//======================================================================== // // SplashPattern.h // //======================================================================== #ifndef SPLASHPATTERN_H #define SPLASHPATTERN_H #include #ifdef USE_GCC_PRAGMAS #pragma interface #endif #include "SplashTypes.h" class SplashScreen; //------------------------------------------------------------------------ // SplashPattern //------------------------------------------------------------------------ class SplashPattern { public: SplashPattern(); virtual SplashPattern *copy() = 0; virtual ~SplashPattern(); // Return the color value for a specific pixel. virtual void getColor(int x, int y, SplashColorPtr c) = 0; // Returns true if this pattern object will return the same color // value for all pixels. virtual GBool isStatic() = 0; private: }; //------------------------------------------------------------------------ // SplashSolidColor //------------------------------------------------------------------------ class SplashSolidColor: public SplashPattern { public: SplashSolidColor(SplashColorPtr colorA); virtual SplashPattern *copy() { return new SplashSolidColor(color); } virtual ~SplashSolidColor(); virtual void getColor(int x, int y, SplashColorPtr c); virtual GBool isStatic() { return gTrue; } private: SplashColor color; }; #endif