/* Copyright (C) 2001-2003 KSVG Team This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. This file includes excerpts from the Scalable Vector Graphics (SVG) 1.0 Specification (Proposed Recommendation) http://www.w3.org/TR/SVG Copyright © 2001 World Wide Web Consortium, (Massachusetts Institute of Technology, Institut National de Recherche en Informatique et en Automatique, Keio University). All Rights Reserved. */ #ifndef SVGPatternElement_H #define SVGPatternElement_H #include "SVGElement.h" #include "SVGURIReference.h" #include "SVGTests.h" #include "SVGLangSpace.h" #include "SVGExternalResourcesRequired.h" #include "SVGStylable.h" #include "SVGFitToViewBox.h" #include "SVGUnitTypes.h" namespace KSVG { class SVGAnimatedEnumeration; class SVGAnimatedTransformList; class SVGAnimatedLength; class SVGPatternElementImpl; /** * A pattern is used to fill or stroke an object using a pre-defined graphic object which can be * replicated ("tiled") at fixed intervals in x and y to cover the areas to be painted. * * Patterns are defined using a 'pattern' element and then referenced by properties 'fill' and 'stroke' * on a given graphics element to indicate that the given element shall be filled or stroked with the * referenced pattern. */ class SVGPatternElement : public SVGElement, public SVGURIReference, public SVGTests, public SVGLangSpace, public SVGExternalResourcesRequired, public SVGStylable, public SVGFitToViewBox, public SVGUnitTypes { public: SVGPatternElement(); SVGPatternElement(const SVGPatternElement &other); SVGPatternElement &operator=(const SVGPatternElement &other); SVGPatternElement(SVGPatternElementImpl *other); virtual ~SVGPatternElement(); /** * Defines the coordinate system for attributes x, y, width, height. * If patternUnits="userSpaceOnUse", x, y, width, height represent * values in the coordinate system that results from taking the current user coordinate system in place at the time when * the 'pattern' element is referenced (i.e., the user coordinate system for the element referencing the 'pattern' element * via a 'fill' or 'stroke' property) and then applying the transform specified by attribute patternTransform. * If patternUnits="objectBoundingBox", the user coordinate system for attributes x, y, width, * height is established using the bounding box of the element to which the pattern is applied and then applying * the transform specified by attribute patternTransform. * If attribute patternUnits is not specified, then the effect is as if a value of objectBoundingBox were specified. * * This attribute is animatable. * * @return The current target coordinate system mode. */ SVGAnimatedEnumeration patternUnits() const; /** * Defines the coordinate system for the contents of the 'pattern'. Note that this attribute has no effect * if attribute viewBox is specified. * If patternContentUnits="userSpaceOnUse", the user coordinate system for the contents of the 'pattern' element * is the coordinate system that results from taking the current user coordinate system in place at the time * when the 'pattern' element is referenced (i.e., the user coordinate system for the element referencing the * 'pattern' element via a 'fill' or 'stroke' property) and then applying the transform specified by attribute * patternTransform. * If patternContentUnits="objectBoundingBox", the user coordinate system for the contents of the 'pattern' element * is established using the bounding box of the element to which the pattern is applied and then applying the * transform specified by attribute patternTransform. * If attribute patternContentUnits is not specified, then the effect is as if a value of * userSpaceOnUse were specified. * * This attribute is animatable. * * @return The current content coordinate system mode. */ SVGAnimatedEnumeration patternContentUnits() const; /** * Contains the definition of an optional additional transformation from the pattern coordinate * system onto the target coordinate system (i.e., userSpaceOnUse or objectBoundingBox). * This allows for things such as skewing the pattern tiles. This additional transformation * matrix is post-multiplied to (i.e., inserted to the right of) any previously defined * transformations, including the implicit transformation necessary to convert from object * bounding box units to user space. * If attribute patternTransform is not specified, then the effect is as if an identity transform * were specified. * * This attribute is animatable. * * @return The transformation list that is applied to the pattern tile. */ SVGAnimatedTransformList patternTransform() const; /** * The attributes x, y, width, height * indicate how the pattern tiles are placed and spaced. * These attributes represent coordinates and values in the coordinate space specified by * the combination of attributes patternUnits and patternTransform. * If the attribute is not specified, the effect is as if a value of zero were specified. * * This attribute is animatable. * * @return The x-axis coordinate of the pattern tile. */ SVGAnimatedLength x() const; /** * @see x * If the attribute is not specified, the effect is as if a value of zero were specified. * * This attribute is animatable. * * @return The y-axis coordinate of the pattern tile. */ SVGAnimatedLength y() const; /** * @see x * A negative value is an error. A value of zero disables rendering of * the element (i.e., no paint is applied). * * If the attribute is not specified, the effect is as if a value of zero were specified. * * This attribute is animatable. * * @return The width of the pattern tile. */ SVGAnimatedLength width() const; /** * @see x * A negative value is an error. A value of zero disables rendering of * the element (i.e., no paint is applied). * * If the attribute is not specified, the effect is as if a value of zero were specified. * * This attribute is animatable. * * @return The height coordinate of the pattern tile. */ SVGAnimatedLength height() const; // Internal! - NOT PART OF THE SVG SPECIFICATION SVGPatternElementImpl *handle() const { return impl; } private: SVGPatternElementImpl *impl; }; } #endif