/* * This file is part of the html renderer for KDE. * * Copyright (C) 2000-2003 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000-2003 Dirk Mueller (mueller@kde.org) * (C) 2002-2003 Apple Computer, Inc. * (C) 2004 Allan Sandfeld Jensen * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef render_object_h #define render_object_h #include #include #include #include #include #include #include "xml/dom_docimpl.h" #include "misc/tdehtmllayout.h" #include "misc/loader_client.h" #include "misc/helper.h" #include "rendering/render_style.h" class TQPainter; class TQTextStream; class CSSStyle; class TDEHTMLView; #ifndef NDEBUG #define TDEHTMLAssert( x ) if( !(x) ) { \ const RenderObject *o = this; while( o->parent() ) o = o->parent(); \ o->printTree(); \ tqDebug(" this object = %p, %s", (void*) this, kdBacktrace().latin1() ); \ assert( x ); \ } #else #define TDEHTMLAssert( x ) #endif /* * The painting of a layer occurs in three distinct phases. Each phase involves * a recursive descent into the layer's render objects. The first phase is the background phase. * The backgrounds and borders of all blocks are painted. Inlines are not painted at all. * Floats must paint above block backgrounds but entirely below inline content that can overlap them. * In the foreground phase, all inlines are fully painted. Inline replaced elements will get all * three phases invoked on them during this phase. */ typedef enum { PaintActionElementBackground = 0, PaintActionChildBackground, PaintActionChildBackgrounds, PaintActionFloat, PaintActionForeground, PaintActionOutline, PaintActionSelection, PaintActionCollapsedTableBorders } PaintAction; typedef enum { HitTestAll = 0, HitTestSelfOnly = 1, HitTestChildrenOnly = 2 } HitTestAction; typedef enum { PageBreakNormal = 0, // all rules apply PageBreakHarder = 1, // page-break-inside: avoid is ignored PageBreakForced = 2 // page-break-after/before: avoid, orphans and widows ignored } PageBreakLevel; typedef enum { LowPriority = 0, NormalPriority = 1, HighPriority = 2, RealtimePriority = 3 } Priority; inline PageBreakLevel operator| (PageBreakLevel a, PageBreakLevel b) { if (a == PageBreakForced || b == PageBreakForced) return PageBreakForced; if (a == PageBreakHarder || b == PageBreakHarder) return PageBreakHarder; return PageBreakNormal; } namespace DOM { class HTMLAreaElementImpl; class DOMString; class NodeImpl; class DocumentImpl; class ElementImpl; class EventImpl; } namespace tdehtml { class RenderFlow; class RenderStyle; class RenderTable; class CachedObject; class RenderObject; class RenderCanvas; class RenderText; class RenderFrameSet; class RenderArena; class RenderLayer; class RenderBlock; class InlineBox; class InlineFlowBox; class CounterNode; /** * Base Class for all rendering tree objects. */ class RenderObject : public CachedObjectClient { RenderObject(const RenderObject&); RenderObject& operator=(const RenderObject&); public: RenderObject(DOM::NodeImpl* node); virtual ~RenderObject(); RenderObject *parent() const { return m_parent; } RenderObject *previousSibling() const { return m_previous; } RenderObject *nextSibling() const { return m_next; } virtual RenderObject *firstChild() const { return 0; } virtual RenderObject *lastChild() const { return 0; } RenderObject *nextRenderer() const; RenderObject *previousRenderer() const; virtual bool childAllowed() const { return false; } virtual int borderTopExtra() const { return 0; } virtual int borderBottomExtra() const { return 0; } virtual RenderLayer* layer() const { return 0; } RenderLayer* enclosingLayer() const; RenderLayer* enclosingStackingContext() const; void addLayers(RenderLayer* parentLayer, RenderObject* newObject); void removeLayers(RenderLayer* parentLayer); void moveLayers(RenderLayer* oldParent, RenderLayer* newParent); RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent=true); virtual void positionChildLayers() { } virtual bool requiresLayer() const { return isRoot()/* ### */ || isPositioned() || isRelPositioned() || hasOverflowClip(); } // ### rename to overflowClipRect and clipRect virtual TQRect getOverflowClipRect(int /*tx*/, int /*ty*/) { return TQRect(0,0,0,0); } virtual TQRect getClipRect(int /*tx*/, int /*ty*/) { return TQRect(0,0,0,0); } bool hasClip() const { return isPositioned() && style()->hasClip(); } bool hasOverflowClip() const { return m_hasOverflowClip; } bool scrollsOverflow() const { return scrollsOverflowX() || scrollsOverflowY(); } bool scrollsOverflowX() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || style()->overflowX() == OAUTO); } bool scrollsOverflowY() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || style()->overflowY() == OAUTO); } virtual int getBaselineOfFirstLineBox() { return -1; } // Tables and blocks implement this. virtual InlineFlowBox* getFirstLineBox() { return 0; } // Tables and blocks implement this. // Whether or not a positioned element requires normal flow x/y to be computed // to determine its position. bool hasStaticX() const; bool hasStaticY() const; // Linear tree traversal RenderObject *objectBelow() const; RenderObject *objectAbove() const; // Returns if an object has counter-increment or counter-reset bool hasCounter(const TQString& counter) const; // Calculates the value of the counter CounterNode* getCounter(const TQString& counter, bool view = false, bool counters = false); // Detaches all counterNodes void detachCounters(); protected: // Helper functions for counter-cache void insertCounter(const TQString& counter, CounterNode* value); CounterNode* lookupCounter(const TQString& counter) const; public: ////////////////////////////////////////// // RenderObject tree manipulation virtual void addChild(RenderObject *newChild, RenderObject *beforeChild = 0); void removeChild(RenderObject *oldChild); // raw tree manipulation virtual RenderObject* removeChildNode(RenderObject* child); virtual void appendChildNode(RenderObject* child); virtual void insertChildNode(RenderObject* child, RenderObject* before); ////////////////////////////////////////// ////////////////////////////////////////// // Helper functions. Dangerous to use! void setPreviousSibling(RenderObject *previous) { m_previous = previous; } void setNextSibling(RenderObject *next) { m_next = next; } void setParent(RenderObject *parent) { m_parent = parent; } ////////////////////////////////////////// public: virtual const char *renderName() const { return "RenderObject"; } #ifdef ENABLE_DUMP TQString information() const; virtual void printTree(int indent=0) const; virtual void dump(TQTextStream &stream, const TQString &ind = TQString::null) const; #endif static RenderObject *createObject(DOM::NodeImpl* node, RenderStyle* style); // Overloaded new operator. Derived classes must override operator new // in order to allocate out of the RenderArena. void* operator new(size_t sz, RenderArena* renderArena) throw(); // Overridden to prevent the normal delete from being called. void operator delete(void* ptr, size_t sz); private: // The normal operator new is disallowed on all render objects. void* operator new(size_t sz); public: RenderArena* renderArena() const; virtual RenderFlow* continuation() const { return 0; } virtual bool isInlineContinuation() const { return false; } bool isRoot() const { return m_isRoot && !m_isAnonymous; } void setIsRoot(bool b) { m_isRoot = b; } bool isHR() const; // some helper functions... virtual bool isRenderBlock() const { return false; } virtual bool isRenderInline() const { return false; } virtual bool isInlineFlow() const { return false; } virtual bool isBlockFlow() const { return false; } virtual bool isInlineBlockOrInlineTable() const { return false; } virtual bool childrenInline() const { return false; } virtual bool isBox() const { return false; } virtual bool isRenderReplaced() const { return false; } virtual bool isGlyph() const { return false; } virtual bool isCounter() const { return false; } virtual bool isQuote() const { return false; } virtual bool isListItem() const { return false; } virtual bool isListMarker() const { return false; } virtual bool isCanvas() const { return false; } virtual bool isBR() const { return false; } virtual bool isTableCell() const { return false; } virtual bool isTableRow() const { return false; } virtual bool isTableSection() const { return false; } virtual bool isTableCol() const { return false; } virtual bool isTable() const { return false; } virtual bool isWidget() const { return false; } virtual bool isBody() const { return false; } virtual bool isFormElement() const { return false; } virtual bool isFrameSet() const { return false; } virtual bool isApplet() const { return false; } bool isHTMLMarquee() const; bool isWordBreak() const; bool isAnonymous() const { return m_isAnonymous; } void setIsAnonymous(bool b) { m_isAnonymous = b; } bool isAnonymousBlock() const { return isAnonymous() && style()->display() == BLOCK && node()->isDocumentNode(); } bool isPseudoAnonymous() const { return isAnonymous() && !node()->isDocumentNode(); } bool isFloating() const { return m_floating; } bool isPositioned() const { return m_positioned; } bool isRelPositioned() const { return m_relPositioned; } bool isText() const { return m_isText; } bool isInline() const { return m_inline; } bool isCompact() const { return style()->display() == COMPACT; } // compact bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object bool mouseInside() const; bool isReplaced() const { return m_replaced; } bool isReplacedBlock() const { return isInline() && isReplaced() && isRenderBlock(); } bool shouldPaintBackgroundOrBorder() const { return m_paintBackground; } bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout; } bool markedForRepaint() const { return m_markedForRepaint; } void setMarkedForRepaint(bool m) { m_markedForRepaint = m; } bool selfNeedsLayout() const { return m_needsLayout; } bool posChildNeedsLayout() const { return m_posChildNeedsLayout; } bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; } bool minMaxKnown() const{ return m_minMaxKnown; } bool overhangingContents() const { return m_overhangingContents; } bool hasFirstLine() const { return m_hasFirstLine; } bool isSelectionBorder() const { return m_isSelectionBorder; } bool recalcMinMax() const { return m_recalcMinMax; } RenderCanvas* canvas() const; // don't even think about making this method virtual! DOM::DocumentImpl* document() const; DOM::NodeImpl* element() const { return isAnonymous() ? 0L : m_node; } DOM::NodeImpl* node() const { return m_node; } /** * returns the object containing this one. can be different from parent for * positioned elements */ RenderObject *container() const; void setOverhangingContents(bool p=true); void markContainingBlocksForLayout(); void dirtyFormattingContext( bool checkContainer ); void repaintDuringLayout(); void setNeedsLayout(bool b, bool markParents = true); void setChildNeedsLayout(bool b, bool markParents = true); void setMinMaxKnown(bool b=true) { m_minMaxKnown = b; if ( !b ) { RenderObject *o = this; RenderObject *root = this; while( o ) { // ### && !o->m_recalcMinMax ) { o->m_recalcMinMax = true; root = o; o = o->m_parent; } } } void setNeedsLayoutAndMinMaxRecalc() { setMinMaxKnown(false); setNeedsLayout(true); } void setPositioned(bool b=true) { m_positioned = b; } void setRelPositioned(bool b=true) { m_relPositioned = b; } void setFloating(bool b=true) { m_floating = b; } void setInline(bool b=true) { m_inline = b; } void setMouseInside(bool b=true) { m_mouseInside = b; } void setShouldPaintBackgroundOrBorder(bool b=true) { m_paintBackground = b; } void setRenderText() { m_isText = true; } void setReplaced(bool b=true) { m_replaced = b; } void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; } void setIsSelectionBorder(bool b=true) { m_isSelectionBorder = b; } void scheduleRelayout(RenderObject *clippedObj = 0); void updateBackgroundImages(RenderStyle* oldStyle); virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox); virtual short lineHeight( bool firstLine ) const; virtual short verticalPositionHint( bool firstLine ) const; virtual short baselinePosition( bool firstLine ) const; short getVerticalPosition( bool firstLine, RenderObject* ref=0 ) const; /* * Print the object and its children, clipped by (x|y|w|h). * (tx|ty) is the calculated position of the parent */ struct PaintInfo { PaintInfo(TQPainter* _p, const TQRect& _r, PaintAction _phase) : p(_p), r(_r), phase(_phase), outlineObjects(0) {} ~PaintInfo() { delete outlineObjects; } TQPainter* p; TQRect r; PaintAction phase; TQValueList* outlineObjects; // used to list which outlines should be painted by a block with inline children }; virtual void paint( PaintInfo& i, int tx, int ty); void paintBorder(TQPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style, bool begin=true, bool end=true); void paintOutline(TQPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style); virtual void paintBoxDecorations(PaintInfo&, int /*_tx*/, int /*_ty*/) {} virtual void paintBackgroundExtended(TQPainter* /*p*/, const TQColor& /*c*/, const BackgroundLayer */*bgLayer*/, int /*clipy*/, int /*cliph*/, int /*_tx*/, int /*_ty*/, int /*w*/, int /*height*/, int /*bleft*/, int /*bright*/, int /*pleft*/, int /*pright*/ ) {} /* * This function calculates the minimum & maximum width that the object * can be set to. * * when the Element calls setMinMaxKnown(true), calcMinMaxWidth() will * be no longer called. * * when a element has a fixed size, m_minWidth and m_maxWidth should be * set to the same value. This has the special meaning that m_width, * contains the actual value. * * assumes calcMinMaxWidth has already been called for all children. */ virtual void calcMinMaxWidth() { } /* * Does the min max width recalculations after changes. */ void recalcMinMaxWidths(); /* * Calculates the actual width of the object (only for non inline * objects) */ virtual void calcWidth() {} /* * Calculates the actual width of the object (only for non inline * objects) */ virtual void calcHeight() {} /* * This function should cause the Element to calculate its * width and height and the layout of its content * * when the Element calls setNeedsLayout(false), layout() is no * longer called during relayouts, as long as there is no * style sheet change. When that occurs, m_needsLayout will be * set to true and the Element receives layout() calls * again. */ virtual void layout() = 0; /* This function performs a layout only if one is needed. */ void layoutIfNeeded() { if (needsLayout()) layout(); } // used for element state updates that can not be fixed with a // repaint and do not need a relayout virtual void updateFromElement() {} // Called immediately after render-object is inserted virtual void attach() { m_attached = true; } bool attached() { return m_attached; } // The corresponding closing element has been parsed. ### remove me virtual void close() { } virtual int availableHeight() const { return 0; } // Whether or not the element shrinks to its max width (rather than filling the width // of a containing block). HTML4 buttons, legends, and floating/compact elements do this. bool sizesToMaxWidth() const; /* * NeesPageClear indicates the object crossed a page-break but could not break itself and now * needs to be moved clear by its parent. */ void setNeedsPageClear(bool b = true) { m_needsPageClear = b; } virtual bool needsPageClear() const { return m_needsPageClear; } /* * ContainsPageBreak indicates the object contains a clean page-break. * ### should be removed and replaced with (crossesPageBreak && !needsPageClear) */ void setContainsPageBreak(bool b = true) { m_containsPageBreak = b; } virtual bool containsPageBreak() const { return m_containsPageBreak; } virtual int pageTopAfter(int y) const { if (parent()) return parent()->pageTopAfter(y); else return 0; } virtual int crossesPageBreak(int top, int bottom) const { if (parent()) return parent()->crossesPageBreak(top, bottom); else return 0; } // Checks if a page-break before child is possible at the given page-break level // false means the child should attempt the break self. virtual bool canClear(RenderObject */*child*/, PageBreakLevel level) { if (parent()) return parent()->canClear(this, level); else return false; } void setAfterPageBreak(bool b = true) { m_afterPageBreak = b; }; void setBeforePageBreak(bool b = true) { m_beforePageBreak = b; }; virtual bool afterPageBreak() const { return m_afterPageBreak; } virtual bool beforePageBreak() const { return m_beforePageBreak; } // does a query on the rendertree and finds the innernode // and overURL for the given position // if readonly == false, it will recalc hover styles accordingly class NodeInfo { friend class RenderImage; friend class RenderFlow; friend class RenderInline; friend class RenderText; friend class RenderWidget; friend class RenderObject; friend class RenderFrameSet; friend class RenderLayer; friend class DOM::HTMLAreaElementImpl; public: NodeInfo(bool readonly, bool active) : m_innerNode(0), m_innerNonSharedNode(0), m_innerURLElement(0), m_readonly(readonly), m_active(active) { } DOM::NodeImpl* innerNode() const { return m_innerNode; } DOM::NodeImpl* innerNonSharedNode() const { return m_innerNonSharedNode; } DOM::NodeImpl* URLElement() const { return m_innerURLElement; } bool readonly() const { return m_readonly; } bool active() const { return m_active; } private: void setInnerNode(DOM::NodeImpl* n) { m_innerNode = n; } void setInnerNonSharedNode(DOM::NodeImpl* n) { m_innerNonSharedNode = n; } void setURLElement(DOM::NodeImpl* n) { m_innerURLElement = n; } DOM::NodeImpl* m_innerNode; DOM::NodeImpl* m_innerNonSharedNode; DOM::NodeImpl* m_innerURLElement; bool m_readonly; bool m_active; }; /** contains stateful information for a checkSelectionPoint call */ struct SelPointState { /** last node that was before the current position */ DOM::NodeImpl *m_lastNode; /** offset of last node */ long m_lastOffset; /** true when the last node had the result SelectionAfterInLine */ bool m_afterInLine; SelPointState() : m_lastNode(0), m_lastOffset(0), m_afterInLine(false) {} }; virtual FindSelectionResult checkSelectionPoint( int _x, int _y, int _tx, int _ty, DOM::NodeImpl*&, int & offset, SelPointState & ); virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int tx, int ty, HitTestAction, bool inside = false); void setInnerNode(NodeInfo& info); // set the style of the object. virtual void setStyle(RenderStyle *style); // returns the containing block level element for this element. RenderBlock *containingBlock() const; // return just the width of the containing block virtual short containingBlockWidth() const; // return just the height of the containing block virtual int containingBlockHeight() const; // size of the content area (box size minus padding/border) virtual short contentWidth() const { return 0; } virtual int contentHeight() const { return 0; } // intrinsic extend of replaced elements. undefined otherwise virtual short intrinsicWidth() const { return 0; } virtual int intrinsicHeight() const { return 0; } // relative to parent node virtual void setPos( int /*xPos*/, int /*yPos*/ ) { } virtual void setWidth( int /*width*/ ) { } virtual void setHeight( int /*height*/ ) { } virtual int xPos() const { return 0; } virtual int yPos() const { return 0; } /** the position of the object from where it begins drawing, including * its negative overflow */ int effectiveXPos() const { return xPos() + (hasOverflowClip() ? 0 : overflowLeft()); } /** the position of the object from where it begins drawing, including * its negative overflow */ int effectiveYPos() const { return yPos() + (hasOverflowClip() ? -borderTopExtra() : kMin(overflowTop(), -borderTopExtra())); } /** Leftmost coordinate of this inline element relative to containing * block. Always zero for non-inline elements. */ virtual int inlineXPos() const { return 0; } /** Topmost coordinate of this inline element relative to containing * block. Always zero for non-inline elements. */ virtual int inlineYPos() const { return 0; } // calculate client position of box virtual bool absolutePosition(int &/*xPos*/, int &/*yPos*/, bool fixed = false) const; // width and height are without margins but include paddings and borders virtual short width() const { return 0; } virtual int height() const { return 0; } // The height of a block when you include overflow spillage out of // the bottom of the block (e.g., a
that // has a 100px tall image inside it would have an overflow height // of borderTop() + paddingTop() + 100px. virtual int overflowHeight() const { return height(); } virtual int overflowWidth() const { return width(); } // how much goes over the left hand side (0 or a negative number) virtual int overflowTop() const { return 0; } virtual int overflowLeft() const { return 0; } /** * Returns the height that is effectively considered when contemplating the * object as a whole -- usually the overflow height, or the height if clipped. */ int effectiveHeight() const { return hasOverflowClip() ? height() + borderTopExtra() + borderBottomExtra() : kMax(overflowHeight() - overflowTop(), height() + borderTopExtra() + borderBottomExtra()); } /** * Returns the width that is effectively considered when contemplating the * object as a whole -- usually the overflow width, or the width if clipped. */ int effectiveWidth() const { return hasOverflowClip() ? width() : overflowWidth() - overflowLeft(); } // IE extensions, heavily used in ECMA virtual short offsetWidth() const { return width(); } virtual int offsetHeight() const { return height() + borderTopExtra() + borderBottomExtra(); } virtual int offsetLeft() const; virtual int offsetTop() const; virtual RenderObject* offsetParent() const; short clientWidth() const; int clientHeight() const; short scrollWidth() const; int scrollHeight() const; virtual bool isSelfCollapsingBlock() const { return false; } short collapsedMarginTop() const { return maxTopMargin(true)-maxTopMargin(false); } short collapsedMarginBottom() const { return maxBottomMargin(true)-maxBottomMargin(false); } virtual bool isTopMarginQuirk() const { return false; } virtual bool isBottomMarginQuirk() const { return false; } virtual short maxTopMargin(bool positive) const { return positive ? kMax( int( marginTop() ), 0 ) : - kMin( int( marginTop() ), 0 ); } virtual short maxBottomMargin(bool positive) const { return positive ? kMax( int( marginBottom() ), 0 ) : - kMin( int( marginBottom() ), 0 ); } virtual short marginTop() const { return 0; } virtual short marginBottom() const { return 0; } virtual short marginLeft() const { return 0; } virtual short marginRight() const { return 0; } virtual int paddingTop() const; virtual int paddingBottom() const; virtual int paddingLeft() const; virtual int paddingRight() const; virtual int borderTop() const { return style()->borderTopWidth(); } virtual int borderBottom() const { return style()->borderBottomWidth(); } virtual int borderLeft() const { return style()->borderLeftWidth(); } virtual int borderRight() const { return style()->borderRightWidth(); } virtual short minWidth() const { return 0; } virtual int maxWidth() const { return 0; } RenderStyle* style() const { return m_style; } RenderStyle* style( bool firstLine ) const { RenderStyle *s = m_style; if( firstLine && hasFirstLine() ) { RenderStyle *pseudoStyle = style()->getPseudoStyle(RenderStyle::FIRST_LINE); if ( pseudoStyle ) s = pseudoStyle; } return s; } void getTextDecorationColors(int decorations, TQColor& underline, TQColor& overline, TQColor& linethrough, bool quirksMode=false); enum BorderSide { BSTop, BSBottom, BSLeft, BSRight }; void drawBorder(TQPainter *p, int x1, int y1, int x2, int y2, BorderSide s, TQColor c, const TQColor& textcolor, EBorderStyle style, int adjbw1, int adjbw2, bool invalidisInvert = false); // Used by collapsed border tables. virtual void collectBorders(TQValueList& borderStyles); // force a complete repaint virtual void repaint(Priority p = NormalPriority) { if(m_parent) m_parent->repaint(p); } virtual void repaintRectangle(int x, int y, int w, int h, Priority p=NormalPriority, bool f=false); virtual unsigned int length() const { return 1; } virtual bool isHidden() const { return isFloating() || isPositioned(); } // Special objects are objects that are neither really inline nor blocklevel bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }; virtual bool hasOverhangingFloats() const { return false; } virtual bool hasFloats() const { return false; } virtual bool containsFloat(RenderObject* /*o*/) const { return false; } virtual void markAllDescendantsWithFloatsForLayout(RenderObject* /*floatToRemove*/ = 0) {} bool flowAroundFloats() const; bool usesLineWidth() const; // positioning of inline children (bidi) virtual void position(InlineBox*, int, int, bool) {} // virtual void position(int, int, int, int, int, bool, bool, int) {} // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks. int maximalOutlineSize(PaintAction p) const; enum SelectionState { SelectionNone, SelectionStart, SelectionInside, SelectionEnd, SelectionBoth }; virtual SelectionState selectionState() const { return SelectionNone;} virtual void setSelectionState(SelectionState) {} /** * Flags which influence the appearence and position * @param CFOverride input overrides existing character, caret should be * cover the whole character * @param CFOutside coordinates are to be interpreted outside of the * render object * @param CFOutsideEnd coordinates are to be interpreted at the outside * end of the render object (only valid if CFOutside is also set) */ enum CaretFlags { CFOverride = 0x01, CFOutside = 0x02, CFOutsideEnd = 0x04 }; /** * Returns the content coordinates of the caret within this render object. * @param offset zero-based offset determining position within the render object. * @param flags combination of enum CaretFlags * @param _x returns the left coordinate * @param _y returns the top coordinate * @param width returns the caret's width * @param height returns the caret's height */ virtual void caretPos(int offset, int flags, int &_x, int &_y, int &width, int &height); // returns the lowest position of the lowest object in that particular object. // This 'height' is relative to the topleft of the margin box of the object. // Implemented in RenderFlow. virtual int lowestPosition(bool /*includeOverflowInterior*/=true, bool /*includeSelf*/=true) const { return 0; } virtual int rightmostPosition(bool /*includeOverflowInterior*/=true, bool /*includeSelf*/=true) const { return 0; } virtual int leftmostPosition(bool /*includeOverflowInterior*/=true, bool /*includeSelf*/=true) const { return 0; } virtual int highestPosition(bool /*includeOverflowInterior*/=true, bool /*includeSelf*/=true) const { return 0; } // recursively invalidate current layout // unused: void invalidateLayout(); virtual void calcVerticalMargins() {} void removeFromObjectLists(); virtual void deleteInlineBoxes(RenderArena* arena=0) {(void)arena;} virtual void detach( ); void setDoNotDelete(bool b) { m_doNotDelete = b; } bool doNotDelete() const { return m_doNotDelete; } const TQFont &font(bool firstLine) const { return style( firstLine )->font(); } const TQFontMetrics &fontMetrics(bool firstLine) const { return style( firstLine )->fontMetrics(); } /** returns the lowest possible value the caret offset may have to * still point to a valid position. * * Returns 0 by default. */ virtual long minOffset() const { return 0; } /** returns the highest possible value the caret offset may have to * still point to a valid position. * * Returns 0 by default, as generic elements are considered to have no * width. */ virtual long maxOffset() const { return 0; } virtual void setPixmap(const TQPixmap &, const TQRect&, CachedImage *); TQRegion visibleFlowRegion(int x, int y) const; protected: virtual void selectionStartEnd(int& spos, int& epos); virtual TQRect viewRect() const; void remove(); void invalidateVerticalPositions(); bool attemptDirectLayerTranslation(); void updateWidgetMasks(); virtual void removeLeftoverAnonymousBoxes(); void arenaDelete(RenderArena *arena); private: RenderStyle* m_style; DOM::NodeImpl* m_node; RenderObject *m_parent; RenderObject *m_previous; RenderObject *m_next; short m_verticalPosition; bool m_needsLayout : 1; bool m_normalChildNeedsLayout : 1; bool m_markedForRepaint : 1; bool m_posChildNeedsLayout : 1; bool m_minMaxKnown : 1; bool m_floating : 1; bool m_positioned : 1; bool m_overhangingContents : 1; bool m_relPositioned : 1; bool m_paintBackground : 1; // if the box has something to paint in the // background painting phase (background, border, etc) bool m_isAnonymous : 1; bool m_recalcMinMax : 1; bool m_isText : 1; bool m_inline : 1; bool m_attached : 1; bool m_replaced : 1; bool m_mouseInside : 1; bool m_hasFirstLine : 1; bool m_isSelectionBorder : 1; bool m_isRoot : 1; bool m_beforePageBreak : 1; bool m_afterPageBreak : 1; bool m_needsPageClear : 1; bool m_containsPageBreak : 1; bool m_hasOverflowClip : 1; bool m_doNotDelete : 1; // This object should not be auto-deleted // ### we have 16 + 26 bits. void arenaDelete(RenderArena *arena, void *objectBase); friend class RenderLayer; friend class RenderListItem; friend class RenderContainer; friend class RenderCanvas; }; enum VerticalPositionHint { PositionTop = -0x4000, PositionBottom = 0x4000, PositionUndefined = 0x3fff }; } //namespace #endif