libartskde Introduction ----------------------- 1. What is libartskde? libartskde is a simple KDE->aRts wrapper that allows the developer to use KDE technology to access aRts. ie. no need to deal with std::string's anymore etc.. you can just use QString's or KURL's to play sound 2. How to use it to play sounds? 1 KArtsDispatcher dispatcher; 2 KArtsServer server; 3 KURL file = "file:/home/nikoz/test.mp3"; 4 KPlayObjectFactory factory(server.server()); 5 KPlayObject *playobj = factory.createPlayObject(file, true); 6 playobj->play(); Line: 1 Sets up the a KArtsDispatcher 2 Starts a new SoundServerV2 in the running artsd process 3 Simple test URL to demonstrate the use with KURL 4 Creates a KPlayObjectFactory, parameter: our SoundServerV2 5 Gets a KPlayObject from the factory, containing an Arts::PlayObject created in our running artsd process Parameters: KURL url (specifies the url to be played) bool createBUS (specifies wheter to create a Synth_BUS_UPLINK or not, "false" is only interesting if you want to use EffectsStacks etc..., see Noatun) 6 Play the file That's it, with 6 LOC a "full" media player :) To make the example above compile you will also have to add these #includes: #include #include #include #include Enjoy... Nikolas Zimmermann