//======================================================================== // // SplashState.cc // //======================================================================== #include #ifdef USE_GCC_PRAGMAS #pragma implementation #endif #include #include "gmem.h" #include "SplashPattern.h" #include "SplashScreen.h" #include "SplashClip.h" #include "SplashBitmap.h" #include "SplashState.h" //------------------------------------------------------------------------ // SplashState //------------------------------------------------------------------------ // number of components in each color mode int splashColorModeNComps[] = { 1, 1, 3, 3, 4 }; SplashState::SplashState(int width, int height, GBool vectorAntialias, SplashScreenParams *screenParams) { SplashColor color; matrix[0] = 1; matrix[1] = 0; matrix[2] = 0; matrix[3] = 1; matrix[4] = 0; matrix[5] = 0; memset(&color, 0, sizeof(SplashColor)); strokePattern = new SplashSolidColor(color); fillPattern = new SplashSolidColor(color); screen = new SplashScreen(screenParams); blendFunc = NULL; strokeAlpha = 1; fillAlpha = 1; lineWidth = 0; lineCap = splashLineCapButt; lineJoin = splashLineJoinMiter; miterLimit = 10; flatness = 1; lineDash = NULL; lineDashLength = 0; lineDashPhase = 0; strokeAdjust = gFalse; clip = new SplashClip(0, 0, width - 0.001, height - 0.001, vectorAntialias); softMask = NULL; deleteSoftMask = gFalse; inNonIsolatedGroup = gFalse; next = NULL; } SplashState::SplashState(int width, int height, GBool vectorAntialias, SplashScreen *screenA) { SplashColor color; matrix[0] = 1; matrix[1] = 0; matrix[2] = 0; matrix[3] = 1; matrix[4] = 0; matrix[5] = 0; memset(&color, 0, sizeof(SplashColor)); strokePattern = new SplashSolidColor(color); fillPattern = new SplashSolidColor(color); screen = screenA->copy(); blendFunc = NULL; strokeAlpha = 1; fillAlpha = 1; lineWidth = 0; lineCap = splashLineCapButt; lineJoin = splashLineJoinMiter; miterLimit = 10; flatness = 1; lineDash = NULL; lineDashLength = 0; lineDashPhase = 0; strokeAdjust = gFalse; clip = new SplashClip(0, 0, width - 0.001, height - 0.001, vectorAntialias); softMask = NULL; deleteSoftMask = gFalse; inNonIsolatedGroup = gFalse; next = NULL; } SplashState::SplashState(SplashState *state) { memcpy(matrix, state->matrix, 6 * sizeof(SplashCoord)); strokePattern = state->strokePattern->copy(); fillPattern = state->fillPattern->copy(); screen = state->screen->copy(); blendFunc = state->blendFunc; strokeAlpha = state->strokeAlpha; fillAlpha = state->fillAlpha; lineWidth = state->lineWidth; lineCap = state->lineCap; lineJoin = state->lineJoin; miterLimit = state->miterLimit; flatness = state->flatness; if (state->lineDash) { lineDashLength = state->lineDashLength; lineDash = (SplashCoord *)gmallocn(lineDashLength, sizeof(SplashCoord)); memcpy(lineDash, state->lineDash, lineDashLength * sizeof(SplashCoord)); } else { lineDash = NULL; lineDashLength = 0; } lineDashPhase = state->lineDashPhase; strokeAdjust = state->strokeAdjust; clip = state->clip->copy(); softMask = state->softMask; deleteSoftMask = gFalse; inNonIsolatedGroup = state->inNonIsolatedGroup; next = NULL; } SplashState::~SplashState() { delete strokePattern; delete fillPattern; delete screen; gfree(lineDash); delete clip; if (deleteSoftMask && softMask) { delete softMask; } } void SplashState::setStrokePattern(SplashPattern *strokePatternA) { delete strokePattern; strokePattern = strokePatternA; } void SplashState::setFillPattern(SplashPattern *fillPatternA) { delete fillPattern; fillPattern = fillPatternA; } void SplashState::setScreen(SplashScreen *screenA) { delete screen; screen = screenA; } void SplashState::setLineDash(SplashCoord *lineDashA, int lineDashLengthA, SplashCoord lineDashPhaseA) { gfree(lineDash); lineDashLength = lineDashLengthA; if (lineDashLength > 0) { lineDash = (SplashCoord *)gmallocn(lineDashLength, sizeof(SplashCoord)); memcpy(lineDash, lineDashA, lineDashLength * sizeof(SplashCoord)); } else { lineDash = NULL; } lineDashPhase = lineDashPhaseA; } void SplashState::setSoftMask(SplashBitmap *softMaskA) { if (deleteSoftMask) { delete softMask; } softMask = softMaskA; deleteSoftMask = gTrue; }