// XXX Automatically generated. DO NOT EDIT! XXX // public: FloatValue(); FloatValue(const FloatValue&); FloatValue(const TQCString&); FloatValue & operator = (FloatValue&); FloatValue & operator = (const TQCString&); bool operator ==(FloatValue&); bool operator !=(FloatValue& x) {return !(*this==x);} bool operator ==(const TQCString& s) {FloatValue a(s);return(*this==a);} bool operator != (const TQCString& s) {return !(*this == s);} virtual ~FloatValue(); void parse() {if(!parsed_) _parse();parsed_=true;assembled_=false;} void assemble() {if(assembled_) return;parse();_assemble();assembled_=true;} void _parse(); void _assemble(); const char * className() const { return "FloatValue"; } // End of automatically generated code //