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// XXX Automatically generated. DO NOT EDIT! XXX //

public:
FloatValue();
FloatValue(const FloatValue&);
FloatValue(const TQCString&);
FloatValue & operator = (FloatValue&);
FloatValue & operator = (const TQCString&);
bool operator ==(FloatValue&);
bool operator !=(FloatValue& x) {return !(*this==x);}
bool operator ==(const TQCString& s) {FloatValue a(s);return(*this==a);} 
bool operator != (const TQCString& s) {return !(*this == s);}

virtual ~FloatValue();
void parse() {if(!parsed_) _parse();parsed_=true;assembled_=false;}

void assemble() {if(assembled_) return;parse();_assemble();assembled_=true;}

void _parse();
void _assemble();
const char * className() const { return "FloatValue"; }

// End of automatically generated code           //