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//========================================================================
//
// SplashPattern.h
//
//========================================================================

#ifndef SPLASHPATTERN_H
#define SPLASHPATTERN_H

#include <aconf.h>

#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif

#include "SplashTypes.h"

class SplashScreen;

//------------------------------------------------------------------------
// SplashPattern
//------------------------------------------------------------------------

class SplashPattern {
public:

  SplashPattern();

  virtual SplashPattern *copy() = 0;

  virtual ~SplashPattern();

  // Return the color value for a specific pixel.
  virtual void getColor(int x, int y, SplashColorPtr c) = 0;

  // Returns true if this pattern object will return the same color
  // value for all pixels.
  virtual GBool isStatic() = 0;

private:
};

//------------------------------------------------------------------------
// SplashSolidColor
//------------------------------------------------------------------------

class SplashSolidColor: public SplashPattern {
public:

  SplashSolidColor(SplashColorPtr colorA);

  virtual SplashPattern *copy() { return new SplashSolidColor(color); }

  virtual ~SplashSolidColor();

  virtual void getColor(int x, int y, SplashColorPtr c);

  virtual GBool isStatic() { return gTrue; }

private:

  SplashColor color;
};

#endif