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-rw-r--r--kpovmodeler/pmsorsegment.cpp97
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diff --git a/kpovmodeler/pmsorsegment.cpp b/kpovmodeler/pmsorsegment.cpp
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+//-*-C++-*-
+/*
+**************************************************************************
+ description
+ --------------------
+ copyright : (C) 2002 by Andreas Zehender
+ email : zehender@kde.org
+**************************************************************************
+
+**************************************************************************
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+**************************************************************************/
+
+#include "pmsorsegment.h"
+#include "pmmath.h"
+#include "pmmatrix.h"
+#include "pmdebug.h"
+#include <math.h>
+
+PMVector PMSorSegment::point( double t ) const
+{
+ t = m_t + t * m_s;
+ double r2 = t * ( t * ( t * m_a + m_b ) + m_c ) + m_d;
+ if( r2 < 0.0 )
+ r2 = 0.0;
+
+ return PMVector( sqrt( r2 ), t );
+}
+
+void PMSorSegment::calculateSor( const PMVector& p0, const PMVector& p1,
+ const PMVector& p2, const PMVector& p3 )
+{
+ double b[4], h;
+ PMMatrix m;
+
+ m_t = p1[1];
+ m_s = p2[1] - p1[1];
+
+ if( approxZero( p2[1] - p0[1] ) || approxZero( p3[1] - p1[1] ) )
+ {
+ kdError( PMArea ) << "Incorrect points in PMSorSegment::calculateSor\n";
+ m_a = m_b = m_c = m_d = 0.0;
+ return;
+ }
+
+ // interpolate the points
+ // see povray documentation
+
+ b[0] = p1[0] * p1[0];
+ b[1] = p2[0] * p2[0];
+ b[2] = 2.0 * p1[0] * ( p2[0] - p0[0] ) / ( p2[1] - p0[1] );
+ b[3] = 2.0 * p2[0] * ( p3[0] - p1[0] ) / ( p3[1] - p1[1] );
+
+ h = p1[1];
+
+ m[0][0] = h * h * h;
+ m[0][1] = h * h;
+ m[0][2] = h;
+ m[0][3] = 1.0;
+
+ m[2][0] = 3.0 * h * h;
+ m[2][1] = 2.0 * h;
+ m[2][2] = 1.0;
+ m[2][3] = 0.0;
+
+ h = p2[1];
+
+ m[1][0] = h * h * h;
+ m[1][1] = h * h;
+ m[1][2] = h;
+ m[1][3] = 1.0;
+
+ m[3][0] = 3.0 * h * h;
+ m[3][1] = 2.0 * h;
+ m[3][2] = 1.0;
+ m[3][3] = 0.0;
+
+ // Calculate the coefficients
+ // x = M^-1 * b;
+
+ m = m.inverse( );
+
+ m_a = b[0] * m[0][0] + b[1] * m[0][1] + b[2] * m[0][2] + b[3] * m[0][3];
+ m_b = b[0] * m[1][0] + b[1] * m[1][1] + b[2] * m[1][2] + b[3] * m[1][3];
+ m_c = b[0] * m[2][0] + b[1] * m[2][1] + b[2] * m[2][2] + b[3] * m[2][3];
+ m_d = b[0] * m[3][0] + b[1] * m[3][1] + b[2] * m[3][2] + b[3] * m[3][3];
+
+ if( approxZero( m_a ) ) m_a = 0.0;
+ if( approxZero( m_b ) ) m_b = 0.0;
+ if( approxZero( m_c ) ) m_c = 0.0;
+ if( approxZero( m_d ) ) m_d = 0.0;
+}