/* ************************************************************************** description -------------------- copyright : (C) 2000-2003 by Andreas Zehender email : zehender@kde.org ************************************************************************** ************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * **************************************************************************/ #ifndef PMTOKENS_H #define PMTOKENS_H enum PMToken { SCANNER_ERROR_TOK=-2, EOF_TOK=-1, //single character tokens //reserved words in povray AA_LEVEL_TOK=0x100, AA_THRESHOLD_TOK, ABS_TOK, ABSORPTION_TOK, ACCURACY_TOK, ACOS_TOK, ACOSH_TOK, ADAPTIVE_TOK, ADC_BAILOUT_TOK, AGATE_TOK, AGATE_TURB_TOK, ALL_TOK, ALL_INTERSECTIONS_TOK, ALPHA_TOK, ALTITUDE_TOK, ALWAYS_SAMPLE_TOK, AMBIENT_TOK, AMBIENT_LIGHT_TOK, ANGLE_TOK, APERTURE_TOK, ARC_ANGLE_TOK, AREA_LIGHT_TOK, AREA_CIRCULAR_TOK, ASC_TOK, ASIN_TOK, ASINH_TOK, ASSUMED_GAMMA_TOK, ATAN_TOK, ATAN2_TOK, ATANH_TOK, ATMOSPHERE_TOK, ATMOSPHERIC_ATTENUATION_TOK, ATTENUATING_TOK, AUTOSTOP_TOK, AVERAGE_TOK, B_SPLINE_TOK, BACKGROUND_TOK, BEZIER_SPLINE_TOK, BICUBIC_PATCH_TOK, BLACK_HOLE_TOK, BLOB_TOK, BLUE_TOK, BLUR_SAMPLES_TOK, BOUNDED_BY_TOK, BOX_TOK, BOXED_TOK, BOZO_TOK, BREAK_TOK, BRICK_TOK, BRICK_SIZE_TOK, BRIGHTNESS_TOK, BRILLIANCE_TOK, BUMPS_TOK, BUMPY1_TOK, BUMPY2_TOK, BUMPY3_TOK, BUMP_MAP_TOK, BUMP_SIZE_TOK, CAMERA_TOK, CASE_TOK, CAUSTICS_TOK, CEIL_TOK, CELLS_TOK, CHECKER_TOK, CHR_TOK, CLIPPED_BY_TOK, CLOCK_TOK, CLOCK_DELTA_TOK, COLLECT_TOK, COLOR_TOK, COLOR_MAP_TOK, COLOUR_TOK, COLOUR_MAP_TOK, COMPONENT_TOK, COMPOSITE_TOK, CONCAT_TOK, CONE_TOK, CONFIDENCE_TOK, CONIC_SWEEP_TOK, CONSERVE_ENERGY_TOK, CONSTANT_TOK, CONTAINED_BY_TOK, CONTROL0_TOK, CONTROL1_TOK, COS_TOK, COSH_TOK, COUNT_TOK, CRACKLE_TOK, CRAND_TOK, CUBE_TOK, CUBIC_TOK, CUBIC_SPLINE_TOK, CUBIC_WAVE_TOK, CYLINDER_TOK, CYLINDRICAL_TOK, DEBUG_TOK, DECLARE_TOK, DEFAULT_TOK, DEGREES_TOK, DENTS_TOK, DENSITY_TOK, DENSITY_FILE_TOK, DENSITY_MAP_TOK, DF3_TOK, DIFFERENCE_TOK, DIFFUSE_TOK, DIRECTION_TOK, DISC_TOK, DISPERSION_TOK, DISPERSION_SAMPLES_TOK, DIST_EXP_TOK, DISTANCE_TOK, DISTANCE_MAXIMUM_TOK, DIV_TOK, DOUBLE_ILLUMINATE_TOK, DUST_TOK, DUST_TYPE_TOK, ECCENTRICITY_TOK, ELSE_TOK, EMISSION_TOK, EMITTING_TOK, END_TOK, ERROR_TOK, ERROR_BOUND_TOK, EVALUATE_TOK, EXP_TOK, EXPAND_THRESHOLDS_TOK, EXPONENT_TOK, EXTERIOR_TOK, EXTINCTION_TOK, FADE_DISTANCE_TOK, FADE_POWER_TOK, FALLOFF_TOK, FALLOFF_ANGLE_TOK, FALSE_TOK, FILE_EXISTS_TOK, FILTER_TOK, FINISH_TOK, FISHEYE_TOK, FLATNESS_TOK, FLIP_TOK, FLOOR_TOK, FOCAL_POINT_TOK, FOG_TOK, FOG_ALT_TOK, FOG_OFFSET_TOK, FOG_TYPE_TOK, FORM_TOK, FRESNEL_TOK, FREQUENCY_TOK, FUNCTION_TOK, GATHER_TOK, GIF_TOK, GLOBAL_LIGHTS_TOK, GLOBAL_SETTINGS_TOK, GLOWING_TOK, GRADIENT_TOK, GRANITE_TOK, GRAY_THRESHOLD_TOK, GREEN_TOK, HALO_TOK, HEIGHT_FIELD_TOK, HEXAGON_TOK, HF_GRAY_16_TOK, HIERARCHY_TOK, HOLLOW_TOK, HYPERCOMPLEX_TOK, IF_TOK, IFDEF_TOK, IFF_TOK, IFNDEF_TOK, IMAGE_MAP_TOK, INCIDENCE_TOK, INCLUDE_TOK, INSIDE_VECTOR_TOK, INT_TOK, INTERIOR_TOK, INTERIOR_TEXTURE_TOK, INTERPOLATE_TOK, INTERSECTION_TOK, INTERVALS_TOK, INVERSE_TOK, ISOSURFACE_TOK, IOR_TOK, IRID_TOK, IRID_WAVELENGTH_TOK, JITTER_TOK, JULIA_TOK, JULIA_FRACTAL_TOK, LAMBDA_TOK, LATHE_TOK, LEOPARD_TOK, LIGHT_GROUP_TOK, LIGHT_SOURCE_TOK, LINEAR_TOK, LINEAR_SPLINE_TOK, LINEAR_SWEEP_TOK, LOCATION_TOK, LOG_TOK, LOOKS_LIKE_TOK, LOOK_AT_TOK, LOW_ERROR_FACTOR_TOK, MAGNET_TOK, MAJOR_RADIUS_TOK, MANDEL_TOK, MAP_TYPE_TOK, MARBLE_TOK, MATERIAL_TOK, MATERIAL_MAP_TOK, MATRIX_TOK, MAX_TOK, MAX_GRADIENT_TOK, MAX_INTERSECTIONS_TOK, MAX_ITERATION_TOK, MAX_SAMPLE_TOK, MAX_TRACE_TOK, MAX_TRACE_LEVEL_TOK, MAX_VALUE_TOK, MEDIA_TOK, MEDIA_ATTENUATION_TOK, MEDIA_INTERACTION_TOK, MERGE_TOK, MESH_TOK, METALLIC_TOK, METHOD_TOK, METRIC_TOK, MIN_TOK, MINIMUM_REUSE_TOK, MOD_TOK, MORTAR_TOK, NEAREST_COUNT_TOK, NO_TOK, NOISE_GENERATOR_TOK, NORMAL_TOK, NORMAL_MAP_TOK, NO_IMAGE_TOK, NO_REFLECTION_TOK, NO_SHADOW_TOK, NUMBER_OF_WAVES_TOK, OBJECT_TOK, OCTAVES_TOK, OFF_TOK, OFFSET_TOK, OMEGA_TOK, OMNIMAX_TOK, ON_TOK, ONCE_TOK, ONION_TOK, OPEN_TOK, ORIENT_TOK, ORTHOGRAPHIC_TOK, PANORAMIC_TOK, PARALLEL_TOK, PASS_THROUGH_TOK, PATTERN1_TOK, PATTERN2_TOK, PATTERN3_TOK, PERSPECTIVE_TOK, PGM_TOK, PHASE_TOK, PHONG_TOK, PHONG_SIZE_TOK, PHOTONS_TOK, PI_TOK, PIGMENT_TOK, PIGMENT_MAP_TOK, PLANAR_TOK, PLANE_TOK, PNG_TOK, POINT_AT_TOK, POLY_TOK, POLY_WAVE_TOK, POLYGON_TOK, POT_TOK, POW_TOK, PPM_TOK, PRECISION_TOK, PRETRACE_END_TOK, PRETRACE_START_TOK, PRISM_TOK, PROJECTED_THROUGH_TOK, PWR_TOK, QUADRATIC_SPLINE_TOK, QUADRIC_TOK, QUARTIC_TOK, QUATERNION_TOK, QUICK_COLOR_TOK, QUICK_COLOUR_TOK, QUILTED_TOK, RADIAL_TOK, RADIANS_TOK, RADIOSITY_TOK, RADIUS_TOK, RAINBOW_TOK, RAMP_WAVE_TOK, RAND_TOK, RANGE_TOK, RATIO_TOK, RECIPROCAL_TOK, RECURSION_LIMIT_TOK, RED_TOK, REFLECTION_TOK, REFLECTION_EXPONENT_TOK, REFRACTION_TOK, RENDER_TOK, REPEAT_TOK, RGB_TOK, RGBF_TOK, RGBFT_TOK, RGBT_TOK, RIGHT_TOK, RIPPLES_TOK, ROTATE_TOK, ROUGHNESS_TOK, SAMPLES_TOK, SCALE_TOK, SCALLOP_WAVE_TOK, SCATTERING_TOK, SEED_TOK, SHADOWLESS_TOK, SIN_TOK, SINE_WAVE_TOK, SINH_TOK, SKY_TOK, SKY_SPHERE_TOK, SLICE_TOK, SLOPE_TOK, SLOPE_MAP_TOK, SMOOTH_TOK, SMOOTH_TRIANGLE_TOK, SOR_TOK, SOLID_TOK, SPACING_TOK, SPECULAR_TOK, SPHERE_TOK, SPHERE_SWEEP_TOK, SPHERICAL_TOK, SPIRAL_TOK, SPIRAL1_TOK, SPIRAL2_TOK, SPOTLIGHT_TOK, SPOTTED_TOK, STQR_TOK, SQRT_TOK, STATISTICS_TOK, STR_TOK, STRCMP_TOK, STRENGTH_TOK, STRLEN_TOK, STRLWR_TOK, STRUPR_TOK, STURM_TOK, SUBSTR_TOK, SUPERELLIPSOID_TOK, SWITCH_TOK, SYS_TOK, T_TOK, TAN_TOK, TANH_TOK, TARGET_TOK, TEST_CAMERA_1_TOK, TEST_CAMERA_2_TOK, TEST_CAMERA_3_TOK, TEST_CAMERA_4_TOK, TEXT_TOK, TEXTURE_TOK, TEXTURE_MAP_TOK, TGA_TOK, THICKNESS_TOK, THRESHOLD_TOK, TIGHTNESS_TOK, TILE2_TOK, TILES_TOK, TOLERANCE_TOK, TOROIDAL_TOK, TORUS_TOK, TRACK_TOK, TRANSFORM_TOK, TRANSLATE_TOK, TRANSMIT_TOK, TRIANGLE_TOK, TRIANGLE_WAVE_TOK, TRUE_TOK, TTF_TOK, TURBULENCE_TOK, TURB_DEPTH_TOK, TYPE_TOK, U_TOK, ULTRA_WIDE_ANGLE_TOK, UNION_TOK, UP_TOK, USE_COLOR_TOK, USE_COLOUR_TOK, USE_INDEX_TOK, U_STEPS_TOK, UV_MAPPING_TOK, UV_VECTORS_TOK, V_TOK, VAL_TOK, VARIANCE_TOK, VAXIS_ROTATE_TOK, VCROSS_TOK, VDOT_TOK, VERSION_TOK, VLENGTH_TOK, VNORMALIZE_TOK, VOLUME_OBJECT_TOK, VOLUME_RENDERED_TOK, VOL_WITH_LIGHT_TOK, VROTATE_TOK, V_STEPS_TOK, WARNING_TOK, WARP_TOK, WATER_LEVEL_TOK, WAVES_TOK, WHILE_TOK, WIDTH_TOK, WOOD_TOK, WRINKLES_TOK, X_TOK, Y_TOK, YES_TOK, Z_TOK, // extra tokens ID_TOK, INTEGER_TOK, FLOAT_TOK, COMMENT_TOK, LINE_COMMENT_TOK, STRING_TOK, PMNAME_TOK, RAW_POVRAY_TOK }; #endif