/* Copyright (c) 2003,2004,2005 Clarence Dang All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef KP_SINGLE_KEY_TRIGGERS_ACTION_H #define KP_SINGLE_KEY_TRIGGERS_ACTION_H #include class kpSingleKeyTriggersActionInterface { public: kpSingleKeyTriggersActionInterface (); virtual ~kpSingleKeyTriggersActionInterface (); bool singleKeyTriggersEnabled () const; void enableSingleKeyTriggers (bool enable = true); // Avoid inheritance diamond by not deriving from TDEAction // so you'll have to implement these by talking to your base TDEAction. virtual const char *actionName () const { return 0; } virtual TDEShortcut actionShortcut () const = 0; virtual void actionSetShortcut (const TDEShortcut &shortcut) = 0; protected: bool m_singleKeyTriggersEnabled; TDEShortcut m_fullShortcut; }; #include class kpSingleKeyTriggersAction : public TDEAction, public kpSingleKeyTriggersActionInterface { Q_OBJECT public: kpSingleKeyTriggersAction (const TQString &text, const TDEShortcut &shortcut, const TQObject *receiver, const char *slot, TDEActionCollection *parent, const char *name); virtual ~kpSingleKeyTriggersAction (); // // kpSingleKeyTriggersActionInterface // virtual const char *actionName () const; virtual TDEShortcut actionShortcut () const; virtual void actionSetShortcut (const TDEShortcut &shortcut); }; #endif // KP_SINGLE_KEY_TRIGGERS_ACTION_H