/* * This file is part of the render object implementation for TDEHTML. * * Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org) * (C) 1999-2003 Antti Koivisto (koivisto@kde.org) * (C) 2002-2003 Dirk Mueller (mueller@kde.org) * (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RENDER_INLINE_H #define RENDER_INLINE_H #include "render_flow.h" namespace tdehtml { class RenderInline : public RenderFlow { public: RenderInline(DOM::NodeImpl* node) : RenderFlow( node ), m_isContinuation( false ) {} virtual const char *renderName() const; virtual bool isRenderInline() const { return true; } virtual bool isInlineFlow() const { return true; } virtual bool childrenInline() const { return true; } virtual bool isInlineContinuation() const; virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild); void splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock, RenderObject* beforeChild, RenderFlow* oldCont); void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild, RenderFlow* oldCont); virtual void setStyle(RenderStyle* _style); virtual void attach(); virtual void layout() {} // Do nothing for layout() virtual void paint(PaintInfo&, int tx, int ty); virtual bool nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction, bool inside); virtual void calcMinMaxWidth(); // overrides RenderObject virtual bool requiresLayer() const { return isRelPositioned(); } virtual short width() const; virtual int height() const; virtual int inlineXPos() const; virtual int inlineYPos() const; // used to calculate offsetWidth/Height. Overridden by inlines (render_flow) to return // the remaining width on a given line (and the height of a single line). virtual int offsetLeft() const; virtual int offsetTop() const; virtual void caretPos(int offset, int flags, int &_x, int &_y, int &width, int &height); void paintOutlines(TQPainter *p, int tx, int ty); protected: static RenderInline* cloneInline(RenderFlow* src); void paintOutlinePath(TQPainter *p, int tx, int ty, const TQPoint *begin, const TQPoint *end, BorderSide startingBS, int initialDirection, BorderSide endingBS); private: bool m_isContinuation : 1; // Whether or not we're a continuation of an inline. }; } // namespace #endif // RENDER_BLOCK_H