//======================================================================== // // SplashFTFont.h // //======================================================================== #ifndef SPLASHFTFONT_H #define SPLASHFTFONT_H #include #if HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H #ifdef USE_GCC_PRAGMAS #pragma interface #endif #include #include FT_FREETYPE_H #include "SplashFont.h" class SplashFTFontFile; //------------------------------------------------------------------------ // SplashFTFont //------------------------------------------------------------------------ class SplashFTFont: public SplashFont { public: SplashFTFont(SplashFTFontFile *fontFileA, SplashCoord *matA, SplashCoord *textMatA); virtual ~SplashFTFont(); // Munge xFrac and yFrac before calling SplashFont::getGlyph. virtual GBool getGlyph(int c, int xFrac, int yFrac, SplashGlyphBitmap *bitmap, int x0, int y0, SplashClip *clip, SplashClipResult *clipRes); // Rasterize a glyph. The and values are the same // as described for getGlyph. virtual GBool makeGlyph(int c, int xFrac, int yFrac, SplashGlyphBitmap *bitmap, int x0, int y0, SplashClip *clip, SplashClipResult *clipRes); // Return the path for a glyph. virtual SplashPath *getGlyphPath(int c); private: FT_Size sizeObj; FT_Matrix matrix; FT_Matrix textMatrix; SplashCoord textScale; }; #endif // HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H #endif