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-rw-r--r--arts/modules/effects/freeverb/revmodel.hpp87
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+// Reverb model declaration
+//
+// Written by Jezar at Dreampoint, June 2000
+// http://www.dreampoint.co.uk
+// This code is public domain
+
+#ifndef _revmodel_
+#define _revmodel_
+
+#include "comb.hpp"
+#include "allpass.hpp"
+#include "tuning.h"
+
+class revmodel
+{
+public:
+ revmodel();
+ void mute();
+ void processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip);
+ void processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip);
+ void setroomsize(float value);
+ float getroomsize();
+ void setdamp(float value);
+ float getdamp();
+ void setwet(float value);
+ float getwet();
+ void setdry(float value);
+ float getdry();
+ void setwidth(float value);
+ float getwidth();
+ void setmode(float value);
+ float getmode();
+private:
+ void update();
+private:
+ float gain;
+ float roomsize,roomsize1;
+ float damp,damp1;
+ float wet,wet1,wet2;
+ float dry;
+ float width;
+ float mode;
+
+ // The following are all declared inline
+ // to remove the need for dynamic allocation
+ // with its subsequent error-checking messiness
+
+ // Comb filters
+ comb combL[numcombs];
+ comb combR[numcombs];
+
+ // Allpass filters
+ allpass allpassL[numallpasses];
+ allpass allpassR[numallpasses];
+
+ // Buffers for the combs
+ float bufcombL1[combtuningL1];
+ float bufcombR1[combtuningR1];
+ float bufcombL2[combtuningL2];
+ float bufcombR2[combtuningR2];
+ float bufcombL3[combtuningL3];
+ float bufcombR3[combtuningR3];
+ float bufcombL4[combtuningL4];
+ float bufcombR4[combtuningR4];
+ float bufcombL5[combtuningL5];
+ float bufcombR5[combtuningR5];
+ float bufcombL6[combtuningL6];
+ float bufcombR6[combtuningR6];
+ float bufcombL7[combtuningL7];
+ float bufcombR7[combtuningR7];
+ float bufcombL8[combtuningL8];
+ float bufcombR8[combtuningR8];
+
+ // Buffers for the allpasses
+ float bufallpassL1[allpasstuningL1];
+ float bufallpassR1[allpasstuningR1];
+ float bufallpassL2[allpasstuningL2];
+ float bufallpassR2[allpasstuningR2];
+ float bufallpassL3[allpasstuningL3];
+ float bufallpassR3[allpasstuningR3];
+ float bufallpassL4[allpasstuningL4];
+ float bufallpassR4[allpasstuningR4];
+};
+
+#endif//_revmodel_
+
+//ends