/* * This file is part of the KDE libraries * Copyright (C) 1999-2000 Harri Porten (porten@kde.org) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ #ifndef _KJSLOOKUP_H_ #define _KJSLOOKUP_H_ #include "identifier.h" #include "value.h" #include "object.h" #include "interpreter.h" #include namespace KJS { /** * An entry in a hash table. */ struct HashEntry { /** * s is the offset to the string key (e.g. a property name) */ unsigned short soffset; /** * value is the result value (usually an enum value) */ short int value; /** * attr is a set for flags (e.g. the property flags, see object.h) */ unsigned char attr; /** * params is another number. For property hashtables, it is used to * denote the number of argument of the function */ unsigned char params; /** * next is the index to the next entry for the same hash value */ short next; }; /** * A hash table * Usually the hashtable is generated by the create_hash_table script, from a .table file. * * The implementation uses an array of entries, "size" is the total size of that array. * The entries between 0 and hashSize-1 are the entry points * for each hash value, and the entries between hashSize and size-1 * are the overflow entries for the hash values that need one. * The "next" pointer of the entry links entry points to overflow entries, * and links overflow entries between them. */ struct HashTable { /** * type is a version number. Currently always 2 */ int type; /** * size is the total number of entries in the hashtable, including the null entries, * i.e. the size of the "entries" array. * Used to iterate over all entries in the table */ int size; /** * pointer to the array of entries * Mind that some entries in the array are null (0,0,0,0). */ const HashEntry *const entries; /** * the maximum value for the hash. Always smaller than size. */ int hashSize; /** * pointer to the string table. */ const char* const sbase; }; /** * @short Fast keyword lookup. */ class KJS_EXPORT Lookup { public: /** * Find an entry in the table, and return its value (i.e. the value field of HashEntry) */ static int find(const struct HashTable *table, const Identifier &s); static int find(const struct HashTable *table, const UChar *c, unsigned int len); /** * Find an entry in the table, and return the entry * This variant gives access to the other attributes of the entry, * especially the attr field. */ static const HashEntry* findEntry(const struct HashTable *table, const Identifier &s); static const HashEntry* findEntry(const struct HashTable *table, const UChar *c, unsigned int len); /** * Calculate the hash value for a given key */ static unsigned int hash(const Identifier &key); static unsigned int hash(const UChar *c, unsigned int len); static unsigned int hash(const char *s); }; class ExecState; class UString; /** * @internal * Helper for lookupFunction and lookupValueOrFunction */ template inline Value lookupOrCreateFunction(ExecState *exec, const Identifier &propertyName, const ObjectImp *thisObj, int token, int params, int attr) { // Look for cached value in dynamic map of properties (in ObjectImp) ValueImp * cachedVal = thisObj->ObjectImp::getDirect(propertyName); /*if (cachedVal) fprintf(stderr, "lookupOrCreateFunction: Function -> looked up in ObjectImp, found type=%d\n", cachedVal->type());*/ if (cachedVal) return Value(cachedVal); ObjectImp* func = new FuncImp( exec, token, params ); Value val( func ); func->setFunctionName( propertyName ); ObjectImp *thatObj = const_cast(thisObj); thatObj->ObjectImp::put(exec, propertyName, val, attr); return val; } /** * Helper method for property lookups * * This method does it all (looking in the hashtable, checking for function * overrides, creating the function or retrieving from cache, calling * getValueProperty in case of a non-function property, forwarding to parent if * unknown property). * * Template arguments: * - @c FuncImp the class which implements this object's functions * - @c ThisImp the class of "this". It must implement the * getValueProperty(exec,token) method, for non-function properties. * - @c ParentImp the class of the parent, to propagate the lookup. * * Method arguments: * @param exec execution state, as usual * @param propertyName the property we're looking for * @param table the static hashtable for this class * @param thisObj "this" */ template inline Value lookupGet(ExecState *exec, const Identifier &propertyName, const HashTable* table, const ThisImp* thisObj) { const HashEntry* entry = Lookup::findEntry(table, propertyName); if (!entry) // not found, forward to parent return thisObj->ParentImp::get(exec, propertyName); //fprintf(stderr, "lookupGet: found value=%d attr=%d\n", entry->value, entry->attr); if (entry->attr & Function) return lookupOrCreateFunction(exec, propertyName, thisObj, entry->value, entry->params, entry->attr); return thisObj->getValueProperty(exec, entry->value); } /** * Simplified version of lookupGet in case there are only functions. * Using this instead of lookupGet prevents 'this' from implementing a dummy getValueProperty. */ template inline Value lookupGetFunction(ExecState *exec, const Identifier &propertyName, const HashTable* table, const ObjectImp* thisObj) { const HashEntry* entry = Lookup::findEntry(table, propertyName); if (!entry) // not found, forward to parent return static_cast(thisObj)->ParentImp::get(exec, propertyName); if (entry->attr & Function) return lookupOrCreateFunction(exec, propertyName, thisObj, entry->value, entry->params, entry->attr); fprintf(stderr, "Function bit not set! Shouldn't happen in lookupGetFunction!\n" ); return Undefined(); } /** * Simplified version of lookupGet in case there are no functions, only "values". * Using this instead of lookupGet removes the need for a FuncImp class. */ template inline Value lookupGetValue(ExecState *exec, const Identifier &propertyName, const HashTable* table, const ThisImp* thisObj) { const HashEntry* entry = Lookup::findEntry(table, propertyName); if (!entry) // not found, forward to parent return thisObj->ParentImp::get(exec, propertyName); if (entry->attr & Function) fprintf(stderr, "Function bit set! Shouldn't happen in lookupGetValue! propertyName was %s\n", propertyName.ascii() ); return thisObj->getValueProperty(exec, entry->value); } /** * This one is for "put". * Lookup hash entry for property to be set, and set the value. */ template inline void lookupPut(ExecState *exec, const Identifier &propertyName, const Value& value, int attr, const HashTable* table, ThisImp* thisObj) { const HashEntry* entry = Lookup::findEntry(table, propertyName); if (!entry) // not found: forward to parent thisObj->ParentImp::put(exec, propertyName, value, attr); else if (entry->attr & Function) // function: put as override property thisObj->ObjectImp::put(exec, propertyName, value, attr); else if (entry->attr & ReadOnly) // readonly! Can't put! #ifdef KJS_VERBOSE fprintf(stderr,"WARNING: Attempt to change value of readonly property '%s'\n",propertyName.ascii()); #else ; // do nothing #endif else thisObj->putValueProperty(exec, entry->value, value, attr); } /** * This template method retrieves or create an object that is unique * (for a given interpreter) The first time this is called (for a given * property name), the Object will be constructed, and set as a property * of the interpreter's global object. Later calls will simply retrieve * that cached object. Note that the object constructor must take 1 argument, exec. */ template inline KJS::Object cacheGlobalObject(ExecState *exec, const Identifier &propertyName) { ValueImp *obj = static_cast(exec->interpreter()->globalObject().imp())->getDirect(propertyName); if (obj) return KJS::Object::dynamicCast(Value(obj)); else { KJS::Object newObject(new ClassCtor(exec)); exec->interpreter()->globalObject().put(exec, propertyName, newObject, Internal); return newObject; } } /** * Helpers to define prototype objects (each of which simply implements * the functions for a type of objects). * Sorry for this not being very readable, but it actually saves much copy-n-paste. * ParentProto is not our base class, it's the object we use as fallback. * The reason for this is that there should only be ONE DOMNode.hasAttributes (e.g.), * not one in each derived class. So we link the (unique) prototypes between them. * * Using those macros is very simple: define the hashtable (e.g. "DOMNodeProtoTable"), then * DEFINE_PROTOTYPE("DOMNode",DOMNodeProto) * IMPLEMENT_PROTOFUNC(DOMNodeProtoFunc) * IMPLEMENT_PROTOTYPE(DOMNodeProto,DOMNodeProtoFunc) * and use DOMNodeProto::self(exec) as prototype in the DOMNode constructor. * If the prototype has a "parent prototype", e.g. DOMElementProto falls back on DOMNodeProto, * then the last line will use IMPLEMENT_PROTOTYPE_WITH_PARENT, with DOMNodeProto as last argument. * PUBLIC_DEFINE_PROTOTYPE and PUBLIC_IMPLEMENT_PROTOTYPE are versions with support for separate compilation */ #define PUBLIC_DEFINE_PROTOTYPE(ClassName,ClassProto) \ namespace KJS { \ class ClassProto : public KJS::ObjectImp { \ friend KJS::Object cacheGlobalObject(KJS::ExecState *exec, const KJS::Identifier &propertyName); \ public: \ static KJS::Object self(KJS::ExecState *exec) \ { \ return cacheGlobalObject( exec, "[[" ClassName ".prototype]]" ); \ } \ protected: \ ClassProto( KJS::ExecState *exec ) \ : KJS::ObjectImp( exec->interpreter()->builtinObjectPrototype() ) {} \ \ public: \ virtual const KJS::ClassInfo *classInfo() const { return &info; } \ static const KJS::ClassInfo info; \ KJS::Value get(KJS::ExecState *exec, const KJS::Identifier &propertyName) const; \ bool hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const; \ }; \ } #define IMPLEMENT_CLASSINFO(ClassName,ClassProto) \ namespace KJS {\ const KJS::ClassInfo ClassProto::info = { ClassName, 0, &ClassProto##Table, 0 }; \ } #define DEFINE_PROTOTYPE(ClassName,ClassProto) \ PUBLIC_DEFINE_PROTOTYPE(ClassName,ClassProto) \ IMPLEMENT_CLASSINFO(ClassName,ClassProto) #define IMPLEMENT_PROTOTYPE(ClassProto,ClassFunc) \ KJS::Value KJS::ClassProto::get(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \ { \ /*fprintf( stderr, "%sProto::get(%s) [in macro, no parent]\n", info.className, propertyName.ascii());*/ \ return lookupGetFunction(exec, propertyName, &ClassProto##Table, this ); \ } \ bool KJS::ClassProto::hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \ { /*stupid but we need this to have a common macro for the declaration*/ \ return KJS::ObjectImp::hasProperty(exec, propertyName); \ } #define PUBLIC_IMPLEMENT_PROTOTYPE(ClassProto,ClassName,ClassFunc) \ IMPLEMENT_PROTOTYPE(ClassProto,ClassFunc)\ IMPLEMENT_CLASSINFO(ClassName,ClassProto) #define IMPLEMENT_PROTOTYPE_WITH_PARENT(ClassProto,ClassFunc,ParentProto) \ KJS::Value KJS::ClassProto::get(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \ { \ /*fprintf( stderr, "%sProto::get(%s) [in macro]\n", info.className, propertyName.ascii());*/ \ KJS::Value val = lookupGetFunction(exec, propertyName, &ClassProto##Table, this ); \ if ( val.type() != UndefinedType ) return val; \ /* Not found -> forward request to "parent" prototype */ \ return ParentProto::self(exec).get( exec, propertyName ); \ } \ bool KJS::ClassProto::hasProperty(KJS::ExecState *exec, const KJS::Identifier &propertyName) const \ { \ if (KJS::ObjectImp::hasProperty(exec, propertyName)) \ return true; \ return ParentProto::self(exec).hasProperty(exec, propertyName); \ } #define PUBLIC_IMPLEMENT_PROTOTYPE_WITH_PARENT(ClassProto,ClassName,ClassFunc,ParentProto) \ IMPLEMENT_PROTOTYPE_WITH_PARENT(ClassProto,ClassFunc,ParentProto) \ IMPLEMENT_CLASSINFO(ClassName,ClassProto) #define IMPLEMENT_PROTOFUNC(ClassFunc) \ namespace KJS { \ class ClassFunc : public ObjectImp { \ public: \ ClassFunc(KJS::ExecState *exec, int i, int len) \ : ObjectImp( /*proto? */ ), id(i) { \ KJS::Value protect(this); \ put(exec,lengthPropertyName,Number(len),DontDelete|ReadOnly|DontEnum); \ } \ virtual bool implementsCall() const { return true; } \ /** You need to implement that one */ \ virtual KJS::Value call(KJS::ExecState *exec, KJS::Object &thisObj, const KJS::List &args); \ private: \ int id; \ }; \ } // To be used in all call() implementations, before casting the type of thisObj #define KJS_CHECK_THIS( ClassName, theObj ) \ if (!theObj.isValid() || !theObj.inherits(&ClassName::info)) { \ KJS::UString errMsg = "Attempt at calling a function that expects a "; \ errMsg += ClassName::info.className; \ errMsg += " on a "; \ errMsg += thisObj.className(); \ KJS::Object err = KJS::Error::create(exec, KJS::TypeError, errMsg.ascii()); \ exec->setException(err); \ return err; \ } /* * List of things to do when porting an objectimp to the 'static hashtable' mechanism: * - write the hashtable source, between @begin and @end * - add a rule to build the .lut.h * - include the .lut.h * - mention the table in the classinfo (add a classinfo if necessary) * - write/update the class enum (for the tokens) * - turn get() into getValueProperty(), put() into putValueProperty(), using a switch and removing funcs * - write get() and/or put() using a template method * - cleanup old stuff (e.g. hasProperty) * - compile, test, commit ;) */ } // namespace #endif