices!)
+ */
+ GLuint* m_points;
+ /**
+ * The number of points in the face
+ */
+ unsigned int m_size;
+ /**
+ * The normal of the face, calculated automatically
+ */
+ PMVector m_normal;
+ static GLuint s_dummy;
+};
+
+typedef QPtrListIterator<PMFace> PMFaceListIterator;
+
+/**
+ * A list of @ref PMFace objects.
+ *
+ * This class stores all faces of a @ref PMViewStructure. Only the indices
+ * in a @ref PMPointArray are stored.
+ */
+typedef QValueVector<PMFace> PMFaceArray;
+
+#endif