/* This file is part of the KDE project Copyright (C) 2002, 2003 The Karbon Developers This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __SVGPATHPARSER_H__ #define __SVGPATHPARSER_H__ class TQString; namespace KSVG { const char *getNumber( const char *, double & ); } /** * Parser for svg path data, contained in the d attribute. * * The parser delivers encountered commands and parameters by calling * methods that correspond to those commands. Clients have to derive * from this class and implement the abstract command methods. * * There are two operating modes. By default the parser just delivers unaltered * svg path data commands and parameters. In the second mode, it will convert all * relative coordinates to absolute ones, and convert all curves to cubic beziers. */ class SVGPathParser { public: void parseSVG( const TQString &d, bool process = false ); static const char *getCoord( const char *, double & ); protected: virtual void svgMoveTo( double x1, double y1, bool closed, bool abs = true ) = 0; virtual void svgLineTo( double x1, double y1, bool abs = true ) = 0; virtual void svgLineToHorizontal( double x, bool abs = true ); virtual void svgLineToVertical( double y, bool abs = true ); virtual void svgCurveToCubic( double x1, double y1, double x2, double y2, double x, double y, bool abs = true ) = 0; virtual void svgCurveToCubicSmooth( double x, double y, double x2, double y2, bool abs = true ); virtual void svgCurveToQuadratic( double x, double y, double x1, double y1, bool abs = true ); virtual void svgCurveToQuadraticSmooth( double x, double y, bool abs = true ); virtual void svgArcTo( double x, double y, double r1, double r2, double angle, bool largeArcFlag, bool sweepFlag, bool abs = true ); virtual void svgClosePath() = 0; private: void calculateArc( bool relative, double &curx, double &cury, double angle, double x, double y, double r1, double r2, bool largeArcFlag, bool sweepFlag ); }; #endif