* outlineObjects; // used to list which outlines should be painted by a block with inline children
    };
    virtual void paint( PaintInfo& i, int tx, int ty);
    void paintBorder(TQPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style, bool begin=true, bool end=true);
    void paintOutline(TQPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style);
    virtual void paintBoxDecorations(PaintInfo&, int /*_tx*/, int /*_ty*/) {}
    virtual void paintBackgroundExtended(TQPainter* /*p*/, const TQColor& /*c*/, const BackgroundLayer */*bgLayer*/,
                                         int /*clipy*/, int /*cliph*/, int /*_tx*/, int /*_ty*/,
                                         int /*w*/, int /*height*/, int /*bleft*/, int /*bright*/, int /*pleft*/, int /*pright*/  ) {}
    /*
     * This function calculates the minimum & maximum width that the object
     * can be set to.
     *
     * when the Element calls setMinMaxKnown(true), calcMinMaxWidth() will
     * be no longer called.
     *
     * when a element has a fixed size, m_minWidth and m_maxWidth should be
     * set to the same value. This has the special meaning that m_width,
     * contains the actual value.
     *
     * assumes calcMinMaxWidth has already been called for all children.
     */
    virtual void calcMinMaxWidth() { }
    /*
     * Does the min max width recalculations after changes.
     */
    void recalcMinMaxWidths();
    /*
     * Calculates the actual width of the object (only for non inline
     * objects)
     */
    virtual void calcWidth() {}
    /*
     * Calculates the actual width of the object (only for non inline
     * objects)
     */
    virtual void calcHeight() {}
    /*
     * This function should cause the Element to calculate its
     * width and height and the layout of its content
     *
     * when the Element calls setNeedsLayout(false), layout() is no
     * longer called during relayouts, as long as there is no
     * style sheet change. When that occurs, m_needsLayout will be
     * set to true and the Element receives layout() calls
     * again.
     */
    virtual void layout() = 0;
    /* This function performs a layout only if one is needed. */
    void layoutIfNeeded() { if (needsLayout()) layout(); }
    // used for element state updates that can not be fixed with a
    // repaint and do not need a relayout
    virtual void updateFromElement() {}
    // Called immediately after render-object is inserted
    virtual void attach() { m_attached = true; }
    bool attached() { return m_attached; }
    // The corresponding closing element has been parsed. ### remove me
    virtual void close() { }
    virtual int availableHeight() const { return 0; }
    // Whether or not the element shrinks to its max width (rather than filling the width
    // of a containing block).  HTML4 buttons, legends, and floating/compact elements do this.
    bool sizesToMaxWidth() const;
    /*
     * NeesPageClear indicates the object crossed a page-break but could not break itself and now
     * needs to be moved clear by its parent.
     */
    void setNeedsPageClear(bool b = true) { m_needsPageClear = b; }
    virtual bool needsPageClear() const { return m_needsPageClear; }
    /*
     * ContainsPageBreak indicates the object contains a clean page-break.
     * ### should be removed and replaced with (crossesPageBreak && !needsPageClear)
     */
    void setContainsPageBreak(bool b = true) { m_containsPageBreak = b; }
    virtual bool containsPageBreak() const { return m_containsPageBreak; }
    virtual int pageTopAfter(int y) const { if (parent()) return parent()->pageTopAfter(y); else return 0; }
    virtual int crossesPageBreak(int top, int bottom) const
    { if (parent()) return parent()->crossesPageBreak(top, bottom); else return 0; }
    // Checks if a page-break before child is possible at the given page-break level
    // false means the child should attempt the break self.
    virtual bool canClear(RenderObject */*child*/, PageBreakLevel level)
    { if (parent()) return parent()->canClear(this, level); else return false; }
    void setAfterPageBreak(bool b = true)  { m_afterPageBreak = b; };
    void setBeforePageBreak(bool b = true) { m_beforePageBreak = b; };
    virtual bool afterPageBreak() const  { return m_afterPageBreak; }
    virtual bool beforePageBreak() const { return m_beforePageBreak; }
    // does a query on the rendertree and finds the innernode
    // and overURL for the given position
    // if readonly == false, it will recalc hover styles accordingly
   class NodeInfo
    {
        friend class RenderImage;
        friend class RenderFlow;
        friend class RenderInline;
        friend class RenderText;
        friend class RenderWidget;
        friend class RenderObject;
        friend class RenderFrameSet;
	friend class RenderLayer;
        friend class DOM::HTMLAreaElementImpl;
    public:
        NodeInfo(bool readonly, bool active)
            : m_innerNode(0), m_innerNonSharedNode(0), m_innerURLElement(0), m_readonly(readonly), m_active(active)
            { }
        DOM::NodeImpl* innerNode() const { return m_innerNode; }
        DOM::NodeImpl* innerNonSharedNode() const { return m_innerNonSharedNode; }
        DOM::NodeImpl* URLElement() const { return m_innerURLElement; }
        bool readonly() const { return m_readonly; }
        bool active() const { return m_active; }
    private:
        void setInnerNode(DOM::NodeImpl* n) { m_innerNode = n; }
        void setInnerNonSharedNode(DOM::NodeImpl* n) { m_innerNonSharedNode = n; }
        void setURLElement(DOM::NodeImpl* n) { m_innerURLElement = n; }
        DOM::NodeImpl* m_innerNode;
        DOM::NodeImpl* m_innerNonSharedNode;
        DOM::NodeImpl* m_innerURLElement;
        bool m_readonly;
        bool m_active;
    };
    /** contains stateful information for a checkSelectionPoint call
     */
    struct SelPointState {
        /** last node that was before the current position */
        DOM::NodeImpl *m_lastNode;
	/** offset of last node */
	long m_lastOffset;
	/** true when the last node had the result SelectionAfterInLine */
	bool m_afterInLine;
	SelPointState() : m_lastNode(0), m_lastOffset(0), m_afterInLine(false)
	{}
    };
    virtual FindSelectionResult checkSelectionPoint( int _x, int _y, int _tx, int _ty,
                                                     DOM::NodeImpl*&, int & offset,
						     SelPointState & );
    virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int tx, int ty, HitTestAction, bool inside = false);
    void setInnerNode(NodeInfo& info);
    // set the style of the object.
    virtual void setStyle(RenderStyle *style);
    // returns the containing block level element for this element.
    RenderBlock *containingBlock() const;
    // return just the width of the containing block
    virtual short containingBlockWidth() const;
    // return just the height of the containing block
    virtual int containingBlockHeight() const;
    // size of the content area (box size minus padding/border)
    virtual short contentWidth() const { return 0; }
    virtual int contentHeight() const { return 0; }
    // intrinsic extend of replaced elements. undefined otherwise
    virtual short intrinsicWidth() const { return 0; }
    virtual int intrinsicHeight() const { return 0; }
    // relative to parent node
    virtual void setPos( int /*xPos*/, int /*yPos*/ ) { }
    virtual void setWidth( int /*width*/ ) { }
    virtual void setHeight( int /*height*/ ) { }
    virtual int xPos() const { return 0; }
    virtual int yPos() const { return 0; }
    /** the position of the object from where it begins drawing, including
     * its negative overflow
     */
    int effectiveXPos() const { return xPos() + (hasOverflowClip() ? 0 : overflowLeft()); }
    /** the position of the object from where it begins drawing, including
     * its negative overflow
     */
    int effectiveYPos() const { return yPos() + (hasOverflowClip() ? -borderTopExtra() : kMin(overflowTop(), -borderTopExtra())); }
    /** Leftmost coordinate of this inline element relative to containing
     * block. Always zero for non-inline elements.
     */
    virtual int inlineXPos() const { return 0; }
    /** Topmost coordinate of this inline element relative to containing
     * block. Always zero for non-inline elements.
     */
    virtual int inlineYPos() const { return 0; }
    // calculate client position of box
    virtual bool absolutePosition(int &/*xPos*/, int &/*yPos*/, bool fixed = false) const;
    // width and height are without margins but include paddings and borders
    virtual short width() const { return 0; }
    virtual int height() const { return 0; }
    // The height of a block when you include overflow spillage out of
    // the bottom of the block (e.g., a  that
    // has a 100px tall image inside it would have an overflow height
    // of borderTop() + paddingTop() + 100px.
    virtual int overflowHeight() const { return height(); }
    virtual int overflowWidth() const { return width(); }
    // how much goes over the left hand side (0 or a negative number)
    virtual int overflowTop() const { return 0; }
    virtual int overflowLeft() const { return 0; }
    
    /**
     * Returns the height that is effectively considered when contemplating the
     * object as a whole -- usually the overflow height, or the height if clipped.
     */
    int effectiveHeight() const { return hasOverflowClip() ? height() + borderTopExtra() + borderBottomExtra() : 
                                         kMax(overflowHeight() - overflowTop(),  height() + borderTopExtra() + borderBottomExtra()); }
    /**
     * Returns the width that is effectively considered when contemplating the
     * object as a whole -- usually the overflow width, or the width if clipped.
     */
    int effectiveWidth() const { return hasOverflowClip() ? width() : overflowWidth() - overflowLeft(); }
    // IE extensions, heavily used in ECMA
    virtual short offsetWidth() const { return width(); }
    virtual int offsetHeight() const { return height() + borderTopExtra() + borderBottomExtra(); }
    virtual int offsetLeft() const;
    virtual int offsetTop() const;
    virtual RenderObject* offsetParent() const;
    short clientWidth() const;
    int clientHeight() const;
    short scrollWidth() const;
    int scrollHeight() const;
    virtual bool isSelfCollapsingBlock() const { return false; }
    short collapsedMarginTop() const { return maxTopMargin(true)-maxTopMargin(false);  }
    short collapsedMarginBottom() const { return maxBottomMargin(true)-maxBottomMargin(false); }
    virtual bool isTopMarginQuirk() const { return false; }
    virtual bool isBottomMarginQuirk() const { return false; }
    virtual short maxTopMargin(bool positive) const
    { return positive ? kMax( int( marginTop() ), 0 ) : - kMin( int( marginTop() ), 0 ); }
    virtual short maxBottomMargin(bool positive) const
    { return positive ? kMax( int( marginBottom() ), 0 ) : - kMin( int( marginBottom() ), 0 ); }
    virtual short marginTop() const { return 0; }
    virtual short marginBottom() const { return 0; }
    virtual short marginLeft() const { return 0; }
    virtual short marginRight() const { return 0; }
    virtual int paddingTop() const;
    virtual int paddingBottom() const;
    virtual int paddingLeft() const;
    virtual int paddingRight() const;
    virtual int borderTop() const { return style()->borderTopWidth(); }
    virtual int borderBottom() const { return style()->borderBottomWidth(); }
    virtual int borderLeft() const { return style()->borderLeftWidth(); }
    virtual int borderRight() const { return style()->borderRightWidth(); }
    virtual short minWidth() const { return 0; }
    virtual int maxWidth() const { return 0; }
    RenderStyle* style() const { return m_style; }
    RenderStyle* style( bool firstLine ) const {
	RenderStyle *s = m_style;
	if( firstLine && hasFirstLine() ) {
	    RenderStyle *pseudoStyle  = style()->getPseudoStyle(RenderStyle::FIRST_LINE);
	    if ( pseudoStyle )
		s = pseudoStyle;
	}
	return s;
    }
    void getTextDecorationColors(int decorations, TQColor& underline, TQColor& overline,
                                 TQColor& linethrough, bool quirksMode=false);
    enum BorderSide {
        BSTop, BSBottom, BSLeft, BSRight
    };
    void drawBorder(TQPainter *p, int x1, int y1, int x2, int y2, BorderSide s,
                    TQColor c, const TQColor& textcolor, EBorderStyle style,
                    int adjbw1, int adjbw2, bool invalidisInvert = false);
    // Used by collapsed border tables.
    virtual void collectBorders(TQValueList& borderStyles);
    // force a complete repaint
    virtual void repaint(Priority p = NormalPriority) { if(m_parent) m_parent->repaint(p); }
    virtual void repaintRectangle(int x, int y, int w, int h, Priority p=NormalPriority, bool f=false);
    virtual unsigned int length() const { return 1; }
    virtual bool isHidden() const { return isFloating() || isPositioned(); }
    // Special objects are objects that are neither really inline nor blocklevel
    bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); };
    virtual bool hasOverhangingFloats() const { return false; }
    virtual bool hasFloats() const { return false; }
    virtual bool containsFloat(RenderObject* /*o*/) const { return false; }
    virtual void markAllDescendantsWithFloatsForLayout(RenderObject* /*floatToRemove*/ = 0) {}
    bool flowAroundFloats() const;
    bool usesLineWidth() const;
    // positioning of inline children (bidi)
    virtual void position(InlineBox*, int, int, bool) {}
//    virtual void position(int, int, int, int, int, bool, bool, int) {}
    // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
    int maximalOutlineSize(PaintAction p) const;
    enum SelectionState {
        SelectionNone,
        SelectionStart,
        SelectionInside,
        SelectionEnd,
        SelectionBoth
    };
    virtual SelectionState selectionState() const { return SelectionNone;}
    virtual void setSelectionState(SelectionState) {}
    /**
     * Flags which influence the appearence and position
     * @param CFOverride input overrides existing character, caret should be
     *		cover the whole character
     * @param CFOutside coordinates are to be interpreted outside of the
     *		render object
     * @param CFOutsideEnd coordinates are to be interpreted at the outside
     *		end of the render object (only valid if CFOutside is also set)
     */
    enum CaretFlags { CFOverride = 0x01, CFOutside = 0x02, CFOutsideEnd = 0x04 };
    /**
     * Returns the content coordinates of the caret within this render object.
     * @param offset zero-based offset determining position within the render object.
     * @param flags combination of enum CaretFlags
     * @param _x returns the left coordinate
     * @param _y returns the top coordinate
     * @param width returns the caret's width
     * @param height returns the caret's height
     */
    virtual void caretPos(int offset, int flags, int &_x, int &_y, int &width, int &height);
    // returns the lowest position of the lowest object in that particular object.
    // This 'height' is relative to the topleft of the margin box of the object.
    // Implemented in RenderFlow.
    virtual int lowestPosition(bool /*includeOverflowInterior*/=true, bool /*includeSelf*/=true) const { return 0; }
    virtual int rightmostPosition(bool /*includeOverflowInterior*/=true, bool /*includeSelf*/=true) const { return 0; }
    virtual int leftmostPosition(bool /*includeOverflowInterior*/=true, bool /*includeSelf*/=true) const { return 0; }
    virtual int highestPosition(bool /*includeOverflowInterior*/=true, bool /*includeSelf*/=true) const { return 0; }
    // recursively invalidate current layout
    // unused: void invalidateLayout();
    virtual void calcVerticalMargins() {}
    void removeFromObjectLists();
    virtual void deleteInlineBoxes(RenderArena* arena=0) {(void)arena;}
    virtual void detach( );
    void setDoNotDelete(bool b) { m_doNotDelete = b; }
    bool doNotDelete() const { return m_doNotDelete; }
    const TQFont &font(bool firstLine) const {
	return style( firstLine )->font();
    }
    const TQFontMetrics &fontMetrics(bool firstLine) const {
	return style( firstLine )->fontMetrics();
    }
    /** returns the lowest possible value the caret offset may have to
     * still point to a valid position.
     *
     * Returns 0 by default.
     */
    virtual long minOffset() const { return 0; }
    /** returns the highest possible value the caret offset may have to
     * still point to a valid position.
     *
     * Returns 0 by default, as generic elements are considered to have no
     * width.
     */
    virtual long maxOffset() const { return 0; }
    virtual void setPixmap(const TQPixmap &, const TQRect&, CachedImage *);
    TQRegion visibleFlowRegion(int x, int y) const;
protected:
    virtual void selectionStartEnd(int& spos, int& epos);
    virtual TQRect viewRect() const;
    void remove();
    void invalidateVerticalPositions();
    bool attemptDirectLayerTranslation();
    void updateWidgetMasks();
    virtual void removeLeftoverAnonymousBoxes();
    void arenaDelete(RenderArena *arena);
private:
    RenderStyle* m_style;
    DOM::NodeImpl* m_node;
    RenderObject *m_parent;
    RenderObject *m_previous;
    RenderObject *m_next;
    short m_verticalPosition;
    bool m_needsLayout               : 1;
    bool m_normalChildNeedsLayout    : 1;
    bool m_markedForRepaint          : 1;
    bool m_posChildNeedsLayout       : 1;
    bool m_minMaxKnown               : 1;
    bool m_floating                  : 1;
    bool m_positioned                : 1;
    bool m_overhangingContents       : 1;
    bool m_relPositioned             : 1;
    bool m_paintBackground           : 1; // if the box has something to paint in the
                                          // background painting phase (background, border, etc)
    bool m_isAnonymous               : 1;
    bool m_recalcMinMax 	     : 1;
    bool m_isText                    : 1;
    bool m_inline                    : 1;
    bool m_attached                  : 1;
    bool m_replaced                  : 1;
    bool m_mouseInside               : 1;
    bool m_hasFirstLine              : 1;
    bool m_isSelectionBorder         : 1;
    bool m_isRoot                    : 1;
    bool m_beforePageBreak           : 1;
    bool m_afterPageBreak            : 1;
    bool m_needsPageClear            : 1;
    bool m_containsPageBreak         : 1;
    
    bool m_hasOverflowClip           : 1;
    bool m_doNotDelete 	             : 1; // This object should not be auto-deleted
    // ### we have 16 + 26 bits.
    void arenaDelete(RenderArena *arena, void *objectBase);
    friend class RenderLayer;
    friend class RenderListItem;
    friend class RenderContainer;
    friend class RenderCanvas;
};
enum VerticalPositionHint {
    PositionTop = -0x4000,
    PositionBottom = 0x4000,
    PositionUndefined = 0x3fff
};
} //namespace
#endif