/* ************************************************************************** description -------------------- copyright : (C) 2000-2001 by Andreas Zehender email : zehender@kde.org ************************************************************************** ************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * **************************************************************************/ #include "pmvectorcontrolpoint.h" #include "pmmath.h" #include PMVectorControlPoint::PMVectorControlPoint( PMControlPoint* base, const PMVector& v, int id, const TQString& description, bool extraLine, bool normalize ) : PMControlPoint( id, description ) { m_vector = v; m_pBasePoint = base; m_extraLine = extraLine; m_normalize = normalize; } PMVectorControlPoint::PMVectorControlPoint( const PMVector& base, const PMVector& v, int id, const TQString& description, bool extraLine, bool normalize ) : PMControlPoint( id, description ) { m_vector = v; m_constBasePoint = base; m_pBasePoint = 0; m_extraLine = extraLine; m_normalize = normalize; } PMVector PMVectorControlPoint::position( ) const { return basePoint( ) + m_vector; } PMVector PMVectorControlPoint::basePoint( ) const { if( m_pBasePoint ) return m_pBasePoint->position( ); return m_constBasePoint; } void PMVectorControlPoint::graphicalChangeStarted( ) { m_originalVector = m_vector; } void PMVectorControlPoint::graphicalChange( const PMVector& startPoint, const PMVector& /*viewNormal*/, const PMVector& endPoint ) { double d; m_vector = m_originalVector + endPoint - startPoint; if( m_normalize ) { d = m_vector.abs( ); if( approxZero( d ) ) m_vector = m_originalVector; else m_vector /= d; } } void PMVectorControlPoint::snapToGrid( ) { int i; double d = moveGrid( ); if( !approxZero( d ) ) for( i = 0; i < 3; i++ ) m_vector[i] = rint( m_vector[i] / d ) * d; setChanged( ); }