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+//C- -*- C++ -*-
+//C- -------------------------------------------------------------------
+//C- DjVuLibre-3.5
+//C- Copyright (c) 2002 Leon Bottou and Yann Le Cun.
+//C- Copyright (c) 2001 AT&T
+//C-
+//C- This software is subject to, and may be distributed under, the
+//C- GNU General Public License, Version 2. The license should have
+//C- accompanied the software or you may obtain a copy of the license
+//C- from the Free Software Foundation at http://www.fsf.org .
+//C-
+//C- This program is distributed in the hope that it will be useful,
+//C- but WITHOUT ANY WARRANTY; without even the implied warranty of
+//C- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//C- GNU General Public License for more details.
+//C-
+//C- DjVuLibre-3.5 is derived from the DjVu(r) Reference Library
+//C- distributed by Lizardtech Software. On July 19th 2002, Lizardtech
+//C- Software authorized us to replace the original DjVu(r) Reference
+//C- Library notice by the following text (see doc/lizard2002.djvu):
+//C-
+//C- ------------------------------------------------------------------
+//C- | DjVu (r) Reference Library (v. 3.5)
+//C- | Copyright (c) 1999-2001 LizardTech, Inc. All Rights Reserved.
+//C- | The DjVu Reference Library is protected by U.S. Pat. No.
+//C- | 6,058,214 and patents pending.
+//C- |
+//C- | This software is subject to, and may be distributed under, the
+//C- | GNU General Public License, Version 2. The license should have
+//C- | accompanied the software or you may obtain a copy of the license
+//C- | from the Free Software Foundation at http://www.fsf.org .
+//C- |
+//C- | The computer code originally released by LizardTech under this
+//C- | license and unmodified by other parties is deemed "the LIZARDTECH
+//C- | ORIGINAL CODE." Subject to any third party intellectual property
+//C- | claims, LizardTech grants recipient a worldwide, royalty-free,
+//C- | non-exclusive license to make, use, sell, or otherwise dispose of
+//C- | the LIZARDTECH ORIGINAL CODE or of programs derived from the
+//C- | LIZARDTECH ORIGINAL CODE in compliance with the terms of the GNU
+//C- | General Public License. This grant only confers the right to
+//C- | infringe patent claims underlying the LIZARDTECH ORIGINAL CODE to
+//C- | the extent such infringement is reasonably necessary to enable
+//C- | recipient to make, have made, practice, sell, or otherwise dispose
+//C- | of the LIZARDTECH ORIGINAL CODE (or portions thereof) and not to
+//C- | any greater extent that may be necessary to utilize further
+//C- | modifications or combinations.
+//C- |
+//C- | The LIZARDTECH ORIGINAL CODE is provided "AS IS" WITHOUT WARRANTY
+//C- | OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
+//C- | TO ANY WARRANTY OF NON-INFRINGEMENT, OR ANY IMPLIED WARRANTY OF
+//C- | MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+//C- +------------------------------------------------------------------
+//
+// $Id: GRect.h,v 1.9 2003/11/07 22:08:21 leonb Exp $
+// $Name: release_3_5_15 $
+
+#ifndef _GRECT_H_
+#define _GRECT_H_
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+#if NEED_GNUG_PRAGMAS
+# pragma interface
+#endif
+
+
+/** @name GRect.h
+ Files #"GRect.h"# and #"GRect.cpp"# implement basic operations on
+ rectangles. Class \Ref{GRect} is used to represent rectangles. Class
+ \Ref{GRectMapper} represent the correspondence between points relative to
+ given rectangles. Class \Ref{GRatio} is used to represent scaling factors
+ as rational numbers.
+ @memo
+ Rectangle manipulation class.
+ @author
+ L\'eon Bottou <leonb@research.att.com> -- initial implementation.
+ @version
+ #$Id: GRect.h,v 1.9 2003/11/07 22:08:21 leonb Exp $# */
+//@{
+
+#include "DjVuGlobal.h"
+
+#ifdef HAVE_NAMESPACES
+namespace DJVU {
+# ifdef NOT_DEFINED // Just to fool emacs c++ mode
+}
+#endif
+#endif
+
+
+
+/** @name Point Coordinates vs. Pixel Coordinates
+
+ The DjVu technology relies on the accurate superposition of images at
+ different resolutions. Such an accuracy cannot be reached with the usual
+ assumption that pixels are small enough to be considered infinitesimally
+ small. We must distinguish very precisely ``points'' and ``pixels''.
+ This distinction is essential for performing scaling operations.
+
+ The pixels of an image are identified by ``pixel coordinates''. The
+ bottom-left corner pixel has coordinates #(0,0)# and the top-right corner
+ pixel has coordinates #(w-1,h-1)# where #w# and #h# are the image size.
+ Pixel coordinates are necessarily integers since pixels never overlap.
+
+ An infinitesimally small point is identified by its ``point coordinates''.
+ There may be fractional point coordinates, although this library does not
+ make use of them. Points with integer coordinates are located {\em on the
+ corners of each pixel}. They are not located on the pixel centers. The
+ center of the pixel with pixel coordinates #(i,j)# is located at point
+ coordinates #(i+1/2,j+1/2)#. In other words, the pixel #(i,j)# extends
+ from point #(i,j)# to point #(i+1,j+1)#.
+
+ Therefore, the point located on the bottom left corner of an image has
+ coordinates #(0,0)#. This point is in fact the bottom left corner of the
+ bottom left pixel of the image. The point located on the top right corner
+ of an image has coordinates #(w,h)# where #w# and #h# are the image size.
+ This is in fact the top right corner of pixel #(w-1,h-1)# which is the
+ image pixel with the highest coordinates.
+*/
+//@{
+//@}
+
+
+
+/** Rectangle class. Each instance of this class represents a rectangle whose
+ sides are parallel to the axis. Such a rectangle represents all the points
+ whose coordinates lies between well defined minimal and maximal values.
+ Member functions can combine several rectangles by computing the
+ intersection of rectangles (\Ref{intersect}) or the smallest rectangle
+ enclosing two rectangles (\Ref{recthull}). */
+
+class GRect
+{
+public:
+ /** #OrientationBits# defines 3 mutually exclusive
+ bits to indicate the image orientation.
+
+ There are four possible rotation values for an image
+ which are 0 degrees, 90 degrees, 180 degrees, and 270 degrees.
+ In addition the image can be mirrored backwards in any of these
+ orientations, giving a possible of 8 orientations. To sanely deal
+ with these orientations, we have defined 3 mutually exclusive
+ bits. These are BOTTOM_UP, MIRROR, and ROTATE90_CW.
+ */
+ enum OrientationBits
+ {
+ BOTTOM_UP=0x1, /* Upside down */
+ MIRROR=0x2, /* Written backwards. (right to left) */
+ ROTATE90_CW=0x4 /* rotated 90 degrees */
+ };
+
+ /** #Orientations# defines all 8 possible orientations, using
+ the three \Ref{OrientationBits}.
+ \begin{itemize}
+ \item {\em TDLRNR} for Top Down, Left to Right, No Rotation.
+ \item {\em BULRNR} for Bottom Up, Left to Right, No Rotation.
+ \item {\em TDRLNR} for Top Down, Right to Left, No Rotation.
+ \item {\em BURLNR} for Bottom Up, Right to Left, No Rotation.
+ \item {\em TDLRCW} for Top Down, Left to Right, 90 degree CW rotation.
+ \item {\em BULRCW} for Bottom Up, Left to Right, 90 degree CW rotation.
+ \item {\em TDRLCW} for Top Down, Right to Left, 90 degree CW rotation.
+ \item {\em BURLCW} for Bottom Up, Right to Left, 90 degree CW rotation.
+ \end{itemize}
+ */
+ enum Orientations
+ {
+ TDLRNR=0, /* normal orientation */
+ BULRNR=BOTTOM_UP, /* upside down */
+ TDRLNR=MIRROR, /* backwards (right to left) */
+ BURLNR=MIRROR|BOTTOM_UP, /* rotate 180 */
+ TDLRCW=ROTATE90_CW, /* rotated 90 */
+ BULRCW=ROTATE90_CW|BOTTOM_UP, /* backwards and rotate 180 */
+ TDRLCW=ROTATE90_CW|MIRROR, /* backwards and rotate 90 */
+ BURLCW=ROTATE90_CW|MIRROR|BOTTOM_UP /* rotate 270 */
+ };
+
+ static Orientations
+ rotate(const int angle,Orientations orientation)
+ {
+ for(int a=(((angle)%360)+405)%360;a>90;a-=90)
+ orientation=(Orientations)((int)orientation^(int)(orientation&ROTATE90_CW)?BURLCW:TDLRCW);
+ return orientation;
+ }
+
+ static int
+ findangle(const Orientations orientation)
+ {
+ int a=270;
+ while(a&&(rotate(a,BURLNR)!=orientation)&&(rotate(a,TDRLNR)!=orientation))
+ a-=90;
+ return a;
+ }
+
+ /** Constructs an empty rectangle */
+ GRect();
+ /** Constructs a rectangle given its minimal coordinates #xmin# and #ymin#,
+ and its measurements #width# and #height#. Setting #width# or #height# to zero
+ produces an empty rectangle. */
+ GRect(int xmin, int ymin, unsigned int width=0, unsigned int height=0);
+ /** Returns the rectangle width. */
+ int width() const;
+ /** Returns the rectangle height. */
+ int height() const;
+ /** Returns the area of the rectangle. */
+ int area() const;
+ /** Returns true if the rectangle is empty. */
+ int isempty() const;
+ /** Returns true if the rectangle contains pixel (#x#,#y#). A rectangle
+ contains all pixels with horizontal pixel coordinates in range #xmin#
+ (inclusive) to #xmax# (exclusive) and vertical coordinates #ymin#
+ (inclusive) to #ymax# (exclusive). */
+ int contains(int x, int y) const;
+ /** Returns true if this rectangle contains the passed rectangle #rect#.
+ The function basically checks, that the intersection of this rectangle
+ with #rect# is #rect#. */
+ int contains(const GRect & rect) const;
+ /** Returns true if rectangles #r1# and #r2# are equal. */
+ friend int operator==(const GRect & r1, const GRect & r2);
+ /** Returns true if rectangles #r1# and #r2# are not equal. */
+ friend int operator!=(const GRect & r1, const GRect & r2);
+ /** Resets the rectangle to the empty rectangle */
+ void clear();
+ /** Fatten the rectangle. Both vertical sides of the rectangle are pushed
+ apart by #dx# units. Both horizontal sides of the rectangle are pushed
+ apart by #dy# units. Setting arguments #dx# (resp. #dy#) to a negative
+ value reduces the rectangle horizontal (resp. vertical) size. */
+ int inflate(int dx, int dy);
+ /** Translate the rectangle. The new rectangle is composed of all the points
+ of the old rectangle translated by #dx# units horizontally and #dy#
+ units vertically. */
+ int translate(int dx, int dy);
+ /** Sets the rectangle to the intersection of rectangles #rect1# and #rect2#.
+ This function returns true if the intersection rectangle is not empty. */
+ int intersect(const GRect &rect1, const GRect &rect2);
+ /** Sets the rectangle to the smallest rectangle containing the points of
+ both rectangles #rect1# and #rect2#. This function returns true if the
+ created rectangle is not empty. */
+ int recthull(const GRect &rect1, const GRect &rect2);
+ /** Multiplies xmin, ymin, xmax, ymax by factor and scales the rectangle*/
+ void scale(float factor);
+ /** Multiplies xmin, xmax by xfactor and ymin, ymax by yfactor and scales the rectangle*/
+ void scale(float xfactor, float yfactor);
+ /** Minimal horizontal point coordinate of the rectangle. */
+ int xmin;
+ /** Minimal vertical point coordinate of the rectangle. */
+ int ymin;
+ /** Maximal horizontal point coordinate of the rectangle. */
+ int xmax;
+ /** Maximal vertical point coordinate of the rectangle. */
+ int ymax;
+};
+
+
+/** Maps points from one rectangle to another rectangle. This class
+ represents a relation between the points of two rectangles. Given the
+ coordinates of a point in the first rectangle (input rectangle), function
+ \Ref{map} computes the coordinates of the corresponding point in the
+ second rectangle (the output rectangle). This function actually implements
+ an affine transform which maps the corners of the first rectangle onto the
+ matching corners of the second rectangle. The scaling operation is
+ performed using integer fraction arithmetic in order to maximize
+ accuracy. */
+class GRectMapper
+{
+public:
+ /** Constructs a rectangle mapper. */
+ GRectMapper();
+ /** Resets the rectangle mapper state. Both the input rectangle
+ and the output rectangle are marked as undefined. */
+ void clear();
+ /** Sets the input rectangle. */
+ void set_input(const GRect &rect);
+ /** Returns the input rectangle. */
+ GRect get_input();
+ /** Sets the output rectangle. */
+ void set_output(const GRect &rect);
+ /** Returns the output rectangle. */
+ GRect get_output();
+ /** Composes the affine transform with a rotation of #count# quarter turns
+ counter-clockwise. This operation essentially is a modification of the
+ match between the corners of the input rectangle and the corners of the
+ output rectangle. */
+ void rotate(int count=1);
+ /** Composes the affine transform with a symmetry with respect to the
+ vertical line crossing the center of the output rectangle. This
+ operation essentially is a modification of the match between the corners
+ of the input rectangle and the corners of the output rectangle. */
+ void mirrorx();
+ /** Composes the affine transform with a symmetry with respect to the
+ horizontal line crossing the center of the output rectangle. This
+ operation essentially is a modification of the match between the corners
+ of the input rectangle and the corners of the output rectangle. */
+ void mirrory();
+ /** Maps a point according to the affine transform. Variables #x# and #y#
+ initially contain the coordinates of a point. This operation overwrites
+ these variables with the coordinates of a second point located in the
+ same position relative to the corners of the output rectangle as the
+ first point relative to the matching corners of the input rectangle.
+ Coordinates are rounded to the nearest integer. */
+ void map(int &x, int &y);
+ /** Maps a rectangle according to the affine transform. This operation
+ consists in mapping the rectangle corners and reordering the corners in
+ the canonical rectangle representation. Variable #rect# is overwritten
+ with the new rectangle coordinates. */
+ void map(GRect &rect);
+ /** Maps a point according to the inverse of the affine transform.
+ Variables #x# and #y# initially contain the coordinates of a point. This
+ operation overwrites these variables with the coordinates of a second
+ point located in the same position relative to the corners of input
+ rectangle as the first point relative to the matching corners of the
+ input rectangle. Coordinates are rounded to the nearest integer. */
+ void unmap(int &x, int &y);
+ /** Maps a rectangle according to the inverse of the affine transform. This
+ operation consists in mapping the rectangle corners and reordering the
+ corners in the canonical rectangle representation. Variable #rect# is
+ overwritten with the new rectangle coordinates. */
+ void unmap(GRect &rect);
+private:
+ // GRatio
+ struct GRatio {
+ GRatio ();
+ GRatio (int p, int q);
+ int p;
+ int q;
+ };
+ // Data
+ GRect rectFrom;
+ GRect rectTo;
+ int code;
+ // Helper
+ void precalc();
+ friend int operator*(int n, GRatio r );
+ friend int operator/(int n, GRatio r );
+ GRatio rw;
+ GRatio rh;
+};
+
+
+//@}
+
+
+
+// ---- INLINES
+
+inline
+GRect::GRect()
+: xmin(0), ymin(0), xmax(0), ymax(0)
+{
+}
+
+inline
+GRect::GRect(int xmin, int ymin, unsigned int width, unsigned int height)
+: xmin(xmin), ymin(ymin), xmax(xmin+width), ymax(ymin+height)
+{
+}
+
+inline int
+GRect::width() const
+{
+ return xmax - xmin;
+}
+
+inline int
+GRect::height() const
+{
+ return ymax - ymin;
+}
+
+inline int
+GRect::isempty() const
+{
+ return (xmin>=xmax || ymin>=ymax);
+}
+
+inline int
+GRect::area() const
+{
+ return isempty() ? 0 : (xmax-xmin)*(ymax-ymin);
+}
+
+inline int
+GRect::contains(int x, int y) const
+{
+ return (x>=xmin && x<xmax && y>=ymin && y<ymax);
+}
+
+inline void
+GRect::clear()
+{
+ xmin = xmax = ymin = ymax = 0;
+}
+
+inline int
+operator!=(const GRect & r1, const GRect & r2)
+{
+ return !(r1==r2);
+}
+
+// ---- THE END
+
+#ifdef HAVE_NAMESPACES
+}
+# ifndef NOT_USING_DJVU_NAMESPACE
+using namespace DJVU;
+# endif
+#endif
+#endif