/* * This file is part of the DOM implementation for KDE. * * Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org) * (C) 1999-2003 Antti Koivisto (koivisto@kde.org) * (C) 2002-2003 Dirk Mueller (mueller@kde.org) * (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RENDER_FLOW_H #define RENDER_FLOW_H #include "render_box.h" #include "bidi.h" #include "render_line.h" namespace tdehtml { /** * all geometry managing stuff is only in the block elements. * * Inline elements don't layout themselves, but the whole paragraph * gets flowed by the surrounding block element. This is, because * one needs to know the whole paragraph to calculate bidirectional * behaviour of text, so putting the layouting routines in the inline * elements is impossible. */ class RenderFlow : public RenderBox { public: RenderFlow(DOM::NodeImpl* node) : RenderBox(node) { m_continuation = 0; m_firstLineBox = 0; m_lastLineBox = 0; } virtual RenderFlow* continuation() const { return m_continuation; } void setContinuation(RenderFlow* c) { m_continuation = c; } RenderFlow* continuationBefore(RenderObject* beforeChild); void addChildWithContinuation(RenderObject* newChild, RenderObject* beforeChild); virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild) = 0; virtual void addChild(RenderObject *newChild, RenderObject *beforeChild = 0); static RenderFlow* createFlow(DOM::NodeImpl* node, RenderStyle* style, RenderArena* arena); virtual void deleteLastLineBox(RenderArena* arena=0); virtual void deleteInlineBoxes(RenderArena* arena=0); InlineFlowBox* firstLineBox() const { return m_firstLineBox; } InlineFlowBox* lastLineBox() const { return m_lastLineBox; } virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox); void paintLines(PaintInfo& i, int _tx, int _ty); bool hitTestLines(NodeInfo& i, int x, int y, int tx, int ty, HitTestAction hitTestAction); virtual void repaint(Priority p=NormalPriority); virtual int highestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; virtual int lowestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; virtual int rightmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; virtual int leftmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; protected: // An inline can be split with blocks occurring in between the inline content. // When this occurs we need a pointer to our next object. We can basically be // split into a sequence of inlines and blocks. The continuation will either be // an anonymous block (that houses other blocks) or it will be an inline flow. RenderFlow* m_continuation; // For block flows, each box represents the root inline box for a line in the // paragraph. // For inline flows, each box represents a portion of that inline. InlineFlowBox* m_firstLineBox; InlineFlowBox* m_lastLineBox; }; } //namespace #endif