aa_level aa_threshold abs absorption accuracy acos acosh adaptive adc_bailout agate agate_turb albedo all all_intersections alpha altitude always_sample ambient ambient_light angle aoi aperture append arc_angle area_illumination area_light array asc ascii asin asinh assumed_gamma atan atan2 atand atanh autostop average background bezier_spline bicubic_patch bitwise_and bitwise_or bitwise_xor black_hole blob blue blur_samples bokeh bounded_by box boxed bozo break brick brick_size brightness brilliance b_spline bump_map bumps bump_size camera case caustics ceil cells charset checker chr circular clipped_by clock clock_delta clock_on collect color color_map colour colour_map component composite concat cone confidence conic_sweep conserve_energy contained_by control0 control1 coords cos cosh count crackle crand cube cubic cubic_spline cubic_wave cutaway_textures cylinder cylindrical datetime defined degrees density density_file density_map dents deprecated df3 difference diffuse dimensions dimension_size direction disc dispersion dispersion_samples distance distance_maximum dist_exp div double_illuminate eccentricity emission error_bound evaluate exp expand_thresholds exponent exterior extinction face_indices facets fade_color fade_colour fade_distance fade_power falloff falloff_angle false file_exists filter final_clock final_frame finish fisheye flatness flip floor focal_point fog fog_alt fog_offset fog_type for form frame_number frequency fresnel function gamma gather gif global_lights global_settings gradient granite gray gray_threshold green height_field hexagon hf_gray_16 hierarchy hollow hypercomplex iff image_height image_map image_pattern image_width importance initial_clock initial_frame input_file_name inside inside_vector int interior interior_texture internal interpolate intersection intervals inverse ior irid irid_wavelength isosurface jitter jpeg julia julia_fractal lambda lathe leopard light_group light_source linear_spline linear_sweep ln load_file local location log look_at looks_like low_error_factor macro magnet major_radius mandel map_type marble material material_map matrix max max_extent max_gradient max_intersections max_iteration max_sample max_trace max_trace_level maximum_reuse media media_attenuation media_interaction merge mesh mesh2 metallic method metric min min_extent minimum_reuse mm_per_unit mod mortar natural_spline nearest_count no no_bump_scale no_image no_radiosity no_reflection no_shadow noise_generator normal normal_indices normal_map normal_vectors now number_of_waves object octaves off offset omega omnimax on once onion open orient orientation orthographic ovus panoramic parallel parametric pass_through pattern pavement perspective pgm phase phong phong_size photons pi pigment pigment_map pigment_pattern planar plane png point_at poly poly_wave polygon polynomial pot pow ppm precision precompute premultiplied pretrace_end pretrace_start prism prod projected_through pwr quadratic_spline quadric quartic quaternion quick_color quick_colour quilted radial radians radiosity radius rainbow ramp_wave rand ratio reciprocal recursion_limit red reflection reflection_exponent refraction repeat rgb rgbf rgbft rgbt right ripples rotate roughness samples save_file scale scallop_wave scattering seed select shadowless sin sine_wave sinh sint16be sint16le sint32be sint32le sint8 size sky sky_sphere slice slope slope_map smooth smooth_triangle solid sor spacing specular sphere sphere_sweep spherical spiral1 spiral2 spline split_union spotlight spotted sqr sqrt square srgb srgbf srgbft srgbt str strcmp strength strlen strlwr strupr sturm substr subsurface sum superellipsoid sys t tan tanh target text texture texture_list texture_map tga thickness threshold tiff tightness tile2 tiles tiling tolerance toroidal torus trace transform translate translucency transmit triangle triangle_wave triangular true ttf turb_depth turbulence type u uint16be uint16le uint8 ultra_wide_angle union up use_alpha use_color use_colour use_index u_steps utf8 uv_indices uv_mapping uv_vectors v val variance vaxis_rotate vcross vdot vertex_vectors vlength vnormalize vrotate v_steps vstr vturbulence warp water_level waves width wood wrinkles x y yes z akima_spline attach basic_x_spline bias blur bounding camera_view collision connection_count connection continuity current_chrono damping date displace element end_time environment exposure_gain exposure extended_x_spline face_count face field fixed float force frame_step friction general_x_spline glow gravity group h_align_center h_align_left h_align_right hdr index1 index2 index3 input interaction internal_collision inverted_normals is iterations length listed mass mass_count mechsim mesh_output message motion_blur mpeg n_roots neighbors neighbours no_radiosity noise_pigment output output_filename point position post_process projection randomize set show_low_count show_samples simcloth smooth_mesh sor_spline start_chrono start_time step_count stiffness string structure tcb_spline tension time time_step tone_mapping topology unofficial_version user_defined uv_mesh v_align_bottom v_align_center v_align_top vector velocity viscoelastic_count viscoelastic viscosity weight wind background bicubic_patch blob box camera cone cubic cylinder difference disc height_field intersection isosurface julia_fractal lathe light_group light_source merge mesh mesh2 object ovus parametric plane poly polygon polynomial prism quadric quartic rainbow sky_sphere smooth_triangle sor sphere sphere_sweep superellipsoid text torus triangle union aa_threshold aa_level absorption agate agate_turb ambient aoi average black_hole blue boxed brick brick_size brilliance bump_map bumps bump_size caustics cells checker color color_map colour colour_map conserve_energy control0 control1 crackle crand cubic_wave cutaway_textures cylindrical density_file density density_map dents diffuse dist_exp double_illuminate eccentricity emission exponent exterior extinction facets fade_color fade_colour fade_distance fade_power filter finish form frequency fresnel gradient granite gray green hexagon hypercomplex image_map image_pattern interior interior_texture interpolate intervals ior irid irid_wavelength julia lambda leopard magnet mandel map_type marble material material_map media metallic method metric mortar no_bump_scale normal normal_map number_of_waves octaves omega once onion orientation phase phong phong_size photons pigment pigment_map pigment_pattern planar quaternion quick_color quick_colour quilted radial ramp_wave red reflection_exponent reflection repeat rgb rgbf rgbft rgbt ripples roughness samples scallop_wave scattering sine_wave slope slope_map solid specular spherical spiral1 spiral2 spotted texture texture_list texture_map tile2 tiles toroidal transmit triangle_wave turb_depth turbulence use_alpha use_color use_colour use_index uv_mapping warp waves wood wrinkles matrix rotate scale transform translate df3 gif iff jpeg pgm png pot ppm tga tiff ttf clock clock_delta clock_on final_clock final_frame frame_number image_height image_width initial_clock initial_frame t u v x y z false no off on pi true yes abs acos acosh asc asin asinh atan atan2 atanh bitwise_and bitwise_or bitwise_xor ceil chr concat cos cosh cube defined degrees dimension_size dimensions div exp file_exists floor inside int ln log max min mod pow prod pwr radians rand seed select sin sinh sqrt str strcmp strlen strlwr strupr substr sum tan tanh trace val vaxis_rotate vcross vdot vlength vnormalize vrotate vstr vturbulence #debug #default #else #elseif #end #error #fclose #fopen #if #ifdef #ifndef #include #range #read #render #statistics #switch #undef #version #warning #while #write FIXME TODO ###