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//========================================================================
//
// SplashFTFont.h
//
//========================================================================

#ifndef SPLASHFTFONT_H
#define SPLASHFTFONT_H

#include <aconf.h>

#if HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H

#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif

#include <ft2build.h>
#include FT_FREETYPE_H
#include "SplashFont.h"

class SplashFTFontFile;

//------------------------------------------------------------------------
// SplashFTFont
//------------------------------------------------------------------------

class SplashFTFont: public SplashFont {
public:

  SplashFTFont(SplashFTFontFile *fontFileA, SplashCoord *matA,
	       SplashCoord *textMatA);

  virtual ~SplashFTFont();

  // Munge xFrac and yFrac before calling SplashFont::getGlyph.
  virtual GBool getGlyph(int c, int xFrac, int yFrac,
			 SplashGlyphBitmap *bitmap, int x0, int y0, SplashClip *clip, SplashClipResult *clipRes);

  // Rasterize a glyph.  The <xFrac> and <yFrac> values are the same
  // as described for getGlyph.
  virtual GBool makeGlyph(int c, int xFrac, int yFrac,
			  SplashGlyphBitmap *bitmap, int x0, int y0, SplashClip *clip, SplashClipResult *clipRes);

  // Return the path for a glyph.
  virtual SplashPath *getGlyphPath(int c);

private:

  FT_Size sizeObj;
  FT_Matrix matrix;
  FT_Matrix textMatrix;
  SplashCoord textScale;
};

#endif // HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H

#endif