/* This file is part of the KDE project Copyright (C) 2001 Ian Reinhart Geiser (geiseri@kde.org) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __scriptclientinterface_h__ #define __scriptclientinterface_h__ #include class TQString; //namespace KScriptInterface //{ /** * This class is used for allowing feedback to the main system. * @author Ian Reinhart Geiser * * To implement KScript in your application you would use this class to interface with the scripting engine. * There are currently a few implementations of script managers around but developers can implement their own custom * interfaces with this class. * @code * class MyScript : public TQObject, public KScriptClientInterface { * TQ_OBJECT * public: * * MyScript(TQObject *parent) * { * // Create your @ref KScriptInterface here. * m_interface = KParts::ComponentFactory::createInstanceFromQuery( * "KScriptRunner/KScriptRunner", "([X-TDE-Script-Runner] == 'bash/shell')", this ); * } * * virtual ~KScriptAction() * { * delete m_interface; * } * * signals: * void error ( const TQString &msg ); * void warning ( const TQString &msg ); * void output ( const TQString &msg ); * void progress ( int percent ); * void done ( KScriptClientInterface::Result result, const TQVariant &returned ); * * public slots: * void activate(const TQVariant &args) * { * m_interface->run(parent(), args); * } * * private: * * KScriptInterface *m_interface; * }; * @endcode * Things to note about this example are that it only handles a single script type and instance. You may wish to * extend this. **/ class KScriptClientInterface { public: enum Result { ResultSuccess, ResultFailure, ResultContinue, ResultBreak }; /** * This function will allow the main application of any errors * that have occurred during processing of the script. * For script clients its best to implement this as a signal so feedback * can be sent to the main application. */ virtual void error( const TQString &msg ) =0; /** * This function will allow the main application of any warnings * that have occurred during the processing of the script. * For script clients its best to implement this as a signal so feedback * can be sent to the main application. */ virtual void warning( const TQString &msg ) =0; /** * This function will allow the main application of any normal * output that has occurred during the processing of the script. * For script clients its best to implement this as a signal so feedback * can be sent to the main application. */ virtual void output( const TQString &msg ) =0; /** * This function will allow feedback to any progress bars in the main * application as to how far along the script is. This is very useful when * a script is processing files or doing some long operation that is of a * known duration.] * For script clients its best to implement this as a signal so feedback * can be sent to the main application. */ virtual void progress( int percent ) =0; /** * This function will allow feedback on completion of the script. * It turns the result as a KScriptInteface::Result, and a return * value as a QVariant * For script clients its best to implement this as a signal so feedback * can be sent to the main application. */ virtual void done( KScriptClientInterface::Result result, const TQVariant &returned ) =0; /** * Returned when the script has finished running. * For script clients its best to implement this as a signal so feedback * can be sent to the main application. **/ //virtual bool isRunning() =0; }; //}; #endif