/* Copyright (C) 2001-2003 KSVG Team This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "SVGFEGaussianBlurElement.h" #include "SVGFEGaussianBlurElementImpl.h" #include "SVGAnimatedString.h" #include "SVGAnimatedNumber.h" using namespace KSVG; SVGFEGaussianBlurElement::SVGFEGaussianBlurElement() : SVGElement(), SVGFilterPrimitiveStandardAttributes() { impl = 0; } SVGFEGaussianBlurElement::SVGFEGaussianBlurElement(const SVGFEGaussianBlurElement &other) : SVGElement(other), SVGFilterPrimitiveStandardAttributes(other), impl(0) { (*this) = other; } SVGFEGaussianBlurElement &SVGFEGaussianBlurElement::operator =(const SVGFEGaussianBlurElement &other) { SVGElement::operator=(other); SVGFilterPrimitiveStandardAttributes::operator=(other); if(impl == other.impl) return *this; if(impl) impl->deref(); impl = other.impl; if(impl) impl->ref(); return *this; } SVGFEGaussianBlurElement::SVGFEGaussianBlurElement(SVGFEGaussianBlurElementImpl *other) : SVGElement(other), SVGFilterPrimitiveStandardAttributes(other) { impl = other; if(impl) impl->ref(); } SVGFEGaussianBlurElement::~SVGFEGaussianBlurElement() { if(impl) impl->deref(); } SVGAnimatedString SVGFEGaussianBlurElement::in1() const { if(!impl) return SVGAnimatedString(0); return SVGAnimatedString(impl->in1()); } SVGAnimatedNumber SVGFEGaussianBlurElement::stdDeviationX() const { if(!impl) return SVGAnimatedNumber(0); return SVGAnimatedNumber(impl->stdDeviationX()); } SVGAnimatedNumber SVGFEGaussianBlurElement::stdDeviationY() const { if(!impl) return SVGAnimatedNumber(0); return SVGAnimatedNumber(impl->stdDeviationY()); } void SVGFEGaussianBlurElement::setStdDeviation(float stdDeviationX, float stdDeviationY) { if(impl) impl->setStdDeviation(stdDeviationX, stdDeviationY); }