/* This file is part of the TDE libraries Copyright (C) 2012 Timothy Pearson (C) 2013 Golubev Alexander This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _TDEROOTSYSTEMDEVICE_H #define _TDEROOTSYSTEMDEVICE_H #include "tdegenericdevice.h" #include "tdehwcommontypes.h" namespace TDESystemFormFactor { enum TDESystemFormFactor { Unclassified, Desktop, Laptop, Server, Other = 0x80000000 }; }; namespace TDESystemPowerState { enum TDESystemPowerState { Active, Standby, Freeze, Suspend, Hibernate, PowerOff, Reboot, HybridSuspend, Disk // Used temporarily to detect hibernation and hybrid suspend capability }; }; namespace TDESystemHibernationMethod { enum TDESystemHibernationMethod { Unsupported, Platform, Shutdown, Reboot, TestProc, Test, Suspend }; }; typedef TQValueList TDESystemPowerStateList; typedef TQValueList TDESystemHibernationMethodList; class TDECORE_EXPORT TDERootSystemDevice : public TDEGenericDevice { public: /** * Constructor. * @param Device type */ TDERootSystemDevice(TDEGenericDeviceType::TDEGenericDeviceType dt, TQString dn=TQString::null); /** * Destructor. */ ~TDERootSystemDevice(); /** * @return a TDESystemFormFactor::TDESystemFormFactor with the system's form factor */ TDESystemFormFactor::TDESystemFormFactor formFactor(); /** * @return a TDESystemPowerStateList with all available power states */ TDESystemPowerStateList powerStates(); /** * @return a TDESystemHibernationMethodList with all available hibernation methods */ TDESystemHibernationMethodList hibernationMethods(); /** * @return a TDESystemHibernationMethod::TDESystemHibernationMethod with the current hibernation method */ TDESystemHibernationMethod::TDESystemHibernationMethod hibernationMethod(); /** * @return an unsigned long with the number of bytes required to hibernate */ unsigned long diskSpaceNeededForHibernation(); /** * @return true if permissions allow the hibernation method to be set, false if not */ bool canSetHibernationMethod(); /** * @return true if hardware and permissions allow the system to enter standby, false if not */ bool canStandby(); /** * @return true if hardware and permissions allow the system to enter freeze state, false if not */ bool canFreeze(); /** * @return true if hardware and permissions allow the system to be suspended, false if not */ bool canSuspend(); /** * @return true if hardware and permissions allow the system to be hibernated, false if not */ bool canHibernate(); /** * @return true if hardware and permissions allow the system to be hybrid suspended, false if not */ bool canHybridSuspend(); /** * @return true if permissions allow the system to be powered down, false if not */ bool canPowerOff(); /** * @return true if permissions allow the system to be rebooted, false if not */ bool canReboot(); /** * @param hm a TDESystemHibernationMethod::TDESystemHibernationMethod with the desired hibernation method */ void setHibernationMethod(TDESystemHibernationMethod::TDESystemHibernationMethod hm); /** * @param ps a TDESystemPowerState::TDESystemPowerState with the desired power state * @return true if power state was set */ bool setPowerState(TDESystemPowerState::TDESystemPowerState ps); protected: /** * @param ff a TDESystemFormFactor::TDESystemFormFactor with the system's form factor * @internal */ void internalSetFormFactor(TDESystemFormFactor::TDESystemFormFactor ff); /** * @param ps a TDESystemPowerStateList with all available power states * @internal */ void internalSetPowerStates(TDESystemPowerStateList ps); /** * @param hm a TDESystemHibernationMethodList with all available hibernation methods * @internal */ void internalSetHibernationMethods(TDESystemHibernationMethodList hm); /** * @param hm a TDESystemHibernationMethod::TDESystemHibernationMethod with the current hibernation method * @internal */ void internalSetHibernationMethod(TDESystemHibernationMethod::TDESystemHibernationMethod hm); /** * @param sz an unsigned long with the number of bytes required to hibernate * @internal */ void internalSetDiskSpaceNeededForHibernation(unsigned long sz); private: TDESystemFormFactor::TDESystemFormFactor m_formFactor; TDESystemPowerStateList m_powerStates; TDESystemHibernationMethodList m_hibernationMethods; TDESystemHibernationMethod::TDESystemHibernationMethod m_hibernationMethod; unsigned long m_hibernationSpace; friend class TDEHardwareDevices; }; #endif // _TDEROOTSYSTEMDEVICE_H